Hearts of Iron IV

Hearts of Iron IV

Millennium Chaos: A Modern Day AI mod
Mechano  [developer] Sep 10, 2017 @ 4:52pm
Bug Reports/ Mod Issues
Anything that is not quite right with the mod that you notice
Last edited by Mechano; Sep 11, 2017 @ 4:31pm
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Showing 1-15 of 79 comments
Wolfattack626 Sep 12, 2017 @ 8:05pm 
In my game Armenia declares war on Azerbaijan and my game crashes, does this mod conflict with other MD mods?
Mechano  [developer] Sep 12, 2017 @ 8:09pm 
@Wolfattack Extremely unlikely due to it's design, it's likely you have another mod causing problems. This mod has entirely external files from vanilla.
Talok Sep 12, 2017 @ 11:02pm 
Same thing, problem is duplicated ... As I love your mod I would hate to disable it.
Mechano  [developer] Sep 13, 2017 @ 4:28am 
Originally posted by Talok:
Same thing, problem is duplicated ... As I love your mod I would hate to disable it.
Do you have *any* other submods downloaded? I mean this is unreplicatable for me as I have tested it.
Özge Kâtip Sep 13, 2017 @ 4:51am 
Just ran the game on debug mode and spotted this. Might be a syntax error or missing bracket.
[13:50:03][trigger.cpp:347]: Invalid scope type for trigger all_owned_state in events/Warcreation.txt line : 195
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 479
" in file: "events/Warcreation.txt" near line: 479
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 480
" in file: "events/Warcreation.txt" near line: 480
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 481
" in file: "events/Warcreation.txt" near line: 481
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 482
" in file: "events/Warcreation.txt" near line: 482
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 483
" in file: "events/Warcreation.txt" near line: 483
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 484
" in file: "events/Warcreation.txt" near line: 484
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 485
" in file: "events/Warcreation.txt" near line: 485
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 486
" in file: "events/Warcreation.txt" near line: 486
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 487
" in file: "events/Warcreation.txt" near line: 487
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 488
" in file: "events/Warcreation.txt" near line: 488
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 489
" in file: "events/Warcreation.txt" near line: 489
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 490
" in file: "events/Warcreation.txt" near line: 490
Mellis Sep 13, 2017 @ 5:10am 
Yeah I have encountered the same issue with Armenia declaring war on Azerbaijan results in a CTD just a few ingame hours later.
Mechano  [developer] Sep 13, 2017 @ 9:03am 
Originally posted by Ozge Katip:
Just ran the game on debug mode and spotted this. Might be a syntax error or missing bracket.
[13:50:03][trigger.cpp:347]: Invalid scope type for trigger all_owned_state in events/Warcreation.txt line : 195
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 479
" in file: "events/Warcreation.txt" near line: 479
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 480
" in file: "events/Warcreation.txt" near line: 480
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 481
" in file: "events/Warcreation.txt" near line: 481
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 482
" in file: "events/Warcreation.txt" near line: 482
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 483
" in file: "events/Warcreation.txt" near line: 483
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 484
" in file: "events/Warcreation.txt" near line: 484
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 485
" in file: "events/Warcreation.txt" near line: 485
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 486
" in file: "events/Warcreation.txt" near line: 486
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 487
" in file: "events/Warcreation.txt" near line: 487
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 488
" in file: "events/Warcreation.txt" near line: 488
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 489
" in file: "events/Warcreation.txt" near line: 489
[13:50:03][effect.cpp:162]: Error: "Malformed token: ROOT, near line: 490
" in file: "events/Warcreation.txt" near line: 490
Really good catch at the top there, I had missed it since I had been procrastinating other work to push up a new update to fix some efficiency issues, and it appears I missed the very top error which may very well be the thing causing those errors for people. The ROOT thing has no effect it's just so that they know who the equipment producer is for the "fun setting" to add equipment, even though it should be a valid scope command they just don't accept it, but it works flawlessley in game regardless.. Testing a patch I made just now to see if It's working at least for me after doing a small fix.
Last edited by Mechano; Sep 13, 2017 @ 9:04am
Mechano  [developer] Sep 13, 2017 @ 9:31am 
Fixed the error and then made sure to precisely test the war justification of Armenia on Azerbaijan with no crash, please tell me if this patch fixed your issue.
Barracuda Sep 13, 2017 @ 11:52am 
Originally posted by Wolfattack626:
In my game Armenia declares war on Azerbaijan and my game crashes, does this mod conflict with other MD mods?
I have the same issue here. I just played a new game (15 minutes ago) and when Armenia declared war on Azerbaijan, it crashed.
Mechano  [developer] Sep 13, 2017 @ 1:30pm 
People who have this crash. I am now aware of this issue, I cannot replicate it myself so I would like those who are receiving it to give me their submods, and in game settings so I can either fix a mistake on my end or inform others of a crash from another submod. Thank you for your patience.
Talok Sep 13, 2017 @ 7:44pm 
Alright, no problem ... I will start a new game tonight to see if I can duplicate.
Tad Sep 14, 2017 @ 11:15am 
Won't work at all I am not sure why I had the other mod I tried this mod by it self and with the other one... What do I do?
Barracuda Sep 14, 2017 @ 1:17pm 
Here are the MD mods that I use:
- !More Building Slots for Millenium Dawn
- Millenium Dawn: More Volunteers
- Millenium Chaos: A Modern Day AI mod
- Millenium Dawn African Continent
- Millenium Dawn African Continent
- Millenium Dawn Global Balance Tweaks
- Millenium Dawn More Variants
- Millenium Dawn Submod: Russian Equipment
- Millenium Dawn: Change Laws
- Millenium Dawn: Expanded
- Millenium Dawn: Modern Day Mod
- Millenium Dawn: Retexture Mod
- Modern Generals

Here are the mods that I use (not MD):
- Continuous Focuses Hyper-Expanded
- Dunkirk Soundtrack
- Every Nation Boostable
- Extended & Streamlined Production
- Hearts of Iron IV: More Musics
Last edited by Barracuda; Sep 14, 2017 @ 1:17pm
Barracuda Sep 14, 2017 @ 1:42pm 
Ok I tested and removed the two following mods and the game did not crash when the Armenia - Azerbajian war was declared:
- Millenium Dawn Submod: Russian Equipment
- Millenium Dawn African Continent

I strongly believe it is the Russian Equipment submod that is the cause.

EDIT:
I have now played a new game with the African continent mod enabled. The game crashed. So I believe it is the Millenium Dawn African Continent mod that causes it.

EDIT 2:
It seems that both mods need to be disabled for the game not to crash.
Last edited by Barracuda; Sep 14, 2017 @ 5:18pm
Talok Sep 14, 2017 @ 8:02pm 
I was running the Russian Equipment mod as well when I was getting crashes. Made it past the war twice now.

Never had the African continent mod installed.
Last edited by Talok; Sep 14, 2017 @ 8:02pm
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