Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
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Venris  [developer] Jul 5, 2018 @ 2:56am
SUGGESTIONS Thread
If you'd like to share some ideas of how to make the game closer to lore, or good features to add, please do so here. Just remember that not all might be possible (for us) to do so. If it is, and we like the idea, we will certainly try to implement it.
Last edited by Venris; Jul 9, 2019 @ 3:34am
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Showing 1-15 of 965 comments
Cornelius Crispus Jul 10, 2018 @ 4:17am 
Hello Venris,

Seeing as the next update will be Dwarf/ Greenskin-themed, maybe a rework of the book of Grudges? The book is supposed to be full lorewise, at the start of the game, but you start out with 1 grudge only. Drunkflamingo made a mod a while back while reworks the grudge meter so yo start out with 13 oreso grudges based on reclaiming ancestral holds, or old grudges vs Malekith and Grimgor. As dwarf, you'd start out neckdeep in grudges, but there were 8 tiers of grudges which progressively give bonuses for cleaning out the great book. Eventually you'd get some maluses such as increased upkeep costs/movement range to signify the dwarfs getting cocky after cleaning out nearly the entire book.

Link to the mod here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1194662772

Would love to see something similar for the Dawi in SFO or such, since it really gives you the "Lore" feeling that you start in a dark age for the Dawi, and you understand what a daunting task Thorgrim took upon himself when he vowed "to wipe the book clean of all grudges".
Venris  [developer] Jul 10, 2018 @ 4:40am 
@Cornelius Crispus: This mod is actually not working now. I talked about it with Drunk some time ago.
Last edited by Venris; Jul 10, 2018 @ 4:40am
Cornelius Crispus Jul 10, 2018 @ 2:01pm 
@Venris That's a mighty shame. I renember fond hours of using both your mods in tandem with each other! I'm glad you know of it, though. (:
VeCo359 Jul 10, 2018 @ 4:07pm 
Hey Venris can you add into Steel Fath or made addon mod which will unlock/add Empire office mechanic to Bretonnia too?
Hans Wright Jul 10, 2018 @ 11:41pm 
Hello Venris, im really glad that you decided to add Beastmasters to DE roster, but ive been wondering, (if they will be a hero unit) can it be possible for them to actually tame beasts and add them to Lords army? Ive been thinking about this mechanic for a while. It could be a cool for them, to have certain stance, something like: "Find and Tame." Beastmasters would need to actually travel to a different parts of the world for a different monsters, (Lustria for dinos for ice wolves to norsca etc.) then they would need to enter that special stance and chose what type of available monster they want to tame, it would be a hero-action, stronger monster - lower % of success, strong monsters can even wound/kill beastmaster if he fails. If tame will be succesfull, it will unlock certain number of them for recruitment, but with high upkeep (after all, they are exotic animals, and therefore hard to control/keep alive) it would certainly mean that DE armies will be much much more varied and even more monster related, but higher upkeep can balance that i think. Maybe it would be a good option to even sell tamed monsters in bigger DE cities (through some special building) after all, they did do that in lore, especially for Clar Karond its essential. But even when i write this i beginning to think it most likely will be too hard to implement... well its just my wild idea, i know that you will make them awesome nonetheless. :) I will certainly look forward to play with them!
Last edited by Hans Wright; Jul 11, 2018 @ 12:35am
Venris  [developer] Jul 11, 2018 @ 1:52am 
@Hans Wright: its not possible. But idea is good.

@VeCo359: I never add same mechanics to other factions, it kills their unique side.
Last edited by Venris; Jul 11, 2018 @ 1:53am
H3avy Jul 11, 2018 @ 10:08am 
Can you add the ability for norsca to settle the Shrine of Khaine, so they can claim the sword without having to wait for one of the elven factions to pick up the sword?
Venris  [developer] Jul 11, 2018 @ 10:12am 
@H3avy: No, only elves can claim it in lore.
Madi92 Jul 11, 2018 @ 3:31pm 
Hey Venris. It is possible to limit agent use in the armys? Maybe just two agent / army? The AI tend to use like 5-6 agent in armys and it is not so fun at some point.
I saw some armycomp mod that limit agents but i dont think that is comp. with sfo new units stuff.
Venris  [developer] Jul 11, 2018 @ 4:01pm 
@.:|MP|:. Madi: Not possible. Not yet :).
Hyen《A》 ♧ Jul 14, 2018 @ 12:11am 
The Bretonnians always have that annoying negative trait problem, especially the "lazy" trait and "perverted". It happens even when i just captured a city and it says my lord has spent numerous turns in an owned settlement, thus he's a procrastinator. Could you change the way it works to spending numerous turns in an owned settlement in a row and defending the settlement (in combat or under siege) would reset the proc timer to 0?
Venris  [developer] Jul 14, 2018 @ 4:13am 
@☆HyenA☆: Yes but I wont. Bretonnia got free lords and I really lika lazy system. No for spam. Use Spread the Word Stance more.
Rhoyne Severin Jul 15, 2018 @ 1:25am 
There's no incentive for skaven to construct trade buildings. They are usually in bad relationships with pretty much everyone, and dont get many pleasant bonuses from these building that other races have. Like raising recruit ranks for certain units that almost every faction gets. Plus, these buildings give the same 80 gold income, so its pretty much a wasted slot all the time. Only exotic animals and gems are useful. Adding raise recruit rank mechanic would be nice, especially given that skaven dont have any buildings that do that, safe for landmarks.
Last edited by Rhoyne Severin; Jul 15, 2018 @ 1:26am
Hans Wright Jul 16, 2018 @ 12:55pm 
Even though it would be only small thing, barely even noticable, but would be possible to add Voiceless One ( http://warhammerfantasy.wikia.com/wiki/Voiceless_Ones ) for Crone Hellebron (only for her) as a follower? Maybe instead of normal Bodyguard with maybe a little stronger bonuses, like: Enemy Hero action success chance: -20% instead of -10% (since they are more elite)? As i say, it would be probably barely noticable for some people, but it would be nice loreful little tweak nonetheless.
Madi92 Jul 18, 2018 @ 1:38pm 
Hi Venris.
I have a question for you.
I'm using this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1295595771

This is, as said in the title, compatible with SFO (new units and maybe buildings as well but dont know) in some way. But SFO changing unit stat, etc, but this mod not realy balanced around that.
Could be possible that you take a look, adjust some here and there to be more SFO balanaced and make it a submod?
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