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This class would:
-gain bonuses with crafting and researching or crafting and healing
-Be able to create Golems from different resources (Different resources could give different bonuses, abilities, or amount of damage taken)
-Craft special potions (Could be different types of potions that gets stronger as its rank rises)
-a forced increased quaility to all crafted Items (example: at max all items crafted could always be a master piece or of excellent quality)
This is a production related class not really meant for combat however, it can grow your colony larger while providing decent quality weapons and armors for your warriors. Or your could just create something accent to a alchemy lab creating and selling items off to merchants will having the golems acting as its guards or forced workers.
P.S - I forgot to say that golems don't need sleep or eat food. the only thing they eat is the magic stone you get from mining (sorry i forget the name) to say alive or they will starve to death. and if possible you should not allow them to be brought back with the necromancer or lich classes raise undead skill because well they are not alive to begin with but that last parts not necessary.
Whilst actively meditating they could create map wide buffs/debuffs. thematically they are sitting and focusing their psyche to manifest emotional states on others. the cost is that they aren't good at combat themselves and have to spend their time mediating to achieve the constant effect.
Different skills would unlock different effects.
examples;
Mood buff to all allies
accuracy buff to allies
magic / stamina recovery rate to allies
reduce hunger rate for allies
reduce rest decline rate for allies
chance for an enemy to retreat in fear
chance for enemy to go berserk
slowing enemy / clouding their minds
ultimate could be increased healing rate for allies
a passive could reduce their own hunger/rec/rest etc rates so that they could spend longer & longer mediating before needing to look after their own well-being
I was thinking of an Empath class. Gains bonuses to anything speech related (Entertain, Warden, Therapy (with the mod), trade, etc) and is incapable of violence (too much negative emotion). This could be a magic class or could come in to a general class much like the Wanderer/Wayfarer with some of the benefits of both. Or as an alternative, it could draw existing spells from Druid/Cleric, thinking specifically of those designed to eliminate pain and suffering (so the heal, cure disease, purify but not as strong as those classes are capable of casting (so one point less in the two 'power stats' of the spell but an extra 2 points in the spell cost) with a top tier spell capable of protecting all pawns against the negative psychic drones (at a cost of not being able to work for the duration of the drone)..
Just a thought.
Empaths have a massively increased mental break threshold, having to deal with hard times for themselves AND for others has hardened the Empath's mental faculties.
Empaths are not incapable of violence, but the negative emotional backlash of harming another or being in the presence of the death rattle of another is hard for an empath to deal with. Causes a large negative moodlet.
Aura of Peace: While inactive, Empath speeds along the process of working through pain whenever they have a conversation with another pawn. When active, casts a net over the settlement, the Empath seeks out those who have high negative traits that aren't likely to return too quickly (Friend/family member died, ate without table, settler died, bonded animal died, ate human flesh, etc.) and take on those negative traits themselves, leaving the affected pawn with a -2 mood "I should feel worse" moodlet, its rather unsettling to have your emotions over a situation stripped away.
Purge the Pain: Spell that sends out a psychic bolt of energy, taking all the borrowed pain from the Aura of Peace and shooting it in a focused shot, causes the target to suffer a mental break provided enough emotional pain has been borrowed, a more severe break depending on how much pain is released.
Passion and Pleasure: Causes a flat mood boost by forcing serotonin and dopamine to be released in the targets brain, the targets other senses are dampened by this ability, causing them to be less effective in everyday life. This causes prisoners and slaves to become more susceptible to manipulation as well. Pawns can become addicted to this spell being cast upon them.
Soothe The Gods: Ultimate ability, Soothe The Gods when cast while a psychic drone is active will cause the pawn to meditate, holding back the psychic drone until it stops or (in the case of a machine being set up by raiders) the machine producing said drone is destroyed. If the spell is cast when there is no drone, the Empath will meditate, producing a positive psychic drone for everyone in the area, it also causes a bonus to all factions (sort of the inverse of the Royalty psychic explosion which causes people to berserk). In any case, the Empath will enter a coma for between 1-15 days after using this ability.
making them hard to aquire is a must!