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Heavy capital: 9
ISDs: 18
VSDs: 28
Antifighter corvettes: 5
Total: 60
But to be honest pushing for a bigger 90-120 fleet would give you more space for flexibility.
5 ISD I or II
4-5 Victory II's or Crimson Command
5+ Carrack, Lancers or Munificents
3 Fleet Carriers (the ones that look like Dust Busters) (I prefer 1-2 Lucrehulks)
5 Anti Starfighter Ships
Whatever else u think you need
Scout Scout and Scout again! Make sure you've got a Land Army ready to come in after the battle if your taking the Planet. Nvr bring them with your fleet
Acclamators are probably overpowered right now because they have the longest range with their quad turbo lasers and come equipped with lots of fighters making them excellent back line ships. Strike cruisers also have a long range so they are also good for support.
VSD's do lots of damage and can stack on top of your ISD's to maximize the amount of lasers firing at a single point.
Point defense is really important vs bombers, and bombers are important in helping to reduce enemy shields.
Keeping all this in mind, my ideal fleet would be:
4-5 acclamators for long range fire/ carrier role
3-4 ISD's to soak/ deal damage OR 2 ISD's and one battlecruiser i.e. Allegiance
8+ Lancers to deal with fighters, adjust based on enemy fighter count
4-5 VSD's for additional damage
3-4 carracks to deal with shields faster
This fleet is optimized for dealing damage from the cruisers. As long as you position your fleet such that most of its turbo lasers can clear targets you'll be fine. New Republic fleets are generally more optimized for having capitol ships soak damage while fighters work down shields.