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The list is missing some entries so I'm digging thru the LWotC encounterlists.ini and tidy up the list as follow:
+CarryableCharacterGroups="AdventCaptain"
+CarryableCharacterGroups="AdvCaptainM1"
+CarryableCharacterGroups="AdvCaptainM2"
+CarryableCharacterGroups="AdvCaptainM3"
+CarryableCharacterGroups="AdventTrooper"
+CarryableCharacterGroups="AdvTrooperM1"
+CarryableCharacterGroups="AdvTrooperM2"
+CarryableCharacterGroups="AdvTrooperM3"
+CarryableCharacterGroups="AdventStunLancer"
+CarryableCharacterGroups="AdvStunLancerM1"
+CarryableCharacterGroups="AdvStunLancerM2"
+CarryableCharacterGroups="AdvStunLancerM3"
+CarryableCharacterGroups="AdvGunnerM1"
+CarryableCharacterGroups="AdvGunnerM2"
+CarryableCharacterGroups="AdvGunnerM3"
+CarryableCharacterGroups="AdvSentryM1"
+CarryableCharacterGroups="AdvSentryM2"
+CarryableCharacterGroups="AdvSentryM3"
+CarryableCharacterGroups="AdvRocketeerM1"
+CarryableCharacterGroups="AdvRocketeerM2"
+CarryableCharacterGroups="AdvRocketeerM3"
+CarryableCharacterGroups="AdvGrenadierM1"
+CarryableCharacterGroups="AdvGrenadierM2"
+CarryableCharacterGroups="AdvGrenadierM3"
+CarryableCharacterGroups="AdventPriest"
+CarryableCharacterGroups="AdvPriestM1"
+CarryableCharacterGroups="AdvPriestM2"
+CarryableCharacterGroups="AdvPriestM3"
+CarryableCharacterGroups="AdvSergeantM1"
+CarryableCharacterGroups="AdvSergeantM2"
+CarryableCharacterGroups="AdvGeneralM1"
+CarryableCharacterGroups="AdvGeneralM2"
+CarryableCharacterGroups="AdvScout"
+CarryableCharacterGroups="AdvCommando"
+CarryableCharacterGroups="AdvShockTroop"
+CarryableCharacterGroups="AdvVanguard"
+CarryableCharacterGroups="Sectoid"
+CarryableCharacterGroups="SectoidM2_LW"
+CarryableCharacterGroups="AdventPsiWitch"
+CarryableCharacterGroups="AdventShieldBearer"
+CarryableCharacterGroups="AdvShieldBearerM2"
+CarryableCharacterGroups="AdvShieldBearerM3"
+CarryableCharacterGroups="Spectre"
+CarryableCharacterGroups="SpectreM1"
+CarryableCharacterGroups="SpectreM2"
+CarryableCharacterGroups="Andromedon"
+CarryableCharacterGroups="Archon"
+CarryableCharacterGroups="ArchonM2_LW"
+CarryableCharacterGroups="Berserker"
+CarryableCharacterGroups="Faceless"
+CarryableCharacterGroups="Muton"
+CarryableCharacterGroups="MutonM2_LW"
+CarryableCharacterGroups="MutonM3_LW"
+CarryableCharacterGroups="Viper"
+CarryableCharacterGroups="ViperM2_LW"
+CarryableCharacterGroups="ViperM3_LW"
+CarryableCharacterGroups="SidewinderM1"
+CarryableCharacterGroups="SidewinderM2"
+CarryableCharacterGroups="SidewinderM3"
+CarryableCharacterGroups="NajaM1"
+CarryableCharacterGroups="NajaM2"
+CarryableCharacterGroups="NajaM3"
+CarryableCharacterGroups="AdventDrone"
+CarryableCharacterGroups="LWDrone"
+CarryableCharacterGroups="LWDroneM1"
+CarryableCharacterGroups="LWDroneM2"
+CarryableCharacterGroups="AdventMEC"
+CarryableCharacterGroups="AdvMEC_M1"
+CarryableCharacterGroups="AdvMEC_M2"
+CarryableCharacterGroups="AdvMEC_M3_LW"
+CarryableCharacterGroups="AdvMECArcherM1"
+CarryableCharacterGroups="AdvMECArcherM2"
+CarryableCharacterGroups="Chryssalid"
+CarryableCharacterGroups="HiveQueen"
+CarryableCharacterGroups="ChryssalidSoldier"
+CarryableCharacterGroups="Gatekeeper"
+CarryableCharacterGroups="Sectopod"
It has some duplicate entries for certain enemies to cover more ground, but I think it should be working fine.
(BUG) If a soldier with Combat Rush PCS (Increase Crit in AOE after a kill) carry a corpse, the effect will be activated.
(BUG) On rare occasions your soldier who carry the corpse will take damage (~2 HP), the cause of the problem is unknown.
Edit: Excluded Advent Purifier out of the above list as it cause the soldier who carry them teleport outside of the mission area then become invisible and immobile. The soldier can move again if the corpse is dropped but the soldier will remain invisible, overall a buggy experience and may lead to CTD.
Use Fulton Harness only on the purifiers corpses instead.
Please beware about the bug when adding the following lines:
+CarryableCharacterGroups="AdventPurifier"
+CarryableCharacterGroups="AdvPurifierM1"
+CarryableCharacterGroups="AdvPurifierM2"
+CarryableCharacterGroups="AdvPurifierM3"
Edit2: Some interactions about Fulton Harness with LWotC.
The Fulton Harness has 0 weight on the soldier, compared to other utilities items such as Grenades etc that affect the mobility. Cost 1 AP to use it and has longer range to extract a corpse (3 tiles) than soldier carry it.
Soldier cannot carry a turret wreck, but Fulton Harness can.
In Smash & Grab Mission, when a soldier grab one of the package and use Fulton Harness on corpses, the package will automatically send to the Firebrand, which mean the soldier can grab another chest again. This is useful when you can only deploy 4 or 5 soldiers due to the infiltration timer limit and able to grab 6 chests.
(BUG) In the missions with fixed extraction point (Ambush, Jailbreak, VIP related missions), instead of running toward the evac, you can use the Fulton on VIP or your soldiers (active or unconscious) to exit the map. Highly NOT recommended to use this as it trivializes the missions.