Master of Orion

Master of Orion

Unofficial Code Patch Steam Workshop
This topic has been locked
WhatIsSol  [developer] Nov 8, 2017 @ 6:04pm
UCP 5.5(a/b/c) - Issues
Please use this discuss any issues/concerns with the this version of UCP
Last edited by WhatIsSol; Jan 14, 2018 @ 8:17pm
< >
Showing 1-15 of 25 comments
dan5tr4n63r Nov 8, 2017 @ 11:49pm 
This is the image...hope you can see it.. http://steamcommunity.com/sharedfiles/filedetails/?id=1194621762
Last edited by dan5tr4n63r; Nov 9, 2017 @ 11:32am
WhatIsSol  [developer] Nov 9, 2017 @ 6:57am 
Yep, can you post a screenshot of the actual issue and your output log text file ?
dan5tr4n63r Nov 9, 2017 @ 11:08am 
How do i share with you the output_log.txt...and on the screenshot...i'll get back on screenshots as i haven't entered the game...
WhatIsSol  [developer] Nov 9, 2017 @ 11:22am 
Google drive is pretty popular.

Also check the file date on "OverPlanetInfo.swf" should be located in your "Master of Orion\MasterOfOrion_Data\StreamingAssets"
dan5tr4n63r Nov 9, 2017 @ 11:36am 
i don't have google drive...never used it...the date of "OverPlanetInfo.swf is 1/24/2016 1:42.. 33.8Kb
dan5tr4n63r Nov 9, 2017 @ 12:02pm 
Look at the volcanic planet...and look how is displayed inside diplomacy...i also noticed that some things you have in the images of UCP...are not in my game...for example moving the cursor over a ship of mine to display what upgrades has...or over a military outpost...or having the race in the ships name...Is it something i've done wrong?...what if i delete the ucp files that i installed manually?...will it break the game?...what should i do?
http://steamcommunity.com/sharedfiles/filedetails/?id=1196265308
http://steamcommunity.com/sharedfiles/filedetails/?id=1196264969
WhatIsSol  [developer] Nov 9, 2017 @ 12:17pm 
If you do not have the pop-ups then you are missing the dll. Make certain you copied the Assembly-CSharp.dll from UCP (UnofficialCodePatch-STEAM.7z) to the "Master of Orion\MasterOfOrion_Data\Managed" directory

The first screen shot (diplomacy) - that is the other mod causing that (All AI) - the games UI is not setup to handle that.
dan5tr4n63r Nov 9, 2017 @ 12:41pm 
I told you...i did installed the files manually twice...is really not that hard...i did it a third time only for this file...i noticed the date of file didn't change...so i deleted the file and copied again...i'll give it a try now...maybe that was the problem...
dan5tr4n63r Nov 9, 2017 @ 12:57pm 
WOW...that file actualy solved all the problems listed above...so copying the file "Assembly-CSharp.dll" over the one that was already in the directory did keep the same file...but deleting the file in the Managed directory and then paste the new file solved it...i had a hunch to look at the dates on both files...that's how i saw it was the same file after prompting me to paste over the old file...Thank you so much for taking time to read and help me...that is a nice mod indeed...
WhatIsSol  [developer] Nov 9, 2017 @ 1:11pm 
cool, glad it is working.
briantjack Dec 8, 2017 @ 4:47am 
One of the bugs in the base game could use a looking into. When an opponent trades one of their techs to me, I go to the tech advisor screen, who summarizes the new tech for me, and then I can confirm the tech I am currently researching. However, when my civilization completes the currently-researched tech a turn or few later, I go to the tech advisor screen only to see the summary for the tech that was previously traded to me -- I don't see the tech I just researched. It's an annoying bug.
WhatIsSol  [developer] Dec 8, 2017 @ 1:49pm 
@briantjack: I know there is an outstanding bug that sometimes you do not get the none-trade tech when this happens as well. I wonder if they are related?
briantjack Feb 14, 2018 @ 4:52am 
I may have found a discrepancy. The Inertial Nullifier tech reports giving ships a +80 beam defense, but I think it only provides a +60 beam defense.
WhatIsSol  [developer] Feb 14, 2018 @ 7:17am 
That is not part of the base game, you would need to ask the mod author that added that in to take a look.
Douglas Miller Mar 4, 2018 @ 11:04pm 
Originally posted by WhatIsSol:
@briantjack: I know there is an outstanding bug that sometimes you do not get the none-trade tech when this happens as well. I wonder if they are related?
I recently encountered that bug, so if you need a test case for it see here:
https://www.dropbox.com/s/mlekt9dc11u8cac/Psilon%205X.rar?dl=0

I use 5X, UCP, 5X UCP Compatibility, and no other mods. The technologies this bug caused me to miss are Neutron Blaster Modifications (Advanced Magnetism, column 3), and Cannons Miniaturization level 2 and Planetary Radiation Shield (Magneto Gravitics, column 6). In each case I had acquired through trade both of the trade-able unlocks granted by the same technology (Class I Shield and ECM Jammer for the first, and Graviton Cannon and Class III Shield for the second). My race is Creative, don't know if that matters.

Another bug, all per turn income from treaties - trade treaty, research treaty, and annual tribute - is paying double what it says.
Last edited by Douglas Miller; Mar 4, 2018 @ 11:38pm
< >
Showing 1-15 of 25 comments
Per page: 1530 50