RimWorld

RimWorld

212 ratings
Luci heals more!
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.617 MB
Jul 5, 2017 @ 5:46am
Sep 23 @ 10:13am
45 Change Notes ( view )

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Luci heals more!

Description
Mod version v 2.1.8

This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot injury. This mod makes the heal event happen a lot more often, but the healing power is reduced, so that only ~ 4 % body part hp are healed during a day. So the 1/10 brain injury can take the same 1 to 2 seasons to be fully removed, but the pawn will start beeing useful much sooner. This is also more helpful, if the pawn has many small injuries. Things like chemical damage and cirrhosis can now also be healed with luciferium. Beeing old is not a problem anymore: luciferium will also reduce the biological age (toggleable in the options).


Features list:
* Luciferium healing occurs every 4 hours, instead of 15 to 30 days as in vanilla.
* Chronic diseases will be gradually healed alongside permanent injuries. Also additionally heals chemical damage, cirrhosis and trauma Savant (toggleable in the options).
* Reduction of the biological age if older and acceleration towards the optimal age (21 years in humans and changeable in the mod settings, or begin of the third life stage in animals) if younger (toggleable in the options).
* Does not require a new game.
* Scarless gene healing is now also gradual, equivalent to luciferium healing
* Added compatibility path for Big and Small - Genes & More mod. My implementation will override the implementation of this mod for consistency with luciferium healing.

Work in progress:
regrows missing body parts (toggleable in the options).




Source code can be found here[github.com]. Everyone is granted to use it without any obligations. Logo by Reiskeks

Official ludeon forum thread[ludeon.com]
Popular Discussions View All (4)
1
Jul 15 @ 4:05am
This Mod probably rewrites how the archite gene 'Scarless' works
thedarklightlord
2
Nov 16, 2022 @ 8:39pm
[Bug report] interaction with bigger better stronger alpha animal
Tuta
5
Nov 11, 2022 @ 6:01am
suggestion/request for sub-mod
Immortalits
243 Comments
Kimo' Sep 23 @ 7:31pm 
If I can offer a suggestion, could the speed at which limbs regrow scale with healing factor? It's a bit surprising that xenos with slow wound healing regrow limbs at the same speed as one with fast healing. It would also give more incentive to seek genes and implants to make the regrowing more potent. This mod is already great, I just think this would make it even better ! :ac6_heart:
ZzZombo Sep 23 @ 6:44pm 
Please write Steam Workshop update changelogs.
Karma Sep 23 @ 5:51pm 
tytyty <3
who_stole_my_name  [author] Sep 23 @ 10:16am 
Should be fixed now
Karma Sep 23 @ 4:37am 
I'm sorry to bother you again ^^' but wanted to let you know - the setting (checkmark itself) for "Increase biological age" doesn't save after you quit the game. So it resets the setting on every restart. This happens ONLY with this checkmark, I checked all the other settings - those stick.
Karma Sep 21 @ 2:44pm 
Works now! Thanks for such a quick fix :fhappy:
who_stole_my_name  [author] Sep 21 @ 5:12am 
Fixed. It was indeed an emberassing bug :steamfacepalm:
who_stole_my_name  [author] Sep 21 @ 3:33am 
Sounds like you've found a bug. I'll try to fix it, hopefully soon
Karma Sep 20 @ 5:36pm 
Feedback! I set my luci colonists to be 18 in the settings and turned on the de-aging/aging. But it seems like it still targets 21. My teen colonist ended up 21 and my older colonists also hover over that age.

To test, I set the age to 13 and.. it didn't try to reduce the age below 21. I then tried setting it to 1 - didn't reduce the age below 21. No matter the setting - it targets 21.

Also the age increase messages do not happen, only the age decrease ones (It still does increase the age if below 21)

Lastly, to clarify - I tried this on a new save with new colonists, as well as my running save. Same result. The mod is at the bottom of the list and the only one that affects Luciferium/Scarless.
Karma Sep 18 @ 5:04pm 
I actually really enjoy that this affects Scarless! Allows my sanguophages feel more resilient and grow back fingers and such (Regrowth is amazing <3) 2 sanguophages / 3 bionics with luciferium team. Thanks for keeping this up!