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I know that most nations should have low infastructure but does it have to be zero in the majority of cases.
I mean when the war starts I'm doing nothing but building infastructure so my army doesn't suffer from attrition.
I also notice that during the war I pull back to a fall back line behind los pegasus and the changling army seems to slow or in many cases stop. Is infastructure affecting this?
Also here's the notes about Infastructure with the upcoming update, if you haven't allready seen them.
https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-synthetic-dawn.1048744/
Anyway great mod. Keep up the good work.
Maybe a stage by stage escalation to remove consumer factories would be better? Also, watching my friend play yaks, they seemed very undeveloped towards the late game.
It's incredibly fun with MP and I do recommend it if you get the chance. I was focused on building up factories to outpace changelings but with 75 factories, 50 went to building stupid pony toasters! I tried building civilian factories than converting to military due to the 30% military debuff from harmony. I should've built river forts but the crystal civil war crippled my industry, which caused me to have to convert more factories to keep up with Changelings.
I think that was a mistake though, you start off with such low troops due to not being able to change recruitment policy that you end up with a very large stockpile. I should've just built river forts instead of focusing on military supply industries. I did the changelings border focus which gave me the first set of river forts, but sadly I opted for the New High Command Focus when the changelings invaded, allowing me to modify generals and recruitment policy (I think?) but leaving me unable to research the river fortifications policy bonus in time. By the time that river fortification focus was finished, the changelings had already invaded across the river.
Supplies are definately a strong deterrant, crystal empire was so undeveloped, it was ironically their biggested strength as it deterred the changelings from invading.
Equestria has alot of resources, unity, and land which makes it difficult to invade but their debuffs are imo stronger at crippling them. The changelings focus on mobile armored vehicles let them push through the river and encircle the majority of the equestrian army. It isn't possible to mass produce an army due to being limited to building how many units are on the field. Once you lose the river I think it's game over, it provides the largest defense bonus and is the most easily defensible position. Everything else is just open fields and you'll be scrambling to set troops up or train them in time.
The river was great though, 200k changeling losses to 10k equestrian. However, I had 130 units and the changelings had 150. Only 20 of those were my templates, while 110 comprised of crystal empire units that I requested forces from. they were 5 width infantry, my units were 40 width artillery supported infantry. Changelings had 40 width tanks and 20 width jaegars (Their magical units I believe)
I did ♥♥♥♥ up that game though, I think I should've gone for 20 width instead of 40 width infantry to hold more of the river. Secondly, I was planning on building tanks to counter the changelings when I realized too late that I didn't havge the manpower or army experience. I should've done infantry and AT guns instead of infantry and artillery. I'm lucky the changelings didn't naval invade though, once they took olenia they beat my navy force by 4 battleships and had significant air surpremacy.
Very great game though, and equestria was a very interesting experience. I feel like the sudden shift from civlian to military is too sudden for poor celestia though, maybe a gradual change to remove some debuffs would better. Equestria is also the main target of the griffons and communists, though it seems this time they were at war with each other.