Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If we gave them more defensive stats it would be an effective nerf for what their role is in a fleet because it would increase their pop cap and cost proportionally. If you're sending them in to brawl, you're using them wrong. They outrange ISds and most other units outside of the Empire of the Hand by a significant margin. If you drop them behind something tankier, like an MC90, you can turn on power to weapons and watch them kill things with little to no response. Increasing the defensive stats may make them stronger on the frontlines, but it'd make them less cost effective to deploy for their damage.
And It was just weird for me to see lore wise great ship to ship combat vassel was so weak.
Excuse me for jumping into this, but I've been shown the source material you're basing the Nebula-class stats on, and as far as I can tell the Nebula should be about on par with the ISD2, not slightly weaker than the ISD1. Or am I missing something?
When you take into account the size of the ship, the lack of significant actual tech improvements in that time in-universe (it's only about a decade), the amount of actual weapons stated, etc, you don't get any reaosnable way for that to happen. when you go with an interpretation of removing extra supplies from the ship so it's a short-range ship (in the logistical sense) you can pack more power into it, and it IS incredibly good for it's size.
If you look at its actual in-universe engagements, it doesn't just roflstomp those ships (in fact, we see it losing more often than not). We try to take into account stats from RPG sources, flavour text, examples in universe, intent of the ship design, and sensible roles for the game we're making here. Not just single cherry-picked statements or stats with entirely different intent which, if we applied universally, would buff the Nebula *along with a ton of other ships* and create nonsensical interactions between a *ton* of ships.
Fractalsponge did a good write-up on this before (silly meaningless space numbers aside), which lines up pretty well with our decision making with the Nebula in the mod:
https://media.discordapp.net/attachments/362363369958670338/828989707869225001/Nebula.png
Basically, anyone who thinks the Nebula is "bad" in the mod just doesn't understand how powerful range can be as a stat, because again, any buff to health with approriate cost and pop cap increases, pushes them out of their role more than it helps them, even if it gives people some better feeling of being able to 1v1 specific ships, which isn't especially meaningful in a fleet combat game (and ignores the fact that the New Class ships were meant to do just that- work in concert with each other).
Ok so on par with ISD II not happening I got that (never wanted that), but you Corey bring up size so Endurance is the same size as Nebula at least in lenght, so why is that not a factor in Endurance case I mean not to cheery-pick but a carrier of that size should be less of a hull base right, at least, it has to store more starfighter and supplies for them but it could have a better hull structure or something I don't know, or the fact that Endurenc has weaker shields for me it just looks weird, battelships or in this case Star Destroyers are meant to hold the line a bit. Yes making Nebula OP IS BAD I know that it might not have seen like that but my main issue is with the hull disproporsion stats on some NR ships.
And to digress I mean no disrespect for the work you and the team do on the mod I love the mod, the setting and hardships you guys do to make it better than an already great game.
Cracken's Threat Dossier brings up RSD as a ship larger kinda like MC line but some of that SD is there. MC line is hard to beat it is tanky but isn't that advanced as well. Bringing up time period is a little weird becouse we had galaxy guns and what not but yeah that is cheery-picking so lets leave it, but we also got MC90 that has the best Mon cala shields so there was some advancment in the feild.
To talk flat stats is bad overall I can see that, but In my defence let's talk about them for a bit ISD 2 about 8k hull 8k sheild meant for head to head combat ok. Endurence 4774 hull 5k shields meant as a carrier and little support fire great. Nebula 4194 hull 6k shields meant for long range combat ok.
Stat wise should be ok right, but it keeps buging me why does in RPG and texts and other materials that this ship should be weakr than it carrier twin. And still the comparison with RSD still bugs me with the price at leats why is Nebula cheper i don't get it, it was meant to be an improvemnt on hull and shields ( I GET why it's not as this ) that's why I think a slight buff to the hull would be good idea and to balnce that give it a bigger price. So let's say hull would be buffed to like 4394 just 200 points and the price that is now 5900 so let's bring it up to like 6300 by 400 credits but that just a sugestion. In my opinion it is a good solution. It doesn't give away it's primary role as an havy hitter from afar and it gives it some more survivability by in a way making it more of an elite ship which it was in the time the mod takes place they weren't very common ( please correcty if I'm wrong on that part).
And yes there are cases where Nebulons were destroyed beaten or what not, but not just to ship to ship combat but rather to enemy tactics, they were overwhelmed, badly used or any other reason. Nebulon is at it's core a Tactical battelship ( figure of speech) to protect lesser ships and to fight some bigger not head to head but smart with some good old tactical manouvers.
On the side note it might be a bug or just nothing is ISD 1 and 2 speed 3.0 with acel 0.3 or is just skirmish. ( NOTE i used it just to check stats of the ships (and have some fun :D ) Not to measure ship to ship combat )
To sum up, I just think that a little buf to some stats is not a wrong thing to do that it will give it more lore friendly vibe and small bits of balance or disbalance it depends on the point of view. I get were you get your reasoning from and I respect that.
With that said, some of the more easily accessible sources (Wookieepedia, Essential Guide to Warfare) places the Nebula as at least on par with the ISD2, so it being massively different in the mod is understandably going to be quite offputting for some players. SiImply shoving the SotG stats at someone who questions the current state of the Nebula, which has happened, isn't exactly the best way to resolve any differences in opinion when those stats, unless I'm horribly misreading something, also puts it about on par with the ISD2.
Somewhat unrelated to the actual state of the Nebula, I feel like it could be relevant to mention that the ISD2 and Nebula are roughly 15-20 years apart. There are many examples of real-life waships being rendered utterly obsolete in shorter timespans than that.
You could always just mod it yourself in the xml files if you wanted?