STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Unit Roster/Event Hero/Corporations/Bugs
@Corey Hello guys, there are somethings that I have noticed in the last month of playing the mod where I would like some help with/information about.
Okay the first thing with the Unit Roster is that in my last Eriadu Authority Era Progressive game I had built the first SSD and didn´t get the k/nighthammer as a built option. Then the next thing which I am unsure about is that in the Greater Maldrood both the providence and the Venator are missing and I would like to know if that is because of a new unit model being implemented/a bug/ something similar to the boarding shuttles, similar to the fighters or something on my PC itself.

With Event heroes I know that as Maldrood you can get more heros by conquering Antemeridias, Kashyyyk and Commenor or building Dengar/Boba. As Zsinj you can get four/five minor ones through the pirate refugee, Razor Kiss in Kuat and an economy hero through conquering the Maldrood planet (Ryvester, Metalorn or Centares, dont remember which one it was). As Eriadu Authority you can get several heroes by getting Elrood as well hiring Bossk on every planet with docks. PSA can get 2 heros from Gabredor as well as Captain Sysco from a dreadnought level dock. New Republic can upgrade Wedge to Lusankaya in era3 and gets more heros with each era and doesn´t lose any of them if you use them as carefully as you should. CSA doesn´t gain any new ones.

With the empire you can sometimes get more heroes if you buy the era progression event like in the Sate Pestage to Ysanne Isard in comparison to just waiting 60 weeks. However, in all three options( Pestage KIA, Coruscant lost or paid event) you lose the planets Kossal, Abregado Rae and Kalist as well as Blitzer Harrsk and Delak Krennel. Something similar happens during other era change events in later eras. Here I would like to ask if it is possible to get Krennel, Harrsk and etc. back similar to GM or EA with reconquering them? Another thing I would like to ask is if it would be possible to add something like gaining the Teradoc brothers, Delvardus or Kaine back in later parts of a GC after you have fully conquered their faction and control their former capital planet. This could maybe be connected to the legitimacy concept you guys want to add in future versions and could be used as the counter/equivalent to the possible vassalsystem of the New Republic that you showed us last year in one of your videos (there you used the example of the NR conquering the Hapans and releasing them).

With corporations there are only a few things I want to ask. First is that there are some that can´t be built, like Incom on Cal-Seti or Darmorian Heavy Engineering on Carida (maybe some others as well).

A further bug that I noticed is connected to the XQ defense platforms that several factions can built. Whenever you rotate them in another direction they release several squadrons of X-wings that aren´t mentioned in the unit description. The maximum amount of extra squadrons released at a time (excluding fighter reinforcements after the other squadrons have been destroyed) that I have noticed was 10. This concerns all XQs, depending on if the faction can build them (CSA, NR and PSA).

All in all I can say that ICW/Thrawns Revenge is my favorite Mod and I can honestly say that I will probably never get tired of it if you guys keep up the good work.

PS.: How far are you with the next patch/update of ICW and how does it look like with the coding of the boarding shuttles or the Hapans as a new facion? Thank you for your time.
Last edited by dernekromant; Jul 3, 2020 @ 10:05am
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Corey Loses  [developer] Jul 3, 2020 @ 9:38pm 
Glad you enjoy the mod!

Greater Maldrood both the providence and the Venator are missing

They're not meant to get those

Here I would like to ask if it is possible to get Krennel, Harrsk and etc. back similar to GM or EA with reconquering them?

These will be more tied into the Imperial legitimacy in the future.

First is that there are some that can´t be built, like Incom on Cal-Seti or Darmorian Heavy Engineering on Carida (maybe some others as well).
Generally these are available or not based on whetehr they'd actually do anything.


For the XQ thing, we'll have to look into that more, though a lot of their code will be reworked.

PS.: How far are you with the next patch/update of ICW and how does it look like with the coding of the boarding shuttles or the Hapans as a new facion? Thank you for your time.
Boarding seems fixed, Hapans will still be a while off.
dernekromant Jul 4, 2020 @ 4:18am 
Thanks a lot for your quick reply. I think I was remembering an older version where GM still had those two units and forgot when they were taken out of the roster.
The thing with the nighthammer, could it be that EA can only build it after era 3 similar to the Empire? Or is it like Wedge, in that way that you have to bring Delvardus to a dreadnought dock and upgrade it in the political/influence build tab where you often find the other buildable heroes like Bossk?
Oh and how far are you into getting the buildable control point garrisons into FotR and are you planning to further expand the build options of those (like getting a small factory with AT-TP/AT-RT/T2-B, a single turbolaser tower or a shield generator) in both mods?
dernekromant Jul 5, 2020 @ 1:42pm 
@Corey Today I was looking at one of my Zsinj GCs (Empire´s End) and noticed a bug on the planet of Kuat. The ZE faction doesn´t get any dicounts for AT-ST, SPMAT and AT-AA with KDY, even though they are mentioned in the text.
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