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Also is there a way to search for your vampire's sire? I don't know on what location or what faction my sire is, so is there a way to find the sire in a specific file or something? At least finding out what faction belongs.
Also is there any specific way to force my vampire during daylight not to sleep? They can stay up for a few hours more before exhaustion, but even if i remove the sleeping schedule, they still forcefully got to sleep.
EDIT: Replacing their "Anything" schedule to "Work" seems to solve the issue about vampires always going to sleep once day comes. Blood sucking should negate the negative mood lost from Very Tired, thus you can effectively use your vampire with just a few hours of sleep.
That's problem in JecsTools.
By default it work only on non hostile targets.
Simple solution enable friendly fire in ROMV_Thaumaturgy.xml.
like
Well the vampire seems to be more problematic than ever when the sun is rising with this new patch.
It no longer works properly during the day when you force the vampire to work by putting "Working" under its hours. An automatic "Moving" command forces the vampire to go to bed everytime you make it do something.
When it actually goes to bed, the vampire doesn't sleep. It just goes to bed and then immediately does something because its pathing is forced if its a "Working" hour, but it won't do any proper work because the "Moving" command to bed immediately overrides it a few seconds later, setting the vampire in an infinite loop until night or until you take off the "Working" restriction and just let it sleep.
In the prior patch, the vampire could've done normal work during the day assuming it was under the roof.
If this is intentional to make vampires accurate to the lore or something, then i'm not a huge fan of it... because my vampire happened to also be the selected leader in the Psychology mod, and it basically cuts down the working hours by making it sleep from 4-5 hours to 10. And now it will never have sit down periods with the colonists because it will never interact with them since they sleep at night when the vampire is awake.
Is there anyway i can revert to the previous patch? Or any line i can modify in the job giver file to revert it back?
EDIT: Found it https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Vampires/releases
I'l use the previous patch until this one is sorted out.
Features:
-An animal blood harvesting job for the "vegan" vampire woud be nice.
-A "blood extraction device" would be cool. It restrains a prisoner/colonist and slowly extracts blood over time, constantly leaving them at severe blood loss. Restrained pawns could more frequently attemt to escape/go berserk or maybe have a random chance to die or get sick to balance it out.
-Instant resurrect is kind of op. It would be cool if resurrect would be performed via blood packs or prisoner/colonist sacrifice. Like in Underworld when Victor and Marcus Corvinius are awakened. Also a cooldown would be nice.
-There should be a feeding option to only drink from blood packs.
-There should also be a feeding option to never drink from blood packs, so vampires don't run around sluping up all the bloodpacks I am trying to save for later...
Bugs/changes:
-I don't get why vampires care about "Someone's blood harvested" when there is virtually no difference between forcefully feeding on a pawn and harvesting their blood IMO.
-Vampires sometimes start a job (mostly doctoring or equiping gear), then run through sunlight, stop immideately and go rest. When switching gear automatically during the day, they can get stuck in a loop. They want to rest, but immediatly after going to bed they get up and switch gear, hit sunlight and go back to bed again and the circle starts again. Especially when prioritizing jobs, vampries igorne their area restrictions and stop as soon as they hit sunlight.
-The my child/sire was destroyed mood debuff stays after the dead colonist is resurrected.