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1. Pyria has stated on the modpage that this mod does raise the difficulty, althought it also provides things to deal with them as well.
2. Hostile Tibur DO indeed look different, though not texture wise. Hostile tibur wear pirate hats and have wooden shoulder pads. Furthermore they spawn much more uncommon than normal tiburs, though they have a slightly higher spawnrate out at sea.
3. Orthros's aggression radius is the exact same as a carnotaurus. Furthermore it does NOT spawn at the beach. It spawns commonly in redwood and grasslands, with a slight chance to rarely spawn in jungles.
4.Diorex are bosses and that one likely came down from a mountain region, as that's one of only two biomes where they show up. If you're on ragnarok, this is a common occurance, as just like rex in the vanilla game, modded creatures will make their way down from the mountains chasing prey into viking bay.
5. Any ark creature is the exact same way. Stack mods or fast cooking items help.
I'm sorry, but im not going to take the lazy approach and just make all modded races eat berries or raw meat. I dont have my pc back yet but i'll see about turning that food rate down when i do.
6. Rabbit's thing is a glitch. thanks for the report.
7. The lighting was to differentiate it from a lightning wyvern. I'll tone down some but that's all i can do for now.
My thoughts on your removed animals:
Basilisk_Character_BP_Glacial -Understandable
Basilisk_Character_BP_Infernal -Understandable
Cockatrice_Character_BP -Understandable
DarkReaper_Character_bp -Summon tame: they are summoned by consumable items by the player and do not spawn naturally anyway.
DarkReaper_Character_bp_Empress -Understandable
DarkReaper_Character_bp_Empress_Controlled
DarkReaper_Character_bp_Wild -Minion for a boss/other creature: they will spawn regardless of NPC replacements
DarkSeeker_Character_BP -Minion for a boss/other creature: they will spawn regardless of NPC replacements
DarkSeeker_Character_BP_Tamed -Summon tame: they are summoned by consumable items by the player and do not spawn naturally anyway.
Deathworm_Character_BP_Pyria -Understandable
Dimorph_Character_BP_Aggressive_DragonBoss_Hard_Ygg -Minion for a boss/other creature: they will spawn regardless of NPC replacements
DrachenThorn_Character_bp -Understandable
Driger_Character_bp -Understandable
Eminence_Character_BP_Dark_Avatar -They do not spawn anyway, they are a roleplay avatar for server admins. They are not intended to be owned for long periods of time, so riding glitches caused by them are ignored.
Eminence_Character_BP_Fatewalker_Avatar -They do not spawn anyway, they are a roleplay avatar for server admins. They are not intended to be owned for long periods of time, so riding glitches caused by them are ignored.
Ent_Character_bp -Read your Bestiary
Ent_Character_bp_Minion -Minion for a boss/other creature: they will spawn regardless of NPC replacements
Ent_Character_bp_tameable -Read your Bestiary
Fireburb_Character_BP -Read your Bestiary
Fireburb_Character_BP_created -Summon tame: they are summoned by consumable items by the player and do not spawn naturally anyway.
Firepike_Character_BP -Read your Bestiary, harmless unless their owners are attacked
Goblin_Character_BP_Dagger -Guess you dont like hostile NPCs
Goblin_Character_BP_Slingshot -Guess you dont like hostile NPCs
Goblin_Character_BP_Sword -Guess you dont like hostile NPCs
Goliath_Character_bp -Understandable
Hobgoblin_Character_BP -Guess you dont like hostile NPCs
Orthros_Character_bp -Cannot agree
SulfurWyrm_Character_bp -Understandable
SulfurWyrm_Character_bp_Obsidian -Understandable
SulfurWyrm_Character_bp_Polar -Understandable
Tarra_Character_BP -Understandable
Tatzel_Character_BP -Completely harmless, they run away from you when startled
Ursai_Character_BP -Cannot agree
Demon_Character_bp -Minion for a boss/other creature: they will spawn regardless of NPC replacements
MegaOrthros_Character_bp -Understandable
MegaRex_Character_BP_Infernal -Understandable
MegaRex_Character_BP_Pyria -Summon tame: they are summoned by consumable items by the player and do not spawn naturally anyway.
Orc_Character_BP -Guess you dont like hostile NPCs
Orc_Character_BP_Minion -Minion for an unimplemented boss: they dont spawn anyway
Saberian_Character_BP -Guess you dont like hostile NPCs
Salamander_Character_BP -Completely harmless
Tibur_Character_BP_Hostile -Guess you dont like hostile NPCs
Kobold_Character_BP -They're extremely easy to deal with
Rabbit_Character_BP-Completely harmless
Read the bestiary. Many of the creatures you have removed have easily exploitable weaknesses. Ironwood Ents easily fall to wyvern breath attacks, fire, and explosions. Fire Elementals also take extreme damage from explosions and water attacks, as well as mana attacks.
I know the beastiary link has broken several times as it links to an older, deleted discussion (i've fixed this link again as of recent), but you MUST read the beastiary in order to understand Pyria. Pyria provides you with many fireproof and bleed-resistant animals, as well as fire givers and more.
It seems to me however that you're simply new to the mod and don't realize how much it offers to counter problems it gives. As stated, the bestiary is your friend.
Don't think im being rude or unappreciative. I'm thankful for the feedback, as i barely get any to begin with.
I removed the Ents because this is for me a to easy way to get on black pearls. The Mermaid doesnt seem to be able to gather black pearls or doesnt want to gather any for me so it stayed in as an alternative to the Angler.
Its not that i dont like hostile NPC's ist just the fact that specially the Centaur and their birds bring up a perma fight with every hostile creature near them (specially Saberians). Which cases a hugh mayhem when their are other creatures around. Was also thinking of removing them but those who wanted this mod wanted also these creatures.
Then i must relook at the Tiburs (hostile) with the look again. Maybe i wasnt paying enough attention.
The Ursai (bear) and the Spike (Thorny dragon) will be added in near future. I just wanna see how this Mod works with this map and if the player base is happy with this mod. The beginning was kind of unpleasant. Many people were crying mostly them who wanted this mod.^^
I dont want you to change the diet of the NPCs. Its just annoying when you gather wood or metal with a Tibur and your endurance drops to 0 and you lose 2000 food with regaining endurance and then you get hit, kill something and you again lose 500 food for healing. I was hoping that it would take veggi cooked meat (from the mod VegaL) but it doesnt. So its more or less a perma farming for meat in the end^^. So i got back to Anklyo and Doedi instead of Gelgra and Tibur.
The Rabbit, the Salamander and the Tatzel were annoying thats why they were removed^^. When the Rabbit doesnt had a turbo it would be real nice addition but so it always feels like you see a racing car^^ And that no other player had something against it they were removed.
It would be nice if you could check why i can use the Eminence_Character_BP_Fatewalker_Avatar like intended but Eminence_Character_BP_Dark_Avatar is not useable (inside rideable - says saddle missing).
I have set up an excel sheet based on the bestiary, because your bestiary would be even better if it was in alphabetic order and separated in those 4 group.
I have tested this mod on 4 maps before setting it up on the server (Ragnarok, SE (hugh rmayhem of centaurs+birds and any other creature i saw^^), TheIsland (here i had a Helasauria in the bay of the north beginner island - and i ended up to be his lunch) and Antartika.
The Server runs with 2x attributes for wild dinos and humans are more or less only x1,25 in some areas, higher rates in generell (x2,5 dinocount, faster taming, a bit more resources etc) but the settings are so that the animals are a force you have to fear even on tames.
It'll take a bit but we'll be sure to do as we can and I'll do what I can when I get my computer in and I can mod once more