STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Fighters/bombers
Is there a way to increase the number of fighters and bombers on the ships? I'm not going to go crazy, but it seems like the Empire has almost no fighters on the ships. At least the Rebels have carriers but every ship I have has 1 or 2 squadrons at most. Thank you
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use the ton falk
wookycooky  [dév.] 19 févr. 2023 à 1h46 
The Ton Falk is indeed the empire's standard carrier, but if you want to modify the spawns, they're in:
Steam Library\steamapps\workshop\content\32470\1125571106\Data\Scripts\Library\eawx-mod-icw\gameobjects.

You'll need at least notepad ++ or VSCode, both are free. You can mess with the numbers in the LUA spawns as you like. But be careful, any of your changes will apply to the AI as well. Also I highly suggest making a backup of any modified files
:) 19 févr. 2023 à 20h55 
one or two squads for every ship is fine since it means you always have defense against bombers.


want a carrier fleet? build dedicated carriers everyone has one, and some factions like the main empire, pentastar allignment and the NR have multiple of them



a proper carrier fleet should have a decent pop of the 300 space in a fleet being dedicated carriers, expecting to have a big fighter and bomber mass with less than that is a different issue.


and isds the main capital ship of any imperial have a lot of fighters per unit its got like interceptors, normal fighters half a bomber squad and usually other heavy fightercraft




rule of thumb with few exceptions, mostly dedicated carriers have bombers (venator, liberator, secutor, imperial frigate, quasar, ton falk )
I looked at the Ton folk and it only lists 1/1 fighter and no bomber so that doesn't really help me a ton, but thank you for the suggestion. I'll just live with anti-starfighter ships.
:) 20 févr. 2023 à 19h10 
pmenadue a écrit :
I looked at the Ton folk and it only lists 1/1 fighter and no bomber so that doesn't really help me a ton, but thank you for the suggestion. I'll just live with anti-starfighter ships.


not sure where the 1/1 fighter and no bomber comes from, just from instant action the ton falk at 9 population cap out of the 300 you will have in any normal battle on the mod comes with


1/2 fighters wich means one outside 2 in reserve so 3, and 1.5 / 2.5 of bombers since it spawns one tie bomber squad (12 units ) and one half a squadron of starwing (6 bombers)


most ships come with at least one squad or even less of normal fighters, for example a 15 pop victory comes with 1/1 howlrunners two ton falks worth of fighters woulc shred that same victory with the bombers alone.



now lets check the venator, at 21 pop, more than twice of the ton falk it has both fighters and bombers at 2/7, it edges the two ton falks at 18 pop with one more bomber and 3 more fighters overall but larger carriers have usually more reserve fighters like the lucrehulk, but those arent gonna help them if you kill them or shoot the hangar bays down early in a fight. thats the trade off vs smaller more pop efficient carriers and a lot of them have more guns so the pop values go up because those have more shields and guns



the imperial 1 star destroyer comes at 31 pop, the 2 I ddn't check the fighters but i think its the same numbers comes at 38


2.5 /4.5 in fighters and 0.5/0.5 for fighters thats just two waves of half a tie bomber squadron

this is a lot of fighters for a capital that isnt a dedicated carrier since its jack of all trades kind of ships but not a lot of bombers, you can see how if you would want a fighter mass 3 of the ton falks are better, so instead of say bringing 3 isd ones you could bring two and 3 ton falks and now the battle feels different and you have a lot of fighter presence


same for the secutor a dedicated battle carrier

4/10 fighters and 3/8 bombers at 50 pop its a hell of a lot more damaging and tanky than medium cruisers or the brittle ton falk but its also less fighters per ship



this applies to every faction with carriers everyone has them but a few of them have more variety and some just have to use less efficient carriers(greater maldrood for example)


the quasar fire for the New republic has 1/1 fighters and 1/2 bombers at 6 pop so it has less numbers but usually better fighters individually and at 6 pop is even more spamable.



same for the Fall of the Republic mod the c9979 carrier for the cis is also a capable little hangar



TLDR: box with fighters good spam that ♥♥♥♥ for getting air superiority, still you want like 10- 15 corvettes for intercepting missiles
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