RimWorld

RimWorld

Rim of Madness - Vampires
Mr Holiday Sep 9, 2022 @ 7:05pm
A vampire colonist became human in Saves.
So a colonist vampire had become human and lost it's vampirism health status, while keeping the supernatural status.

It occurred when a Research goal completed when I had approximately made override save at the same time, and rolling back my save to before this incident does not fix the issue.

If this has happened before please link me.
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Showing 1-5 of 5 comments
whitelunardog Sep 22, 2022 @ 1:23pm 
I've had something similar happen where my vampire colonist revert to human. I traced the debug log and got this:

request : ROMV_LegendaryVampires, ROMV_FirstVampireKind
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
raceQuestPawn.patch_PawnGenerator_GeneratePawn:Prefix (Verse.PawnGenerationRequest&)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch8 (Verse.PawnGenerationRequest)
Vampire.VampireGen:GenerateVampire (int,Vampire.BloodlineDef,Verse.Pawn,RimWorld.Faction,bool)
Vampire.WorldComponent_VampireTracker:get_FirstVampire ()
Vampire.HediffVampirism:PostTick ()
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch5 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch3 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch7 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Anyone make heads or tails of this?
Mr Holiday Sep 22, 2022 @ 9:42pm 
It's happened to me on 3 separate occasions, and 2 consecutive occasions
linis Dec 22, 2022 @ 4:15pm 
This seems like a similar situation I encountered, but with severe consequences for the pawn.

I sent my one pawn with vampirism out on a caravan. During the caravan travel, I saved the game and quit Rimworld. When I started the game up again and continued playing, I noticed that the caravan icons (rest, abandon, etc..) on the world map were missing. When the caravan arrived and began loading the local map, it looks like all health effects are removed from the pawn. No disciplines show. Once the local map fully loads and the pawn starts moving towards the settlement, they drop dead from starvation.

The only mods I'm using are this one, including dependencies, and MendAndRecycle
WhiteGlove Sep 6, 2023 @ 2:58pm 
I'm fairly certain it has to do with the Biotech DLC. It worked fine before I bought BT
Mr Holiday Sep 6, 2023 @ 7:07pm 
Originally posted by whiteglove:
I'm fairly certain it has to do with the Biotech DLC. It worked fine before I bought BT

So at the time I did not own the Biotech DLC, so it stands for reason that I did not have the DLC installed overall, so this is unlikely. I do possess the Biotech DLC today, but I have not touched this save in a year now.
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