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I played through hw1 mission 3 in classic and remasted, and they are both very similar. Both times I faced 4 assault frigates, and saved all 6 cryo trays by imediately capturing the frigates. You may see more or less frigates due to the scaler that was present in classic and remastered. However if you don't capture the frigates, the cryo trays do die quickly in remastered. This mission is often a striggle for new players as its hard to kill the frigates with the ships you have at this point.
In classic, cryo trays have 18,000 health and assault frigates have 16,000 health. In remastered, cryo trays have 18,000 health and assault frigates have 22,000 'effective health' (27,500 health * 0.8 armour). In creating the HWR 2.0 patch, Gearbox generally gave Kushan/Taiidan frigates and capital ships more health in remastered to balance vs Hiigaran/Vaygr ships that have health upgrades. However it appears Gearbox may have forgot to apply a similar health buff to some of the 'campaign only ships', like the cryo trays.
Did a search on the Gearbox forums, and there are many complaints that the cryo trays are too fragile.
Whats everyone's thoughts? I wouldn't mind bumping their health some (maybe 20%) if everyone can agree this makes sense.
That sounds like a lot, though. I doubt the frigates would put out enough damage to do much. Maybe start with a 20% boost and we'll test and tune it from there?
Was also testing hw2 mission 2 today (which is similar to hw1 m3), and the 6 crew transports have whopping 180,000 health each! So ya, the cryo trays are still fragile at 25,000.
Also note that most game saves should work fine across both versions, but I'd generally recommend playing a mission from the start to be 100% safe. More campaign fixes are in the works for the next update.
I might try and tackle that for the campaign and multiplayer, but it will take a while. To keep the current balance, I could just split the existing upgrades in half. So for example Ion Cannon Frigate Health upgrades would change from:
Level 1: 1.4x Health, 1000 RU, 53 Seconds
To:
Level 1: 1.2x Health, 500 RU, 26.5 Seconds
Level 2: 1.4x Health, 500 RU, 26.5 Seconds
I'm up in the air about whether to require the advanced research module for Hiigaran level 2 upgrades again, as that might break the balance vs Kushan/Taiidan/Vaygr. It used to work in Homeworld 2 classic, but that was vs a Vaygr with very expensive upgrades and a weak economy.
hw1c:
5x assault frigates kill 2x cryo trays
HWR (with cryo trays at 25,000 health):
5x assault frigates kill 6x cryo trays
It appears assault frigates do about 3x more damage vs cryo trays in HWR than they did in hw1c... I can set the cryo trays to 75,000 health, or just compromise on 50,000 health. Let me know your thoughts guys.
It appears assault frigates do about 3x more damage vs cryo trays in HWR than they did in hw1c... I can set the cryo trays to 75,000 health, or just compromise on 50,000 health. Let me know your thoughts guys. [/quote]
Not only against the cryo trays, in my last vanila play, looks like the IA controlled (not the captured ones) Taiidan Assault frigates and Destroyers are making 2x\3x more damages most of the time in the campaign.
Cryo Trays are up for debate, but I'm leaning towards bumping them to 50,000 health.
to compare the ratios of [frigate firepower]:[tray health] in the original and remastered versions.
The best way to test is to just do X ships vs Y ships, and see what wins and how long it takes.