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You have it on github so all the source files and development stuff are not needed for the end user.
I turned on the debug logging and it seems to be deaging them on occasion, so the only thing I can think is that either the settings aren't sticking.... or when they are close to the target age the de-aging effect cant actualy deage them faster then natural aging.
Sorry.
It was a diffrence between 24 and 20 so it was adjusting by 1/2 day each time it seemed like and it was just very hard to notice at that point.
I apreciate the technical explanation though, it helps a lot.
The effect happens every 4 hours, each time reducing the age difference from the optimal age, 21 years, by 1/600. In a year this will happen 360 times, which means after a year this age difference will be reduced by 60 %.
For example lets say a colonist is 41 y.o. Age difference is 20, which means after a year his age will be reduced by 20*0.6 = 12 years.
A 81 years old colonist will be will be ~45 years old after a year, and ~30 after 2 years.
There is the modlist file. Since we are already there you might as well go one directory up and copy Player.log file. Not sure what is the best way to share those files with me, send me a friend request on steam, we will figure it out
https://steamcommunity.com/sharedfiles/filedetails/?id=2374079539&searchtext=Time+Kills
which didnt get removed.
I expected both to work the same but looking at the files
Mortality is coded as a chronic ailment while
Old Age is a treable disease (to delay death).
I assume then that makes a difference.
My mod looks at all pawn's hedifs and affects those that are either marked as permanent (like a scar or broken limb) or chronic (like bad back or frail). The only reliable way to exclude mortality would be by a black list. The problem is that this menu should contain hedif names as they are in the game database. I have no experience coding additional UI elements in rimworld, but I should be able to craft a crude, not user-friendly version. Unfortunately, I don't have much time. Maybe I'll have something functional on the weekend, but no promises.
Having scarless remove mortality
https://steamcommunity.com/sharedfiles/filedetails/?id=3043858025
is not what i want.
Setting is back to 200 but my Vampire is still missing a leg. His hungerrate offset ist 125%
will try that ASAP. I thought the slider was to set the Hunger offset for the regrowing, as a possibility to change the difficulty :D
Thanks for explaining
the slider can go all the way down to 100.
does that mean that if i set it to 100 = anytime i have anything raise hunger rate it effectively turns off?
i thought the slider was setting the maximum hunger modifier regrowing could do since i didn't want my characters to starve.
it worked in one file but not in the next one.
in the first file i tried i could regrow limbs, but every file since i can't.
scars heal but limbs don't regrow, and yes the mod is toggled on as well as the mod option to regrow lost limbs.
in the first file i tested i regrew both arms and legs which i removed with the character editor mod.
now no matter what i do the limbs won't regrow even after in game weeks.
this is so frustrating, when it was working it was what i was looking for.
Sadly it doesent seem to work at all.