Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. We've always had spreadsheets that track this, though they're not public-facing. They include basically every stat a unit has, including not just weapon and health calculations but also speed.
3./4 - These, as they stand now, are simply the first steps in those reworks, where they went from not mattering to having gone too far in the other direction in some cases. Don't worry, they're still being worked on.
6. There are some cases where this is being done, but not many, especially where it would sometimes prevent certain units from firing at all if they only have one primary type of weapon.
7. Again, this is something that has been progressively worked on for quite some time, and part of it is also making units that are too similar not commonly available to the same factions, which we also have to keep in mind when balancing them (something may be the lesser unit within one faction, but the only or primary thing available for that role in another).
and for my 7th point I understand when its a different faction, my problem is more the T3b and T4b being too similar