RimWorld

RimWorld

Luci heals more!
231 Comments
knopi Jul 17 @ 2:51am 
another thing to add to my laggy rimworld mods collection
who_stole_my_name  [author] Jul 15 @ 4:02am 
I've pushed those settings by a mistake, it is work in progress and doesn't work. If you want to test faster healing, there is a checkbox "debug luci healing", if you can't find it, you might need to enable dev mod in rimworld settings
OlafGrossBaff Jul 14 @ 8:55pm 
BUG : In the mod options I can't change the healing power, it's stuck at "vanilla". I cannot select the other options to regrow limb faster.
Sidhean Jul 14 @ 1:47pm 
Necessary mod spotted. The future is now, 21-year-old pawn-with-all-your-digits.
who_stole_my_name  [author] Jul 9 @ 8:40am 
Yes. The future is now, update to 1.6 is live
GamerRoman Jul 7 @ 8:04am 
Since nobody has asked yet; Will there be an update to 1.6 in the future?
Fluffy Gryphon Jan 15 @ 5:11pm 
An amazing mod that has me actually considering using luciferium before having cryocaskets.
Jippy Nov 16, 2024 @ 9:23am 
This looks interesting :O
Kimo' Sep 25, 2024 @ 4:04am 
Awesome, looking forward for thoses options! :steamthumbsup:
who_stole_my_name  [author] Sep 14, 2024 @ 2:41am 
Sorry guys, I wasn't actively checking steam lately. I will add new options in the future update
Kimo' Sep 9, 2024 @ 4:10pm 
Agreed! I'd love an option to set the speed of scarless (and luci) healing. Especially when trying to regrow limb!
skimaskalx Sep 1, 2024 @ 8:48pm 
can you add an option to change the time of when luciferium heals? also you should probably separate the luciferium healing and scarless healing!
who_stole_my_name  [author] Aug 3, 2024 @ 10:18am 
please keep in mind, that steam will scan the new version for viruses, so new changes will not appear immediately
[MaD] Aug 3, 2024 @ 10:17am 
thx
who_stole_my_name  [author] Aug 3, 2024 @ 10:12am 
Done, there were indeed about 100 mb of development packages. The source code itself is only several hundert kb in size per version. Since chinese players don't have access to github I insist on keeping the source code included.
[MaD] Aug 3, 2024 @ 6:05am 
Please slim down the mod files.
You have it on github so all the source files and development stuff are not needed for the end user.
who_stole_my_name  [author] Jun 3, 2024 @ 5:10am 
And in fact my calculation was wrong, the fixed point should be closer to 1.667 years
who_stole_my_name  [author] Jun 3, 2024 @ 5:07am 
Due how the algorithm works there is a fixed point where deaging catches up with the natural aging. If my quick calculation is correct, it will start to occur at the age difference of 2.5 years. You could try setting optimal age to 18, which should heoretically have a fixed point at 20.5 years. But I'll also review if the settings are working as intended after I get home, since bugs are always possible.
Reprogrammed Automaton Jun 2, 2024 @ 6:04pm 
Dumb question, but would it be possible to get the deaging to have a minimum value in the banding? I hate to poke about it again, but one of my pawns aged from 20 to 21 dispite me having set the optimal age as 20 in the settings.

I turned on the debug logging and it seems to be deaging them on occasion, so the only thing I can think is that either the settings aren't sticking.... or when they are close to the target age the de-aging effect cant actualy deage them faster then natural aging.

Sorry.
who_stole_my_name  [author] Jun 2, 2024 @ 12:31pm 
Added compatibility patch for "Big and Small - Genes & More" mod. My implementation will override the implementation of this mod for consistency with luciferium healing.
Reprogrammed Automaton May 31, 2024 @ 1:29pm 
That makes sense, and I found the debug option and turned it on, the messages let me know it was working.

It was a diffrence between 24 and 20 so it was adjusting by 1/2 day each time it seemed like and it was just very hard to notice at that point.

I apreciate the technical explanation though, it helps a lot.
who_stole_my_name  [author] May 31, 2024 @ 1:23pm 
It should be very noticible after a while.
The effect happens every 4 hours, each time reducing the age difference from the optimal age, 21 years, by 1/600. In a year this will happen 360 times, which means after a year this age difference will be reduced by 60 %.
For example lets say a colonist is 41 y.o. Age difference is 20, which means after a year his age will be reduced by 20*0.6 = 12 years.
A 81 years old colonist will be will be ~45 years old after a year, and ~30 after 2 years.
Reprogrammed Automaton May 30, 2024 @ 2:32am 
How fast is the aging/deaging? I... cant really tell if its working.
who_stole_my_name  [author] May 24, 2024 @ 9:01am 
The vanila way to do it, you first open a mod menu and save a modlist. Then you need to go to the save location. On windows it is under %AppData%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists
There is the modlist file. Since we are already there you might as well go one directory up and copy Player.log file. Not sure what is the best way to share those files with me, send me a friend request on steam, we will figure it out
Quentonis May 23, 2024 @ 3:27pm 
Have to apologize, how would i go about doing that for you? sorry for my cluelessness
who_stole_my_name  [author] May 23, 2024 @ 10:33am 
If your mod list isn't too big or compromising, you can just post it here. But I'm mostly interested in gene related mods
who_stole_my_name  [author] May 23, 2024 @ 10:14am 
I've just created a new game and tested with only my mod loaded, and it seems to work as intended. My most likely hypothesis is that there is a mod conflict with some gene mod. I haven't really tested this aspect, since my changes should be very unintrusive. Do you have any gene mods active?
who_stole_my_name  [author] May 23, 2024 @ 12:30am 
I'll check. Maybe there was some change in 1.5 that I've overlooked
Quentonis May 17, 2024 @ 5:36am 
Perhaps I am doing something wrong but this does not seem to be working with scarless at all yet i took some luci and it starts immediately uncertain what i could be doing wrong
Vulkandrache Feb 7, 2024 @ 9:01pm 
What surprised me was that in a previous run i used
https://steamcommunity.com/sharedfiles/filedetails/?id=2374079539&searchtext=Time+Kills
which didnt get removed.
I expected both to work the same but looking at the files
Mortality is coded as a chronic ailment while
Old Age is a treable disease (to delay death).

I assume then that makes a difference.
who_stole_my_name  [author] Feb 7, 2024 @ 11:53am 
In the current state of the mod I see no way how to accomplish it.

My mod looks at all pawn's hedifs and affects those that are either marked as permanent (like a scar or broken limb) or chronic (like bad back or frail). The only reliable way to exclude mortality would be by a black list. The problem is that this menu should contain hedif names as they are in the game database. I have no experience coding additional UI elements in rimworld, but I should be able to craft a crude, not user-friendly version. Unfortunately, I don't have much time. Maybe I'll have something functional on the weekend, but no promises.
Vulkandrache Feb 6, 2024 @ 12:38pm 
How do i tell this not to heal certain hediffs?
Having scarless remove mortality
https://steamcommunity.com/sharedfiles/filedetails/?id=3043858025
is not what i want.
|Zecke| Feb 3, 2023 @ 9:17am 
Okay it works. I had to debug change the Xenotype of my Sanguines and reimplant the Genes. With a new game it should work properly. I did add the Mod afterwards.
darthdud0 Feb 3, 2023 @ 9:08am 
zecke i am using the gene currently and it is working.
|Zecke| Feb 3, 2023 @ 9:06am 
I tried it with Luci. Luci regrows normaly but the Scarless Gene doesnt work.
darthdud0 Feb 2, 2023 @ 1:38pm 
zecke works for me on my end, maybe a mod conflict?
|Zecke| Feb 2, 2023 @ 1:35pm 
I hate to dissapoint :D Still not working on my end.
Setting is back to 200 but my Vampire is still missing a leg. His hungerrate offset ist 125%
|Zecke| Feb 2, 2023 @ 1:16pm 
ohhh..
will try that ASAP. I thought the slider was to set the Hunger offset for the regrowing, as a possibility to change the difficulty :D
Thanks for explaining
darthdud0 Feb 2, 2023 @ 6:40am 
after setting it back to 200 it worked, thanks for explaining how it worked.
who_stole_my_name  [author] Feb 2, 2023 @ 6:35am 
Yes, the selected value on the slider sets the hunger rate threshold, after which no limb regrowing would be triggered to prevent starvation. The check is done before applying the regrowing hediff, so the resulting hunger rate can be over the threshold. So for example, setting it to 101 on a normal pawn with 100% hunger rate will allow to maintain 1 regrowing bodypart at a time, since the comparison is hunger rate < threshold (I probably should change it to <=).
darthdud0 Feb 2, 2023 @ 5:24am 
so the slider is set to 200 = if greater then 200 don't regrow?
the slider can go all the way down to 100.
does that mean that if i set it to 100 = anytime i have anything raise hunger rate it effectively turns off?
i thought the slider was setting the maximum hunger modifier regrowing could do since i didn't want my characters to starve.
who_stole_my_name  [author] Feb 2, 2023 @ 4:28am 
The only other check is for hunger rate. By default it is set to 200% of the base hunger rate. If the total hunger rate is above 200%, body part regrowing won't start. If you have biotec and a pawn with a negative metabolic efficency, that might explain the behaviour. If that is not the case, then there is a bug somewhere
|Zecke| Feb 2, 2023 @ 3:42am 
Yes i have the option on but i have the same problem as Dorthdud0. Nothing happens with lost bodyparts they just dont regrow.
darthdud0 Feb 1, 2023 @ 6:51pm 
what triggers the regeneration effect?
it worked in one file but not in the next one.
in the first file i tried i could regrow limbs, but every file since i can't.
scars heal but limbs don't regrow, and yes the mod is toggled on as well as the mod option to regrow lost limbs.

in the first file i tested i regrew both arms and legs which i removed with the character editor mod.
now no matter what i do the limbs won't regrow even after in game weeks.

this is so frustrating, when it was working it was what i was looking for.
darthdud0 Feb 1, 2023 @ 12:14pm 
i love this mod, i love the regrowing of limbs, thanks! :D
who_stole_my_name  [author] Feb 1, 2023 @ 7:46am 
By default it is disabled in the mod options. Did you set the option to regrow bodyparts to true?
|Zecke| Jan 30, 2023 @ 3:35am 
i was especially interestet in the Scarless regrowth of organs and lost Limps.
Sadly it doesent seem to work at all.
Andy Dec 29, 2022 @ 12:56am 
Thank you, good man
who_stole_my_name  [author] Dec 29, 2022 @ 12:50am 
Yes, I'll add it as a separate mod, and I'll post a link here (can't promise any time frame, but I'll try to do it soon)
Andy Dec 28, 2022 @ 10:18am 
Please, could you add a setting to reduce biological age from Ageless biotech gene?