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For Example, if i build a Victory 2 and then a Dreagnaught Frigate, every Frigate is now gone and i can't build anymore until the game decides to load the buttons again. Star Detroyers in particular are broken, after one is in productiuon no other capital ships can't be build. The Empire of the Hand just needs to build two capital ships and then can't build any more for some time. After that it can build one capital ship again, then the buttons just dissapears for a time again.
The only one who doesn't have this issue, at least in the art of war, is the New Republic. No matter what ships I build, for some reason the ones for the New Republic seem to work as intended.
It also doesn't matter where i build the ships, they get bugged regardless, the only thing that is consistent is that capital ships do that on their own and that the smaller ships need two specific ships of the same type to make all ships of that type dissapear.
I don't really have the time to go to each period and test every ship and every faction, but i did it for the art of war scenario. I also don't know why it started in the first place, i played for a while without any issues until the game decided to just not load those buttons anymore.
Yes, when you don't have enough pop cap or credits the game just darkens the buttons. We may eventually be able to make it so the buttons darken like the credits/pop cap restrictions, since we can use the enable/disable buildable tags for all factions now in story scripting with the Petroglyph patch, but for now, since they're based on dummies that spawn or get removed based on how many crews you have, they leave the build bar.
You can see a full explanation here:
https://youtu.be/2CqkKazMNZw