Homeworld Remastered Collection

Homeworld Remastered Collection

Homeworld Remastered Players Patch
Cloaked  [developer] Dec 20, 2017 @ 12:12am
Campaigns Discussion
Feedback thread for the campaign. If there are big inconsistencies/issues between remastered and the classic games we can address them.
Last edited by Cloaked; Nov 4, 2019 @ 4:46pm
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Showing 1-15 of 90 comments
Cloaked  [developer] Dec 20, 2017 @ 1:00am 
Continuing the discussion from the comments:
I played through hw1 mission 3 in classic and remasted, and they are both very similar. Both times I faced 4 assault frigates, and saved all 6 cryo trays by imediately capturing the frigates. You may see more or less frigates due to the scaler that was present in classic and remastered. However if you don't capture the frigates, the cryo trays do die quickly in remastered. This mission is often a striggle for new players as its hard to kill the frigates with the ships you have at this point.

In classic, cryo trays have 18,000 health and assault frigates have 16,000 health. In remastered, cryo trays have 18,000 health and assault frigates have 22,000 'effective health' (27,500 health * 0.8 armour). In creating the HWR 2.0 patch, Gearbox generally gave Kushan/Taiidan frigates and capital ships more health in remastered to balance vs Hiigaran/Vaygr ships that have health upgrades. However it appears Gearbox may have forgot to apply a similar health buff to some of the 'campaign only ships', like the cryo trays.

Did a search on the Gearbox forums, and there are many complaints that the cryo trays are too fragile.

Whats everyone's thoughts? I wouldn't mind bumping their health some (maybe 20%) if everyone can agree this makes sense.
Last edited by Cloaked; Sep 21, 2022 @ 9:51pm
Lord_Kane Dec 20, 2017 @ 4:30am 
I say 25 percent, they die with alarming speed.
General Space Dec 20, 2017 @ 6:59am 
Hmm, I didn't realize that. I figured the scaler was just a bit more aggressive in Remastered. In that case, the trays should have 24,750 health, in order to maintain the ratio of health between trays and frigates.

That sounds like a lot, though. I doubt the frigates would put out enough damage to do much. Maybe start with a 20% boost and we'll test and tune it from there?
Cloaked  [developer] Dec 29, 2017 @ 11:39pm 
I set the cryo trays to 25,000 effective health to be relatively closer to hw1c. After testing, its still a hard mission. This will be in the next update.

Was also testing hw2 mission 2 today (which is similar to hw1 m3), and the 6 crew transports have whopping 180,000 health each! So ya, the cryo trays are still fragile at 25,000.
Last edited by Cloaked; Jan 7, 2018 @ 9:34am
rvallach Jan 10, 2018 @ 1:20am 
qquestion - I started to play HWR without any patch. I am now in mission 13. When I start the patch mode I don't see saved games. So I need to play it from the start when I want to play the patch mode? or is there any way to continue the saved game with the patch, thanks!
Cloaked  [developer] Jan 10, 2018 @ 11:15pm 
@rvallach - I can see the same game saves on both versions. Just a guess but are you looking at the 'Extra Missions' by accident? Be sure to select the homeworld 1 or homeworld 2 campaign checkbox in the Mods menu.

Also note that most game saves should work fine across both versions, but I'd generally recommend playing a mission from the start to be 100% safe. More campaign fixes are in the works for the next update.
Last edited by Cloaked; Jan 10, 2018 @ 11:17pm
rvallach Jan 11, 2018 @ 5:24am 
thank you, yes, the "campaign checkbox" was not checked, thanks once again
pesanur Jan 11, 2018 @ 12:29pm 
Any posibility to have level 2 upgrades in the HW2 Remastered campaign?
Cloaked  [developer] Jan 11, 2018 @ 8:28pm 
One of my main gripes is actually the loss of level 2 upgrades for Hiigaran/Vaygr. Unfortunately Gearbox made that major design decision just before I started helping them with balance in June 2015.

I might try and tackle that for the campaign and multiplayer, but it will take a while. To keep the current balance, I could just split the existing upgrades in half. So for example Ion Cannon Frigate Health upgrades would change from:
Level 1: 1.4x Health, 1000 RU, 53 Seconds
To:
Level 1: 1.2x Health, 500 RU, 26.5 Seconds
Level 2: 1.4x Health, 500 RU, 26.5 Seconds

I'm up in the air about whether to require the advanced research module for Hiigaran level 2 upgrades again, as that might break the balance vs Kushan/Taiidan/Vaygr. It used to work in Homeworld 2 classic, but that was vs a Vaygr with very expensive upgrades and a weak economy.
Cloaked  [developer] Jan 14, 2018 @ 11:30am 
@pesanur - I did some more tests on Homeworld 1 mission 3. This time, I just sat and watched how long it took the assault frigates to kill the cryo trays. About 3 minutes into the mission from when the mothership hyperspaces in:

hw1c:
5x assault frigates kill 2x cryo trays

HWR (with cryo trays at 25,000 health):
5x assault frigates kill 6x cryo trays

It appears assault frigates do about 3x more damage vs cryo trays in HWR than they did in hw1c... I can set the cryo trays to 75,000 health, or just compromise on 50,000 health. Let me know your thoughts guys.
Last edited by Cloaked; Jan 14, 2018 @ 11:30am
pesanur Jan 14, 2018 @ 11:39am 
[quote=Cloaked;2595630410185183276

It appears assault frigates do about 3x more damage vs cryo trays in HWR than they did in hw1c... I can set the cryo trays to 75,000 health, or just compromise on 50,000 health. Let me know your thoughts guys. [/quote]
Not only against the cryo trays, in my last vanila play, looks like the IA controlled (not the captured ones) Taiidan Assault frigates and Destroyers are making 2x\3x more damages most of the time in the campaign.
Cloaked  [developer] Jan 14, 2018 @ 12:10pm 
Ya assault frigates are more potent vs many ships in HWR than hw1c. There's no doubt that balance is different in HWR than hw1c. I would say that Gearbox's general intent was to maintain the 'feel' of hw1c and hw2c, while making Kushan/Taiidan/Hiigaran/Vaygr balanced in multiplayer. Right now multiplayer balance is solid, so I don't plan to change the assault frigates.

Cryo Trays are up for debate, but I'm leaning towards bumping them to 50,000 health.
pesanur Jan 14, 2018 @ 12:16pm 
Well, then for Cryo Trays, best to increase the health to 50,000. After all, even in HW1C, you lost at least one tray is you not move enought fast, so, 75,000 can be "cheating".
General Space Jan 14, 2018 @ 3:46pm 
Is there an actual numerical value for assault frigate damage output per shot? It would allow us
to compare the ratios of [frigate firepower]:[tray health] in the original and remastered versions.
Cloaked  [developer] Jan 14, 2018 @ 4:49pm 
There's many variables involved, and the variables are very different between hw1c and HWR as they each have a completely different game engine. For kicks you can check out the HWR Stats Tool[forums.gearboxsoftware.com]. But it takes a long time to learn what everything does.

The best way to test is to just do X ships vs Y ships, and see what wins and how long it takes.
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