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Too Strong
1. Lothern - Strength rank 1 or 2 amongst the AI every single game from start to finish. They bulldoze through Ulthuan quickly and then invade Naggarond, nearly always successfully. I've only seen Dark Elves get a higher strength rank once or twice and have never seen them successfully invade Ulthuan.
2. Wood Elves - 9 times out of 10 they end up top dog in the Old World by the end, although they don't usually start expanding until mid-to-late game.
3. Vampire Counts - They literally always beat The Empire, and often expand in multiple directions successfully, I've seen them wipe Dwarves a few times. Von Cartsein's usually do quite well too, but it seems to be the VC that are a bit too successful.
Too Weak
1. The Empire - Never seen them do well in a game without my help as an ally. They're often wiped out or near enough before Chaos even properly arrive.
2. Chaos - They usually enter the fray around strength rank 5 or 6. I'd prefer to see them come in at 1 or 2, since they're kind of the "end game". Just my opinion, but I think without player intervention, Chaos should wipe the map. As it stands they often do steamroll The Empire, but then hit a wall when they reach the more powerful factions. The AI usually makes short work of the Servants/Puppets faction too, the Northern spawn is wiped by Lothern or Naggarond within a few turns, the Southern spawn used to have some luck against the Brettonian crusade factions, but now Tomb Kings are in they get wiped out quickly too.
I have an entire army of Saurus units, and I got absolutely smoked by an army of TK using just Tier 1 Skeleton Warriors/Spearmen.
Like it wasnt even close, and I'm only playing on Hard.
https://cdn.discordapp.com/attachments/406136321313210368/410259393469218826/594570_20180206032332_1.png
They dont loose even 50% of health when using Saurus Spearmen. Looks that you have incompatible mods.
High Elves got best position on map and no natural enemies thats why they are always strong because everyone got long way to attack them. Its the same reason why Empire got problems because they got enemies from all sides.
I see 50/50 games when Wood Elves are killed. No changes needed here.
I have many reports that Vampire Counts are too weak now and I saw them loosing too often recently.
Empire recently received upkeep and recruitment cost reduction for AI. Remember that if you choose Empire Peace there will be more smaller factions, No Peace makes less stronger or even one huge.
Chaos depends on many situation. It was too strong in the past and every game was the same because they always wiped out everyone. Also, longer you ignore Chaos, stronger they get.
I've had plenty of games with both Empire peace and without, neither seems to improve The Empires odds. I think what might help is making it easier for them to confederate the Elector Count factions, because even with Empire peace I rarely see a united AI Empire. That confederation bonus would only apply to AI Empire, not player-controlled, as it's easy enough to confederate as a player.
It's interesting to see some people experience VC underperforming, because I honestly never have. I've not seen them wiped out by other AI even once, Dwarves occasionally encroach on their land, but they usually push into Empire territory, often getting as far as Nuln before Chaos arrive, as well as North up to Kislev. I think most of their success is down to The Empire's weakness, rather than their actual battle performance. Speaking of which, it's worth mentioning that all the notes I made about factions are based solely on their campaign map performance, not their actual battle performance.
One thing I did notice in my campaigns has been the Beastmen utterly scouring most of the world. Playing as Arkhan in the Vortex Book Club campaign, the Beastmen hordes took care of most every other faction in the Southlands & even razed Ulthuan. Chaos corruption is pretty heavy across both land masses. The Beastmen hordes are in the top 5 factions in the power ranking. Though, I have had no problem fending off the Beastmen, but the AI seems to crumple under the cloven-hoofed tide.
I wanted to check if this was working as intended.