Master of Orion

Master of Orion

Unofficial Code Patch Steam Workshop
GIGA Jan 1, 2020 @ 8:50pm
Fighters/Bombers still have problem docking carriers as of v6.0?
I read in the change log that this is a known issue happened before, so it might be straightforward to take care of it again?

The problem is not consistent, sometimes fighters/bombers can successfully return to their host and re-launch with no problem, sometimes they stuck in orbiting carrier. But once it happens, the battle is screwed, no recovery from it. So far I haven't really found the pattern, what actually triggers the problem, the carrier's speed/position doesn't seem to matter. And drones from Automated Repair Unit never have this problem. It's a shame that whole aircraft bay/carrier feature is developed but cannot be played.

I tested with fresh installation of game, with current 5X, UCP, and Compatibility Mod, with Advanced Rush. Then I built a battleship with 4 bomber bays, then went for something that last longer than 1 sortie, a battle station, or another battleship, etc.

Thank you for the excellent work.
Last edited by GIGA; Jan 1, 2020 @ 8:55pm
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WhatIsSol  [developer] Jan 1, 2020 @ 10:16pm 
In 6.0 Automated Repair Units where switched to be a passive automatic special, so docking for them is not applicable anymore.

Fighter logic has always been less than idea in this game. I have adjusted it many times. I would not at all be surprised that it still has some docking issues, among others.

If you have a battle that has a repeatable docking issue, post a save right before starting the battle and I will take a look.
GIGA Jan 2, 2020 @ 12:23am 
That'll be great!
It seems that I can't share a steam cloud save. So let me try with Google drive.
Carrier-Test save files[drive.google.com]

screenshot
The only battleship, in Cryslon, has a nearby Advanced Military Outpost to attack, bombers won't dock after 1st sortie.
Attacking Cryslon II is an alternative, no docking after 1st sortie.
A 3rd case would be moving it north to Moro, for just 2 turns, a Sakkra battleship group will come for a fight, no docking happens after 3 sorties.

Besides the 3 mods, I also have the 3 race DLC
WhatIsSol  [developer] Jan 2, 2020 @ 8:03am 
I cannot seem to load that save - can you send a screenshot of your mod order from the application?

Oh run the game, load the save, and post your output_log.txt as well
Last edited by WhatIsSol; Jan 2, 2020 @ 9:26am
GIGA Jan 2, 2020 @ 11:06am 
I'm pretty sure the order is as suggested, from top to bottom, 5x, UCP, 5xCPC.
I'll take a look at output_log.txt when I get home later today.

When I tried different combination of mods earlier, I can't load the save if 5x v4.6 is not activated, with message like "the save is from a different version of game". Otherwise as long as 5x is active, I receive a warning about different mods, but I can proceed to load the save.

BTW, the docking problem is same no matter which mod combination I tried. And I didn't get to try anything without 5x, as that'll take longer time to reach the technology.
Last edited by GIGA; Jan 2, 2020 @ 11:09am
WhatIsSol  [developer] Jan 2, 2020 @ 11:58am 
OK please post the output_log.txt when you get a chance.
GIGA Jan 2, 2020 @ 6:34pm 
I uploaded output_log.txt to same Google drive.
Line 1~1062, game started.
Line 1063~1498, save is loaded.
Line 1499~end, game exited.
I see some NullReferenceException.
WhatIsSol  [developer] Jan 3, 2020 @ 3:14am 
OK the output_log.txt confirms that unfortunately you do not have UCP installed properly.

You will see a line in the log that says: “Currrent Build: 55.1.1 2.1.41258W64S (28/04/2017 12:18)”

If UCP was installed properly this line would read: “Currrent Build: 55.1.1 2.1.41258W64S (28/04/2017 12:18) **** UCP-S.0.6.0a ****”

You will need to attempt re-installation of UCP again.

Please note that when UCP is installed correctly that save will no longer be compatible so if that matters you need to complete that game before attempting re-installation.
GIGA Jan 3, 2020 @ 11:00am 
Thanks a lot!! Will try re-installation. It's good to know how to read this.
WhatIsSol  [developer] Jan 5, 2020 @ 7:44am 
In game there are several indicators that UCP is installed.

On the main screen on the upper right is the version text. If UCP is installed this text will end with "**** UCP-X.#.#.# ****" detailing the platform and version number of UCP installation.

After you enter a game you can also hit the escape key and on the Option pop-up screen, under the Main Menu button, there will be a label that states "UCP-X.#.#.#-C.#.#.#". This indicates the same version number of the DLL and also states the version of the loaded game Mod for UCP. If correct the #.#.# version numbers should match.
GIGA Jan 10, 2020 @ 7:46pm 
Yes, I see quite a lot of differences after it's properly installed, great work, you made the game better!

After I played with carriers for a while, I notice a few things. It seems the behavior of bombers and fighters are quite different. Bombers will try to get back to carrier after a certain amount of time attacking, and replenish their numbers. But Heavy Fighters will keep fighting until all shot down by enemy PD, afterward new squadron coming out of carrier will be too weak to contribute. There's no way to call back fighters early, nor any modding parameter to define how long they can fight before rearming. Also, bombers are always one-shot to kill, while fighters have hit point.
They seem to be designed that way intentionally, I guess you know better on their logic.
WhatIsSol  [developer] Jan 11, 2020 @ 6:01am 
Yep the fighters have different tactics on purpose to make them a little more interesting. All fighters have hit points, but the amount does vary dependent on their hull types.

Before UCP after all your fighters where shot down you where just out of luck for that battle since they did not regenerate at all. UCP added regeneration drones, you can adjust the rate by changing the DRONE_REGENERATE_FACTOR setting.

Never thought that bombers would have a more effective regeneration rate, I might have to think about that.
GIGA Jan 12, 2020 @ 12:55am 
Good to know.
I'll in my game give fighters more HP than bombers for now.
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