Master of Orion

Master of Orion

Unofficial Code Patch Steam Workshop
WhatIsSol  [developer] Oct 31, 2023 @ 5:31am
UCP 6.4 Bugs
Please provide (if possible)

  • OS and Platform (Steam, GoG, WarGamer)
  • The game's output log
  • Mod and Mod order
  • Save File
  • Description of issue

The more information the more likely I will be able to reproduce and figure out what went wrong.

Saves and Game's Output Log would need to be uploaded to somewhere I can get to them from the Internet. I prefer well known sites like Google Drive. Using a different site, will probably just have me ignore the data and thus reduce likelihood of a fix.
Last edited by WhatIsSol; Oct 31, 2023 @ 5:36am
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Showing 1-15 of 63 comments
Num7 Nov 1, 2023 @ 10:06am 
WhatIsSol, is this something that should have been fixed by the latest update of the UCP?
https://steamcommunity.com/workshop/filedetails/discussion/1109736522/3809535864671816651/

Thanks!
WhatIsSol  [developer] Nov 1, 2023 @ 10:06am 
The parts for the AI made it, just not for the player. I will address in a 6.4a. But going to wait a few days to see if anything else crops up before doing a steam update.
lord_locksley Nov 1, 2023 @ 6:36pm 
Hello. A small issue I've noticed with the latest UCP 6.4, not sure if its a bug with the base game or UCP related. (Steam installation Windows 10)

My diplomatic relations with my neighbours keep dropping a bit faster than usual for no apparent reason, and when I put the mouse over the relationship bar, I keep seeing a red downward arrow stating that my relations are worsening due to some "Assassination attempt" on both of them, something completely out of whack as I've just unlocked spies, and I've never ever tried to assassinate anyone (and the AIs will not be at that point either probably).

Not sure what may be triggering that, or if its just a tooltip issue and they are dropping the relations due to another completely different reason.

I'm attaching a zip file with a screenshot, my latest savegame and my UCP mod folder (I've added a couple of small modifications of my own to the vanilla UCP 6.4 files), plus I'm subscribed on Steam Workshop to the "Colony Bases - Vanilla,UCP" mod. Nothing else is changed besides this.

https://drive.google.com/file/d/1XJbU2tcCBjzFyg-iTcEubPsUIQfrmiQ_/view?usp=sharing
Last edited by lord_locksley; Nov 1, 2023 @ 6:40pm
WhatIsSol  [developer] Nov 1, 2023 @ 8:04pm 
It is a random event
lord_locksley Nov 2, 2023 @ 12:21am 
Oh I see, thanks. Has it always been like this?. It's weird that it happens at the same time with all AI opponents being random, and I don't recall having received any Sitrep message or any GNN broadcast about any event like this :(
Last edited by lord_locksley; Nov 2, 2023 @ 1:29am
WhatIsSol  [developer] Nov 2, 2023 @ 7:02am 
OK "Assassination Attempt" is definitely the random event. Possible that event lowers it for all races. You should have gotten a popup for it assuming you have not turned GNN off.
Last edited by WhatIsSol; Nov 2, 2023 @ 7:04am
lord_locksley Nov 2, 2023 @ 8:17am 
I'm pretty sure I haven't received any popup for this "Assassination event". In fact, the only GNN diplomacy-related news piece was in fact about a diplomatic event _improving_ my relations with the Silicoids instead (could it be something about a wedding between high ranking members of our respective races maybe?).

Now that I think of it, after that GNN piece, I didn't saw any improvement in my relationship with anyone, so maybe something got messed up and instead of getting some improvement I got a debuff instead?
WhatIsSol  [developer] Nov 2, 2023 @ 8:57am 
Your screenshot shows 2 random events occurred. "Diplomatic Cooperation" is the one that would have improved the other one was "Assassination Attempt" which would have decreased.
WhatIsSol  [developer] Nov 2, 2023 @ 9:46am 
Looking at the save file you have had 3 random events, 2 assassination attempts (Psilions occurred on turn 28, the other race happened later) and then that diplomatic improvement.
WhatIsSol  [developer] Nov 2, 2023 @ 9:49am 
Your merge you did has errors just a FYI.

Error parsing Backend.Settlements.ColonyStructureType. Key 'structure_atmospheric_renewer' on Variable 'workingStatus' with value 'yes'.

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

FormatException: Value is not equivalent to either TrueString or FalseString.
at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0

at System.Convert.ToBoolean (System.String value, IFormatProvider provider) [0x00000] in <filename unknown>:0

at System.String.System.IConvertible.ToBoolean (IFormatProvider provider) [0x00000] in <filename unknown>:0

at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0

at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0

at SerializedData`1[DataType].DeSerializeMappingEntry (QiHe.Yaml.Grammar.MappingEntry entry) [0x00000] in <filename unknown>:0

at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0
Last edited by WhatIsSol; Nov 2, 2023 @ 9:49am
lord_locksley Nov 2, 2023 @ 4:36pm 
Originally posted by WhatIsSol:
Your merge you did has errors just a FYI.

Error parsing Backend.Settlements.ColonyStructureType. Key 'structure_atmospheric_renewer' on Variable 'workingStatus' with value 'yes'.

(Filename: Z:/Work/nobackup/unity/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

FormatException: Value is not equivalent to either TrueString or FalseString.
at System.Boolean.Parse (System.String value) [0x00000] in <filename unknown>:0

at System.Convert.ToBoolean (System.String value, IFormatProvider provider) [0x00000] in <filename unknown>:0

at System.String.System.IConvertible.ToBoolean (IFormatProvider provider) [0x00000] in <filename unknown>:0

at System.Convert.ToType (System.Object value, System.Type conversionType, IFormatProvider provider, Boolean try_target_to_type) [0x00000] in <filename unknown>:0

at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00000] in <filename unknown>:0

at SerializedData`1[DataType].DeSerializeMappingEntry (QiHe.Yaml.Grammar.MappingEntry entry) [0x00000] in <filename unknown>:0

at SerializedData`1[DataType].DeSerializeMapping (QiHe.Yaml.Grammar.Mapping source) [0x00000] in <filename unknown>:0

Thanks a lot! This merge comes from this other Workshop mod: https://steamcommunity.com/sharedfiles/filedetails/?id=798662726

I've checked the original mod and it has the same 'yes' values on the workingStatus variable, so I suppose I just inherited the error when merging the files. As I haven't received any ingame error message and the structures were woking fine with the modified Pollution values, I didn't notice this until you brought it up.

Again, thanks! Will fix asap on my install and notify the original mod owner in case he wants to update his mod. 👍
WhatIsSol  [developer] Nov 2, 2023 @ 7:55pm 
@lord_locksley: Cool, this is not a 6.4 bug but is a bug. The GNN events for the negative diplomacy are not firing correctly, which is why you did not see them. I will fix that in 6.4a as well.
Last edited by WhatIsSol; Nov 2, 2023 @ 8:03pm
lord_locksley Nov 3, 2023 @ 9:21am 
Awesome, thx! :)
lord_locksley Nov 4, 2023 @ 5:12am 
Sol, another small nitpick I've just noticed (maybe bugged on base game, might not be directly related to UCP 6.4): On the sitrep messages you get when a construction is finished on a planet, you don't get the follow up item in the queue if the next item is a Civil Transport (and maybe also with the Troop Transport?).

An image should be clearer: https://drive.google.com/file/d/1eY_YNs2ik63ySnaqWmz9lsfDdpoXXnkq/view?usp=sharing

Should be pretty straighforward to reproduce, but I can send you my current save if needed.
ptravl1 Nov 4, 2023 @ 8:33am 
I have noticed the empire management screen doesnt default to the top anymore, and anything over a certain amount of colonys just gives an empty page again
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