Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Deviant Jul 5, 2021 @ 8:44am
Questions and suggestions about the "Majesty of Ulthuan" faction!
1) Due to the fact that the improvement of the units of the "Majesty of Ulthuan" faction gives the sea guard the trait "Unbreakable", the skill of the lord "Dedicated Maltaan" by +5 to discipline becomes weak for "Majesty of Ulthuan", which starts in Lothern and has a lord specializing including on the sea guard ...
2.1) I was the only one who thought that the improvement of units for units appears too quickly? Thanks to this, Tyrion receives an army of 18 improved units and a phoenix for 15 turns and becomes unstoppable for 30+ turns ...
2.2) Maybe it is worth transferring an improvement from rank 6 to rank 9?
3) I played my game aggressively, did not sign a single confederation and a mutual defense pact. Captured all of Ulthuan with my army and constantly betrayed my trade allies.
In the end, I had 650 unity and 150 retribution. Is that how it should be?
4.1) Tyrion's skill "Curse of Aenarion" is too strong. This skill should never be disabled at all. Each fight is the same, you wait 120 seconds for a fight, turn on the skill immediately (in any situation) and forget about it. Why bother with a shutdown function? Why not introduce the auto-enable function after 120 seconds of the battle, there is still no point in disabling this skill ...
4.2) If the "Curse of Aenarion" did not restore, but took away health, then the game for Tyrion would be interesting and the player would watch the activation and deactivation of the "Curse of Aenarion".
5.1) Why is Alastar worth 30 influence and not 100?
5.2) Can Alastor be given a hiring assignment? For example build a "White lion hunting grounds" (Landmark) or build a "Boron" (Military T-3)?
6) Improved "Majesty of Ulthuan" units do not occupy the corresponding faction unit limit slot.
I had 50+ Improved Sea Guards at the end of the game, but the recruitment menu showed 0/15.
7) In the final battle for the vortex, the DE and Lizard armies came in several units. The dark elves initially had 5 cheap squads, and after 3 minutes the entire elite. The lizardmen do the same. But at the last wave of rats, the army left at the same time.
Last edited by Deviant; Jul 5, 2021 @ 2:27pm