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This is not a fix though. Of course I can restrain myself, but that's besides the point.
IMO it makes sense you can do this. If the faction likes you enough to send a trade caravan, they'd probably like you enough to help you fend off a raid or swarm of rabbits. It would even be in their best interest because 1) They'd be protecting themselves as well, and 2) You are a valuable trade partner that they don't want to lose.
Obviously it doesn't make sense to send them into a mechanoid meat grinder while you stay in your base, but again, use restraint.
Its still not a fix. If you cant abuse the mechanic vanilla you shouldn't in a mod. Unless this is the whole intention of the mod? Maybe it is?
Literally the best solution is to simply not allocate your trading spot to caves and seige camps. Why spend time and effort writing behavioural code that makes the mod have compatibility issues when you can just simply place the caravan parking spot near your base and forget it even exists?
There is literally no need to force code a mod to prevent a user from exploiting it just because you don't think they should be able to.
Because that's what a developer would do. I cant even remember how many abusive bugs Tynan himself has fixed (there used to be a lot more). Why should a mod be different than the game itself? Its an abusive mechanic that this mod implements, as a side effect. If this mod is intended to make the game far easier, and is labeled as a cheat mod, then fine. But if its just suppose to be a QOL mod then this abusive feature should be patched out.
It depends on what the modder intends, but we already have another mod which does this exact same thing, and also does not path out the abusive feature. Maybe eventually we can get a balanced caravan spot mod...
Hop off, man, literally nobody gives a damn about your imaginary video game moral high ground. Don't use the mod if it gets you this upset, and stop jumping down other people's throats about the way they play a game they spent their own money on. You strike me as the kind of person who thinks playing on peaceful is somehow cheating, too, and frankly you need to stay out of any and all forums until you learn some manners.
Remember, you came into my request thread and started a fight. I stand with my original request, remove the abusive features that lets you kill caravans/bugs without taking care of them yourselves, which the game originally intends. This "abusive" feature is a side effect of how the coding is done for this mod. It can be avoided, if the modder wants to put time into it.
You are so aggressive so I can only assume you are a very young. But can you please leave my thread? This is far too much anger for me.
I am a person with not much self constraint, and I rarely get the urge to use either vanilla or mod "exploits" in some desperate situation, which makes the rimworld-story I am trying to create less dramaful. Not to forget to mention that cheating often takes the fun away for some people. My "self constraint" got better the longer I played rimworld, but also because I am very picky about mods and look out for anything that I can't abuse properly.
On the other side, it's true that modders aren't devs, and implementing, for example, something that checks if a trade spot is being "abused" will definitely take both time, and will lead to weird bugs or other problems.
Still no clue why this thread turned into a wildfire. After all you wrote "This is just a suggestion of course and you can do what you want...".
Btw, you (op) talked in this thread about another mod that does exactly the same, just less abusable I guess? Maybe you could link it.
Thank you for the kind words Nin-Sama. No the other mod unfortunately does simple just the exact same thing, with some added options.. I did post a thread there though as well, and the modder responded kindly with, a "maybe". If you would go over there and also post on the thread, maybe that modder might implement a way to remove the abusing mechanic.
https://steamcommunity.com/sharedfiles/filedetails/?id=2007107588
To be honest, I don't like to be so intruding, but in the end I really want a non abusable trading spot too, so yeah.
If you don't have the determination to learn coding and see how much of a hassle this change could cause to this particular mod or even more likely, other mods played with this one, then just don't use it and learn how to build effectively ^_^ it's as simple as that, not that it isn't hard to just send a random animal you tame to a proxed mech cluster/insectoid hive or to hit it with a mortar and have the door where these people congregate
You will have to show restraint no matter where you go, no matter what you do, best of luck Rimworlder, may the years be kind to you for the world will not.