RimWorld

RimWorld

[KV] Trading Spot
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WiseCog Feb 3, 2021 @ 1:31am
How to make it less op?
I mean I can assign it to kill bugs for me which is kinda strong. Assign to kill raiders and raging animals. Clear out mechanoid rooms and so on...
But worst of all, I can pretty much kill the caravan themselves these ways and gain all their stocks.

How can we make this mod more balanced? This is just so op. Maybe only allow trading to change trading spots once every IRL hours or something. But I think we need more balancing then that as well.

I understand a lot of people probably use this mod for exactly that. But since its basically cheating and making the game far easier I think it should be removed if possible. At least give us an option to toggle this on or off for those of us who does not to want to use these what I believe is unintended side effects? This is just a suggestion of course and you can do what you want...
Last edited by WiseCog; Apr 1, 2021 @ 1:04pm
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Showing 1-15 of 21 comments
BiddinWar Feb 5, 2021 @ 3:09pm 
Have self constraint? *Anything is OP if you want to abuse it*
WiseCog Feb 5, 2021 @ 3:11pm 
Originally posted by BiddinWar:
Have self constraint? *Anything is OP if you want to abuse it*

This is not a fix though. Of course I can restrain myself, but that's besides the point.
UltraEmailMan Feb 28, 2021 @ 3:55pm 
Originally posted by Greenpakto:
Originally posted by BiddinWar:
Have self constraint? *Anything is OP if you want to abuse it*

This is not a fix though. Of course I can restrain myself, but that's besides the point.
What is your point then? If you're not worried about yourself exploiting it, then clearly you're worried about other people exploiting it, which is just stupid. Let people play the game how they want to.

IMO it makes sense you can do this. If the faction likes you enough to send a trade caravan, they'd probably like you enough to help you fend off a raid or swarm of rabbits. It would even be in their best interest because 1) They'd be protecting themselves as well, and 2) You are a valuable trade partner that they don't want to lose.

Obviously it doesn't make sense to send them into a mechanoid meat grinder while you stay in your base, but again, use restraint.
WiseCog Feb 28, 2021 @ 4:01pm 
Originally posted by UltraEmailMan:
Originally posted by Greenpakto:

This is not a fix though. Of course I can restrain myself, but that's besides the point.
What is your point then? If you're not worried about yourself exploiting it, then clearly you're worried about other people exploiting it, which is just stupid. Let people play the game how they want to.

IMO it makes sense you can do this. If the faction likes you enough to send a trade caravan, they'd probably like you enough to help you fend off a raid or swarm of rabbits. It would even be in their best interest because 1) They'd be protecting themselves as well, and 2) You are a valuable trade partner that they don't want to lose.

Obviously it doesn't make sense to send them into a mechanoid meat grinder while you stay in your base, but again, use restraint.

Its still not a fix. If you cant abuse the mechanic vanilla you shouldn't in a mod. Unless this is the whole intention of the mod? Maybe it is?
Last edited by WiseCog; Apr 1, 2021 @ 12:58pm
GSWinter Mar 15, 2021 @ 1:32am 
I think you are making a mountain out of a mole hill.
Literally the best solution is to simply not allocate your trading spot to caves and seige camps. Why spend time and effort writing behavioural code that makes the mod have compatibility issues when you can just simply place the caravan parking spot near your base and forget it even exists?
There is literally no need to force code a mod to prevent a user from exploiting it just because you don't think they should be able to.
WiseCog Mar 15, 2021 @ 7:42am 
Originally posted by GSWinter:
I think you are making a mountain out of a mole hill.
Literally the best solution is to simply not allocate your trading spot to caves and seige camps. Why spend time and effort writing behavioural code that makes the mod have compatibility issues when you can just simply place the caravan parking spot near your base and forget it even exists?
There is literally no need to force code a mod to prevent a user from exploiting it just because you don't think they should be able to.

Because that's what a developer would do. I cant even remember how many abusive bugs Tynan himself has fixed (there used to be a lot more). Why should a mod be different than the game itself? Its an abusive mechanic that this mod implements, as a side effect. If this mod is intended to make the game far easier, and is labeled as a cheat mod, then fine. But if its just suppose to be a QOL mod then this abusive feature should be patched out.
It depends on what the modder intends, but we already have another mod which does this exact same thing, and also does not path out the abusive feature. Maybe eventually we can get a balanced caravan spot mod...
Lord Crow Mar 20, 2021 @ 10:28am 
Lol you're so delusional that they just gave up
ErisG96 Mar 20, 2021 @ 3:58pm 
2
Hey bud, modders... aren't developers. Someone adding free content to a game on their own time doesn't have to play the game the way you do. Like. It's really rude of you to come here and complain like this. You got heated about a free, optional, easily ignored mod, and started talking about what a modder who is, I remind you again, providing this for free, should do. This is basic internet etiquette, and specifically fandom etiquette. Chill and don't use the mod.
ErisG96 Mar 21, 2021 @ 12:52pm 
Originally posted by Greenpakto:
Originally posted by ErisG96:
Hey bud, modders... aren't developers. Someone adding free content to a game on their own time doesn't have to play the game the way you do. Like. It's really rude of you to come here and complain like this. You got heated about a free, optional, easily ignored mod, and started talking about what a modder who is, I remind you again, providing this for free, should do. This is basic internet etiquette, and specifically fandom etiquette. Chill and don't use the mod.


Originally posted by Space:
Lol you're so delusional that they just gave up

I get it. You both want to cheat and you would be very sad if this mod became balanced.

Hop off, man, literally nobody gives a damn about your imaginary video game moral high ground. Don't use the mod if it gets you this upset, and stop jumping down other people's throats about the way they play a game they spent their own money on. You strike me as the kind of person who thinks playing on peaceful is somehow cheating, too, and frankly you need to stay out of any and all forums until you learn some manners.
WiseCog Mar 23, 2021 @ 1:13am 
Originally posted by ErisG96:
Originally posted by Greenpakto:




I get it. You both want to cheat and you would be very sad if this mod became balanced.

Hop off, man, literally nobody gives a damn about your imaginary video game moral high ground. Don't use the mod if it gets you this upset, and stop jumping down other people's throats about the way they play a game they spent their own money on. You strike me as the kind of person who thinks playing on peaceful is somehow cheating, too, and frankly you need to stay out of any and all forums until you learn some manners.

Remember, you came into my request thread and started a fight. I stand with my original request, remove the abusive features that lets you kill caravans/bugs without taking care of them yourselves, which the game originally intends. This "abusive" feature is a side effect of how the coding is done for this mod. It can be avoided, if the modder wants to put time into it.
Last edited by WiseCog; Mar 30, 2021 @ 2:20pm
WiseCog Mar 30, 2021 @ 2:13pm 
Originally posted by Howkin__:
Originally posted by Greenpakto:

Remember, you came into my request thread and started a fight. I stand with my original request, remove the abusive features that lets you kill caravans/bugs without taking care of them yourselves, which the game originally intends. This "abusive" feature is a side effect of how the coding is done for this mod. It can be avoided, if the modder wants to put time into it.

Hey you inbred it's a ♥♥♥♥♥♥♥ mod. If you think it's unbalanced then dont use it and have the trade caravans stop anywhere on the map like the game dev intended by you being unable to put a parking spot for them.

You are so aggressive so I can only assume you are a very young. But can you please leave my thread? This is far too much anger for me.
Last edited by WiseCog; Apr 1, 2021 @ 12:56pm
Nin-Sama Apr 20, 2021 @ 9:32am 
I can actually relate to OP in a few ways.

I am a person with not much self constraint, and I rarely get the urge to use either vanilla or mod "exploits" in some desperate situation, which makes the rimworld-story I am trying to create less dramaful. Not to forget to mention that cheating often takes the fun away for some people. My "self constraint" got better the longer I played rimworld, but also because I am very picky about mods and look out for anything that I can't abuse properly.

On the other side, it's true that modders aren't devs, and implementing, for example, something that checks if a trade spot is being "abused" will definitely take both time, and will lead to weird bugs or other problems.

Still no clue why this thread turned into a wildfire. After all you wrote "This is just a suggestion of course and you can do what you want...".

Btw, you (op) talked in this thread about another mod that does exactly the same, just less abusable I guess? Maybe you could link it.
WiseCog Apr 20, 2021 @ 9:50am 
Originally posted by Nin-Sama:
I can actually relate to OP in a few ways.

I am a person with not much self constraint, and I rarely get the urge to use either vanilla or mod "exploits" in some desperate situation, which makes the rimworld-story I am trying to create less dramaful. Not to forget to mention that cheating often takes the fun away for some people. My "self constraint" got better the longer I played rimworld, but also because I am very picky about mods and look out for anything that I can't abuse properly.

On the other side, it's true that modders aren't devs, and implementing, for example, something that checks if a trade spot is being "abused" will definitely take both time, and will lead to weird bugs or other problems.

Still no clue why this thread turned into a wildfire. After all you wrote "This is just a suggestion of course and you can do what you want...".

Btw, you (op) talked in this thread about another mod that does exactly the same, just less abusable I guess? Maybe you could link it.

Thank you for the kind words Nin-Sama. No the other mod unfortunately does simple just the exact same thing, with some added options.. I did post a thread there though as well, and the modder responded kindly with, a "maybe". If you would go over there and also post on the thread, maybe that modder might implement a way to remove the abusing mechanic.

https://steamcommunity.com/sharedfiles/filedetails/?id=2007107588
Last edited by WiseCog; Apr 20, 2021 @ 9:51am
Nin-Sama Apr 21, 2021 @ 4:07am 
Originally posted by Greenpakto:

Thank you for the kind words Nin-Sama. No the other mod unfortunately does simple just the exact same thing, with some added options.. I did post a thread there though as well, and the modder responded kindly with, a "maybe". If you would go over there and also post on the thread, maybe that modder might implement a way to remove the abusing mechanic.

https://steamcommunity.com/sharedfiles/filedetails/?id=2007107588

To be honest, I don't like to be so intruding, but in the end I really want a non abusable trading spot too, so yeah.
Rhunin Jun 20, 2021 @ 5:59pm 
LMFAO this already exists in vanilla, they will stand outside of the closest door to the middle of the map but still on the exterior of inhabited structures, so build your base, then build a huge wall around it, just don't put a door on that wall, they will come through the wall into your "base" and stand outside of an inhabited area

If you don't have the determination to learn coding and see how much of a hassle this change could cause to this particular mod or even more likely, other mods played with this one, then just don't use it and learn how to build effectively ^_^ it's as simple as that, not that it isn't hard to just send a random animal you tame to a proxed mech cluster/insectoid hive or to hit it with a mortar and have the door where these people congregate

You will have to show restraint no matter where you go, no matter what you do, best of luck Rimworlder, may the years be kind to you for the world will not.
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