Hearts of Iron IV

Hearts of Iron IV

Equestria at War [OLD]
MrScroup  [developer] Jul 31, 2017 @ 2:32am
Balancing
Are you struggling to win over your enemy? Never won a war? Express your thoughts on balance in the mod. What to improve, what to change, what to fix.
Last edited by MrScroup; Jul 31, 2017 @ 2:32am
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Showing 31-45 of 96 comments
Lil Penpusher Oct 19, 2017 @ 9:59am 
Originally posted by Rum:
Originally posted by Lil Penpusher ⚡Tempest⚡:
well, usually thats because the AI literally abandons the entirety of the german frontier.


Gj Paradox
But in all seriousness, the border with the Changelings is quite short, if you start building it at the start of the game you can easily have a line of lv10 forts ready. I'd quite like to see an increased possibility of civil wars to counteract how easy it is to just turtle, because I know they don't happen.
to be fair, there's already two ways for a civil war, which is already quite a lot
Rum Oct 20, 2017 @ 1:50am 
I mean for the AI, I poked around the events a bit and I know the communist civil war has a 0% chance of not happening. Based on that presumption I imagine the Changelings won't have one either.
[RDHK] Travis Nov 9, 2017 @ 6:53pm 
I'm a little concerned about the infastructure in this game do to the possible new changes in the next update.

I know that most nations should have low infastructure but does it have to be zero in the majority of cases.

I mean when the war starts I'm doing nothing but building infastructure so my army doesn't suffer from attrition.

I also notice that during the war I pull back to a fall back line behind los pegasus and the changling army seems to slow or in many cases stop. Is infastructure affecting this?

Also here's the notes about Infastructure with the upcoming update, if you haven't allready seen them.

https://forum.paradoxplaza.com/forum/index.php?threads/hoi4-dev-diary-synthetic-dawn.1048744/


Anyway great mod. Keep up the good work.
FDM Nov 25, 2017 @ 7:29am 
Is it normal for the Lunar Empire to loose almost immediately the civil war?
SnakePower Dec 3, 2017 @ 1:14pm 
fascist crystal empire is really really hard, even with the civil war in equestria if stalliongrad joins them it's an almost certain loss. Maybe some more starting industry + a few event spawned troops after the civil war would balance it out. I also noticed that the changelings rarely accept the offer to join in an alliance with the fash crystal empire.
Rum Dec 3, 2017 @ 1:35pm 
Originally posted by SnakePower:
fascist crystal empire is really really hard, even with the civil war in equestria if stalliongrad joins them it's an almost certain loss. Maybe some more starting industry + a few event spawned troops after the civil war would balance it out. I also noticed that the changelings rarely accept the offer to join in an alliance with the fash crystal empire.
I think an issue is that you have a really limited period of time to get ready before the Changelings slam into you, having to deal with a civil war takes up too much time.
SnakePower Dec 7, 2017 @ 8:47am 
Changelings probably need a buff, it's too easy to hunker down and block them around the second river then bleed them dry. Preventing the civil wars in equestria should probably take some kind of material toll on the country to balance it out i.e concessions to striking workers to prevent commie uprisings (loss of factory output for X months) and a big hit to political power to reassure princess luna. Aside from that the changelings probably need better mid-late game focuses or they just lag too far behind.
crushcommando Dec 7, 2017 @ 10:58pm 
Also I feel resources need to be more numerous and spread out; equestria holds an insane resource advantage over basically everyone and never has to worry about running out of war material. Playing as most minor nations you'll have enough factories and such for a standing army but become dependent on equestria or the Empire for resources. Maybe use the road to 56 system of being able to build factories for each resource type. Lastly if possible more manpower is needed in general as equestria may as well have an infinate amount compared to everyone else.
EpicRice Dec 9, 2017 @ 12:22am 
Played with a friend, I was Celestia and friend was changelings. Changelings being able to conquer Olenia put them ahead in industry to contest me. I had resources over them but wass't able to take advantage of it due to limited ponypower and army exp which limited my templates. They were able to trade for resources, and using their combined industry from olenia and exp develop a strong army. Meanwhile I was forced to stagnate and rely on my puppet for the bulk of my army. While my infantry divisions were well supplied, changelings were able to use 40 width tanks to crush through the river.

Maybe a stage by stage escalation to remove consumer factories would be better? Also, watching my friend play yaks, they seemed very undeveloped towards the late game.
Last edited by EpicRice; Dec 9, 2017 @ 12:32am
crushcommando Dec 9, 2017 @ 6:59am 
Originally posted by EpicRice:
Played with a friend, I was Celestia and friend was changelings. Changelings being able to conquer Olenia put them ahead in industry to contest me. I had resources over them but wass't able to take advantage of it due to limited ponypower and army exp which limited my templates. They were able to trade for resources, and using their combined industry from olenia and exp develop a strong army. Meanwhile I was forced to stagnate and rely on my puppet for the bulk of my army. While my infantry divisions were well supplied, changelings were able to use 40 width tanks to crush through the river.

Maybe a stage by stage escalation to remove consumer factories would be better? Also, watching my friend play yaks, they seemed very undeveloped towards the late game.
Interesting i've never tried the mod in MP (HOI MP moves wayyyy too slow for my tastes), i remember during my changeling games olenia does provide a good buff of resources and the like; and while a player seems to be able to exploit it the AI has no clue. Did you built forts along the river or a defensive line? Ironically the best defense against changeling invasion is to just leave the infrastructure at the border at 1 so they strangle themselves supply wise. Equestria is so huge and has so much national unity they have to take a rediculous amount of territory to kill you, not to mention the uprising debuffs on the territory they capture further hurting supply lines. I know in the crystal empire you can just make max lvl forts in the capital city and just churn out infantry and basically be unkillable since the city can support an insane amount of divisions no problem and fully entrenched you'll be damn near invincable.
EpicRice Dec 9, 2017 @ 12:50pm 
Originally posted by crushcommando:
Interesting i've never tried the mod in MP (HOI MP moves wayyyy too slow for my tastes), i remember during my changeling games olenia does provide a good buff of resources and the like; and while a player seems to be able to exploit it the AI has no clue. Did you built forts along the river or a defensive line? Ironically the best defense against changeling invasion is to just leave the infrastructure at the border at 1 so they strangle themselves supply wise. Equestria is so huge and has so much national unity they have to take a rediculous amount of territory to kill you, not to mention the uprising debuffs on the territory they capture further hurting supply lines. I know in the crystal empire you can just make max lvl forts in the capital city and just churn out infantry and basically be unkillable since the city can support an insane amount of divisions no problem and fully entrenched you'll be damn near invincable.

It's incredibly fun with MP and I do recommend it if you get the chance. I was focused on building up factories to outpace changelings but with 75 factories, 50 went to building stupid pony toasters! I tried building civilian factories than converting to military due to the 30% military debuff from harmony. I should've built river forts but the crystal civil war crippled my industry, which caused me to have to convert more factories to keep up with Changelings.

I think that was a mistake though, you start off with such low troops due to not being able to change recruitment policy that you end up with a very large stockpile. I should've just built river forts instead of focusing on military supply industries. I did the changelings border focus which gave me the first set of river forts, but sadly I opted for the New High Command Focus when the changelings invaded, allowing me to modify generals and recruitment policy (I think?) but leaving me unable to research the river fortifications policy bonus in time. By the time that river fortification focus was finished, the changelings had already invaded across the river.

Supplies are definately a strong deterrant, crystal empire was so undeveloped, it was ironically their biggested strength as it deterred the changelings from invading.

Equestria has alot of resources, unity, and land which makes it difficult to invade but their debuffs are imo stronger at crippling them. The changelings focus on mobile armored vehicles let them push through the river and encircle the majority of the equestrian army. It isn't possible to mass produce an army due to being limited to building how many units are on the field. Once you lose the river I think it's game over, it provides the largest defense bonus and is the most easily defensible position. Everything else is just open fields and you'll be scrambling to set troops up or train them in time.

The river was great though, 200k changeling losses to 10k equestrian. However, I had 130 units and the changelings had 150. Only 20 of those were my templates, while 110 comprised of crystal empire units that I requested forces from. they were 5 width infantry, my units were 40 width artillery supported infantry. Changelings had 40 width tanks and 20 width jaegars (Their magical units I believe)

I did ♥♥♥♥ up that game though, I think I should've gone for 20 width instead of 40 width infantry to hold more of the river. Secondly, I was planning on building tanks to counter the changelings when I realized too late that I didn't havge the manpower or army experience. I should've done infantry and AT guns instead of infantry and artillery. I'm lucky the changelings didn't naval invade though, once they took olenia they beat my navy force by 4 battleships and had significant air surpremacy.

Very great game though, and equestria was a very interesting experience. I feel like the sudden shift from civlian to military is too sudden for poor celestia though, maybe a gradual change to remove some debuffs would better. Equestria is also the main target of the griffons and communists, though it seems this time they were at war with each other.
Last edited by EpicRice; Dec 9, 2017 @ 1:04pm
crushcommando Dec 9, 2017 @ 3:46pm 
Originally posted by EpicRice:
Originally posted by crushcommando:
Interesting i've never tried the mod in MP (HOI MP moves wayyyy too slow for my tastes), i remember during my changeling games olenia does provide a good buff of resources and the like; and while a player seems to be able to exploit it the AI has no clue. Did you built forts along the river or a defensive line? Ironically the best defense against changeling invasion is to just leave the infrastructure at the border at 1 so they strangle themselves supply wise. Equestria is so huge and has so much national unity they have to take a rediculous amount of territory to kill you, not to mention the uprising debuffs on the territory they capture further hurting supply lines. I know in the crystal empire you can just make max lvl forts in the capital city and just churn out infantry and basically be unkillable since the city can support an insane amount of divisions no problem and fully entrenched you'll be damn near invincable.

It's incredibly fun with MP and I do recommend it if you get the chance. I was focused on building up factories to outpace changelings but with 75 factories, 50 went to building stupid pony toasters! I tried building civilian factories than converting to military due to the 30% military debuff from harmony. I should've built river forts but the crystal civil war crippled my industry, which caused me to have to convert more factories to keep up with Changelings.

I think that was a mistake though, you start off with such low troops due to not being able to change recruitment policy that you end up with a very large stockpile. I should've just built river forts instead of focusing on military supply industries. I did the changelings border focus which gave me the first set of river forts, but sadly I opted for the New High Command Focus when the changelings invaded, allowing me to modify generals and recruitment policy (I think?) but leaving me unable to research the river fortifications policy bonus in time. By the time that river fortification focus was finished, the changelings had already invaded across the river.

Supplies are definately a strong deterrant, crystal empire was so undeveloped, it was ironically their biggested strength as it deterred the changelings from invading.

Equestria has alot of resources, unity, and land which makes it difficult to invade but their debuffs are imo stronger at crippling them. The changelings focus on mobile armored vehicles let them push through the river and encircle the majority of the equestrian army. It isn't possible to mass produce an army due to being limited to building how many units are on the field. Once you lose the river I think it's game over, it provides the largest defense bonus and is the most easily defensible position. Everything else is just open fields and you'll be scrambling to set troops up or train them in time.

The river was great though, 200k changeling losses to 10k equestrian. However, I had 130 units and the changelings had 150. Only 20 of those were my templates, while 110 comprised of crystal empire units that I requested forces from. they were 5 width infantry, my units were 40 width artillery supported infantry. Changelings had 40 width tanks and 20 width jaegars (Their magical units I believe)

I did ♥♥♥♥ up that game though, I think I should've gone for 20 width instead of 40 width infantry to hold more of the river. Secondly, I was planning on building tanks to counter the changelings when I realized too late that I didn't havge the manpower or army experience. I should've done infantry and AT guns instead of infantry and artillery. I'm lucky the changelings didn't naval invade though, once they took olenia they beat my navy force by 4 battleships and had significant air surpremacy.

Very great game though, and equestria was a very interesting experience. I feel like the sudden shift from civlian to military is too sudden for poor celestia though, maybe a gradual change to remove some debuffs would better. Equestria is also the main target of the griffons and communists, though it seems this time they were at war with each other.
Interesting, i dont really have anyone to play with and those few who do play the game i doubt use this mod. I haven't had to deal with a civil war in the crystal empire as equestria personally so idk how to help there, but usually i just let the empire keep their troops as they tie up changeling divisions in the mountains. If i recall you may be able to fortify in your capital as it seems equestria/crystal empire capitals have enormous advantages to hunker down and hold in theory forever.
DiamondGirl Dec 15, 2017 @ 2:34pm 
is it just me or the Changelings Empire can only have 4 research slots? I think they should have at least 5...
Psody  [developer] Dec 15, 2017 @ 4:52pm 
Originally posted by kalzcarvalho:
is it just me or the Changelings Empire can only have 4 research slots? I think they should have at least 5...
This should be kept the way it is. CHN is not suppose to be able to overtake EQS technologically.
Winterborn Dec 19, 2017 @ 5:59am 
I never see Equestria or Crystal Empire going to a civil war or Changelings going communists. Did the AI ever choose one of theses path?
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