STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
Feb 26, 2020 @ 3:18pm
Playable Zero Command?
hi guys, i am a big fan of thrawns revenge but i am more a fan of the Zero Command in Thrawns Revenge, so i would be Happy if the Zero Command could be Playable once i mean we got already the planets that the Zero Command could Control and the Megador and Dominion could be Heroes for the Zero Command, Blitzer Harrsk is the Leader of the Faction and ships could be: Imperial-I Star Destroyer, Tector Star Destroyer, Victory II Star Destroyer, Allegiance-Class that could be Blitzer harrsk's personal ship, Ton-Falk Escort Carrier, Secutor, TIE/LN Starfighter, TIE/IN Starfighter, TIE-Bombers and TIE-Phantom, ground forces could be Stormtroopers, Imperial Army Trooper, AT-ST Walkers, AT-AT Walkers, TX-130 Sabre Tanks, AT-AP, AT-PT, Juggernaut A6 or A5 and how about TIE-Crawler or TIE-Mauler. what do you think about that idea guys? i think its a Good Idea and you Guys?
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Showing 1-12 of 12 comments
IExecutor  [developer] Feb 26, 2020 @ 3:49pm 
No, Zero Command is part of Independent forces (not playable), but you actually can play ZC as subfaction in Deep Core GC (as IR)
Feb 26, 2020 @ 3:53pm 
Originally posted by Nemesis:
No, Zero Command is part of Independent forces (not playable), but you actually can play ZC as subfaction in Deep Core GC (as IR)
thank you for the quick response oh btw they could make it playeable they could use the units that i said for make it playable what do you think about that idea?
Corey Loses  [developer] Feb 27, 2020 @ 12:29am 
There are a limited amount of faction slots that we have, which is why they're part of the independent forces catch-all faction. There's already 5 Imperial playable factions, which may need to be reduced to four at some point, so we're not really looking to add a sixth. They don't really add aything compared to some of the more unique options.
Feb 27, 2020 @ 3:31am 
Originally posted by Corey Loses:
There are a limited amount of faction slots that we have, which is why they're part of the independent forces catch-all faction. There's already 5 Imperial playable factions, which may need to be reduced to four at some point, so we're not really looking to add a sixth. They don't really add aything compared to some of the more unique options.
alright thank you for the answer
StarfoxU Feb 29, 2020 @ 7:24am 
Originally posted by NobleNerd:
Originally posted by Corey Loses:
There are a limited amount of faction slots that we have, which is why they're part of the independent forces catch-all faction. There's already 5 Imperial playable factions, which may need to be reduced to four at some point, so we're not really looking to add a sixth. They don't really add aything compared to some of the more unique options.
Uh oh... I just got used to all the Imperial splinter cells. All of them feel unique. Who's getting axed?

It is unknown if they will be forced to it depends on stability if I remeber correctly. If any warlord gets cut they said it will be the EA.
Corey Loses  [developer] Mar 4, 2020 @ 9:56pm 
The limit is on faction slots, not on playable factions. The slot will be used for another faction entirely, and we don't plan to just make a couple generic Imperial factions to replace the others. There's the others remaining playable, and then when the Eriadu Authority is present, it'll be part of the generic Independent Forces faction.
Mar 5, 2020 @ 4:48am 
Originally posted by Corey Loses:
The limit is on faction slots, not on playable factions. The slot will be used for another faction entirely, and we don't plan to just make a couple generic Imperial factions to replace the others. There's the others remaining playable, and then when the Eriadu Authority is present, it'll be part of the generic Independent Forces faction.
what about Greater Maldrood? cause i like to play Eriadu Authority.
IExecutor  [developer] Mar 5, 2020 @ 6:42am 
Originally posted by Barriss Offee:
Originally posted by Corey Loses:
The limit is on faction slots, not on playable factions. The slot will be used for another faction entirely, and we don't plan to just make a couple generic Imperial factions to replace the others. There's the others remaining playable, and then when the Eriadu Authority is present, it'll be part of the generic Independent Forces faction.
what about Greater Maldrood? cause i like to play Eriadu Authority.

I think EA less significant than other factions. And EA's units (and probably some heroes too) will go to different imperial factions
Last edited by IExecutor; Mar 5, 2020 @ 6:42am
Ordo Mar 5, 2020 @ 4:08pm 
Keep in mind that this is all just speculations. Its not even certain EA will be cut in the forseeable future.
Last edited by Ordo; Mar 6, 2020 @ 2:16pm
Corey Loses  [developer] Mar 5, 2020 @ 5:20pm 
It is certain, it's just a matter of when. Their content will go other places. The only unique stuff about them (units) are thimgs that *we* decided on giving them, not something innate to them. None of that will be lost, it'll just have new homes.
Mar 6, 2020 @ 4:06am 
Originally posted by NobleNerd:
Originally posted by Corey Loses:
It is certain, it's just a matter of when. Their content will go other places. The only unique stuff about them (units) are thimgs that *we* decided on giving them, not something innate to them. None of that will be lost, it'll just have new homes.
Will Delvardus be one of those hero units that gets roped into the conquering faction when defeated, or will he just kind of be there?
i am asking that myself too.
Corey Loses  [developer] Mar 9, 2020 @ 4:13am 
Originally posted by NobleNerd:
Will Delvardus be one of those hero units that gets roped into the conquering faction when defeated, or will he just kind of be there?

He won't join the conquering faction and he won't disappear. It makes it much easier to slot him into the Empire when appropriate.

Originally posted by NobleNerd:
And I'm also wondering what will happen to the Deep Core Conflict scenario. Removing the Eriadu Authority leaves a huge amount of planets under independent control along with the Empire (Zero Command) having a massive advantage over the Greater Maldrood.

We will decide what happens to specific scenarios when we get to the point where they actually have to be removed. It won't be for quite some time.
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