Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Okay, so I am running on Mac the deluxe edition with the following mods; Better Civilization Icons, Even Moar Units (EMU) Australia, EMU Macedon Persia, EMU Poland, EMU Aztecs, Moar Units, Resourceful, Sukritact's Resources, Tomatekh's Historical Religions, Unique District Icons, Warfare Expanded (for MOAR), and Yet (not) another maps pack.
I realize that is a ton of mods, but the game was working perfect with all of those mods until I added this one, not sure if that is relevant for diagnosing the problem. Added it bc I was playing a massive marathon game and was left without a pantheon when it came time to choose. Thanks for this mod btw!
Another thought I have is this: Firaxis made updates to the way the game allows buildings to show on the map. Because Mac has yet to get the update, this mod may be incompatible til then :(. In fact I think that's likely..
[2877756.758] [Localization]: Validating Foreign Key Constraints...
[2877756.758] [Localization]: Passed Validation.
[2877756.940] [Configuration]: Validating Foreign Key Constraints...
[2877756.940] [Configuration]: Passed Validation.
[2877765.807] [FullTextSearch]: Initializing FullTextSearch
[2877778.623] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2877778.623] [Gameplay]: While executing - 'insert into Kinds('Kind') values (?);'
[2877778.623] [Gameplay]: In XMLSerializer while inserting row into table insert into Kinds('Kind') with values (KIND_RESOURCE, ).
[2877778.623] [Gameplay]: In XMLSerializer while updating table Kinds from file Resources copy.xml.
[2877778.627] [Gameplay] ERROR: UNIQUE constraint failed: Kinds.Kind
[2877778.627] [Gameplay]: Validating Foreign Key Constraints...
[2877778.643] [Gameplay]: Passed Validation.
[2877781.504] [Configuration]: Validating Foreign Key Constraints...
[2877781.504] [Configuration]: Passed Validation.
[2877809.051] [FullTextSearch]: FTS - Creating Context
[2877813.466] [FullTextSearch]: FTS - Creating Context
[2877866.569] [Configuration]: Validating Foreign Key Constraints...
[2877866.569] [Configuration]: Passed Validation.
[2877902.275] [Configuration]: Validating Foreign Key Constraints...
[2877902.275] [Configuration]: Passed Validation.
[2877913.945] [Configuration]: Validating Foreign Key Constraints...
[2877913.945] [Configuration]: Passed Validation.
[2877938.782] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2877938.782] [Gameplay] ERROR: FOREIGN KEY constraint failed
[2877938.782] [Gameplay]: Validating Foreign Key Constraints...
[2877938.796] [Gameplay] ERROR: Invalid Reference on TypeTags.Type - "UNIT_GURU" does not exist in Types
[2877938.799] [Gameplay]: Failed Validation.
[2877938.831] [Gameplay]: Validating Foreign Key Constraints...
[2877938.848] [Gameplay]: Passed Validation.
[2877940.547] [FullTextSearch]: FTS - Creating Context
[2877940.669] [Configuration]: Validating Foreign Key Constraints...
[2877940.669] [Configuration]: Passed Validation.
Thanks for your time.
For lowering the number of relgiions, you can edit the mod's file:
1. Go to Steam --> Steamapps --> Workshop --> Content --> 289070
2. Find folder 1178185727 (this is my mod)
3. Open up the Core folder
4. Open up the Config file
5. Change the number "16" to whatever smaller number you want (note: the number 16 is in the code 4 times, you'll need to change all 4 to the same number you want).
The maximum without the mod is 7 for the Huge map size. I believe for the "Standard" size it's 5.
Now I'm confused.
The Priory doesn't allow you to make Archaeologists, and Artifacts are only obtained either by trading or through them. So the only way I can understand a Priory could get artifacts is receiving them via trade agreements.
I did consider allowing Priories to give you architects but I thought it didn't fit well thematically.