RimWorld

RimWorld

A RimWorld of Magic
 Dette emnet er festet, så det er nok viktig
Torann  [utvikler] 10. des. 2017 kl. 15.27
What Class Next!? Cast your vote!
Proposed classes:

*Paradox Mage (magic) - weak skills (undefined) that build a paradox level, as this level increases, it increases the chance for a random, powerful ability to trigger. See suggestion by Rincewind.

*Archon (magic) - conversion class for priest or paladin that transforms them into a holy warrior bent on destroying anything related to dark magic. Would receive several new skills and have bonuses vs undead/dark beings. See description by Tonatiuh-Cehualli.

*Shaman (magic) - uses totems to direct various powers that include healing, combat boosts (bloodlust), damage (chain lightning); may also be able to summon spirits or use the spirit realm as a source of unique abilities. See description by The Chicken King.

*The Cursed (stamina) - curses everything they touch, however, by performing various actions, each curse may have less of a penalty until it becomes a bonus or provides a unique benefit or action. This curse may also affect nearby pawns, for better or worse. 'Curse' power would become a unique pool that builds with the cursed' suffering and could be utilized to project that power through several skills. See description by Rincewind.

*Bright Mage (mana) - using holy magic offensively, the bright mage would have access to spells that burn a target in an intense beam of light, illuminate the weaknesses of enemies, and stabilize life threatening wounds on the battlefield. See full description by CaptainPiker.

*Spell Breaker/Hex Hunter (stamina) - particularly effective against mages, the spell breaker would have a mix of combat oriented skills and skills to counter mages or spells. These skills could include glaive throw which launches a projectile that hits the target and bounces to nearby enemies before returning to the spell breaker, enemies hit would be stunned for a short period. Other skills include abilities to counter spells or manipulate the flow of mana. See full description by Antharann Fireblade

*Wind mage (magic) - elemental mage using arcane power to manipulate wind and air. See full description by TechFlame

-- If you have a particular class that you'd rather see, post a reply with the class. Tell everyone a bit about them - what is the role they fill? Also provide 4-5 different skills they could have available to them that fit their role --
Sist redigert av Torann; 21. des. 2018 kl. 10.06
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redxlaser15 23. juni 2022 kl. 15.00 
Opprinnelig skrevet av Lucas Edwards:
Opprinnelig skrevet av redxlaser15:
I like the idea of having multiclassing to some extent, kinda like in DnD. Instead of focusing entirely on a single class, a pawn can choose a second class. This makes it so a pawn can no longer use the higher spells from either class but allows a more in-depth usage of multiple classes. Essentially a mix between using a single class and the one class that allows a pawn to use all the cantrips.
Trait wise, only the primary/original class chosen appears as a trait, as having two different class traits would be a bit much. Either that have an alternate version of class traits where all stat changes are reduced by 50% that only applies when multiclassing, but I still think the former is a better way to handle it.
There might also be some sort of other side effect for multiclassing like stamina/mana stats, and you cannot have a pawn that uses both mana and stamina classes at the same time.
I feel like it is probably more work than it's worth, but I really like the idea of mix and matching classes.

That would get really overpowered really fast, even if you include the cost of the Cantrips. Imagine one arcanist that is also able to not only access every cantrip, but is given a far more powerful version of every cantrip, making them both a jack of all trades and a powerful control wizard.

Sure he can't use gate anymore, but why be concerned about that when five more levels means he can cast Summon Minion like a max level summoner? As well as fire hundreds of arcane missiles at one unfortunate bastard?

Well I was kind of thinking that cantrips that aren't of the same class wouldn't be usable.
Also, I can see it potentially being more like there being a max of 5 spells, first 3 from the original class and first 2 from the secondary class. Should help balance it out at least a little bit.

Either way, it was largely just spit-balling what seemed like an interesting idea.
_Roreka_ 31. juli 2022 kl. 17.23 
Discipline Priest - A priest who hones in damaging spells to heal their allies, or themselves. Capable of Violent + Healing.

Skills
Smite - 'autocast' spell, most used spell.
Penance - Can be used to heal an ally or damage an enemy
Holy Fire - Burns the target with a beam of fire from the heavens
Inner Will - Self-Cast Buff, increases defense and movement speed for a short time.
Dissonance - When cast on an ally, % of dmg from smite heals their ally with Dissonance buff. Cannot be cast on self. Ally must be within so many yards for it to take affect.
Heal - Healing spell


Trailblazer - Pyromaniac Warrior, gains bonus from a fire sword.

Whirlwind - Slices swords in a circle around them, dealing dmg to all targets.
Ravage - Brutal attack, long cooldown
Flame Swipe - 'Autoattack' Deals damage with melee, bonus damage if enchanted fire.
Execute - Instantly kill a downed target.
Rampage - Increases attack, setting themselves on fire. Increased Damage Taken but mass damage increase.
Talok 21. aug. 2022 kl. 6.48 
Berserker or more straight forward melee classes. Not enough of them.
Bootbottom 4. sep. 2022 kl. 15.29 
How about a brewmaster, a la Warcraft 3's Pandaren Brewmaster? Requires ale or wine to cast spells...
ionizedJackal 23. sep. 2022 kl. 16.43 
a class i play in DnD its home brew but be kinda cool to see arcane puppeteer craft puppets and use them https://homebrewery.naturalcrit.com/print/ByiGI0Jtz?dialog=true
Melganor 24. sep. 2022 kl. 7.57 
Ability to have more then one mage class a true Archmage ^^
Crowbot 24. sep. 2022 kl. 10.15 
Multiclassing in general would be absolutely killer.
Hexedian 11. okt. 2022 kl. 21.14 
The Biotech DLC is just around the corner, and that got me thinking that there is no DLC-specific class. What would those look like?

Royalty DLC : Noble Knight
The Noble Knight is a physical-based class that requires a title to unlock. Their basic ability, Noblesse Oblige, requires higher titles to improve, but increases their class' bonus stats.
They gain bonuses to Social capacities and psychic power, and passive defence (they're more important than the peasants).
They gain the abilities Shield (paladin), Taskmaster (Commander) and Inspire (Bard), and an ability that generates a quest, favoring the Empire as a quest giver, to increase chances to gaining ranks.


Ideology DLC : Transcendent Guide
The Transcendent Guide is a hybrid physical/magical class that requires the user to have an ideology with the Transcendent meme. Transcendent Guides are mainly for buffing allies, gaining little themselves.
They gain bonuses to Social capacities, especially Conversion Power, and higher success chance of ideology rituals.
They gain the abilities Summon (Arcane mage) and Enchanted Aura (Enchanter). Their unique ability is Guidance, which attempts to convince a pawn to join their ideology, or grants buffs to a friendly pawn of the same ideology. Pawns converted by Guidance may immediately have a class inspiration.
Their Master spell is Great Transcendence, a channeled spell which gives all nearby pawns increased attributes, and grants all pawns of the same ideology increased stamina and mana regeneration.


Biotech DLC : Magichanitor
The Magichanitor is a magical class that can only be gained by Mechanitors. Magichanitors learn to use their magic pool to further enhance their control over mechanoids.
They gain bonuses to Mechanoid shredding, to allow them to make more mechanoids, as well as hacking and research.
They gain the ability Overdrive (Technomancer). Their unique ability is Micro Repair Bots, which summons short-lasting bots that quickly repair friendly mechanoids before disappearing.
Their Master spell is Control Mechanoid, which has a long cast time, but does not require line of sight. When the spell is cast, the target hostile mechanoid becomes stunned; after a certain has passed, depending on the power of the target, the mechanoid becomes friendly, under control of the mechanitor. The mechanitor quickly loses mana which this spell is in effect; if the magichanitor's mana reaches 0 before the control timer ends, the mechanoid resumes normal operations. Stronger mechanoids will require external sources of mana regeneration to control.
Antharann Fireblade 12. okt. 2022 kl. 11.11 
I LOVE Hexedians DLC specific classes, not just because we get another tech focused class.
it just creative and integrates well with the DLCs
Lets just hope that implementation doesnt cause dependency on the DLCs themselfs...
Rubio DarkYeti 12. okt. 2022 kl. 11.13 
honestly, If the class was supposed to be themed off of the dlc it would make sense that the systems of the dlc would work with the class. I think it's possible have the classes not dependent on dlc but I think it would hurt the overall quality of the class itself.
Torann  [utvikler] 12. okt. 2022 kl. 11.55 
@Hexedian
Fantastic concept and class concepts.
Hexedian 12. okt. 2022 kl. 20.31 
I think there's room for some more abilities in there, I just couldn't think of any more to add.
You shouldn't have to require DLC to add DLC-specific classes. And I guess the Noble Knight would work without the royalty DLC; maybe even the Transcendent Guide, although I would say the Magichanitor wouldn't work without a Mechanitor to base it off.
jcallenback 13. okt. 2022 kl. 16.31 
Shaman sounds fun
Lucas Edwards 14. okt. 2022 kl. 13.03 
Opprinnelig skrevet av jcallenback:
Shaman sounds fun

Shaman was added a while back, its really powerful.
Old Alvania 14. okt. 2022 kl. 17.26 
Honestly a Shadow Of War inspired class being able to dominate people and have them potentially betray you but also Celebrimbors wraith powers would be awesome.
Sist redigert av Old Alvania; 14. okt. 2022 kl. 17.35
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