Distance

Distance

62 ratings
BW Laboratories
   
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Mode: Sprint
Tags: level
File Size
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375.120 KB
Jun 24, 2017 @ 8:00pm
Jul 4, 2017 @ 7:37pm
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BW Laboratories

Description
Finally, my next track is complete. Not many obstacles again. Been messing with different effects and such. I'm hoping this one is better than Violet City. Also, I tried my best to skip-proof this track, but if you find one, then congrats. :P This level doesn't support medals.

EDIT: Skipping is possible on this level, but it's not recommended. You're better off doing it legitimately. Also, in the zero gravity section, the portal is hidden inside of the blue glass broken building. For additional help, there's a checkpoint inside the small red glowing tube near the start of the zero gravity section. Maybe those spoilers will help you guys. I know it seems complicated, but that was my goal for this track, and from the track getting its first negative review in not even a full day's time, I'd say I achieved that goal. XD Anyways, as always, feedback is appreciated. I'm still experimenting with some stuff, so if you can think of anything as to how I can improve my future tracks, let me know in the comments.

Update(7/4/2017): White flashing cubes added to zero gravity section to help navigate your way to the portal. I noticed a lot of people were having trouble finding it.
2 Comments
NeoLynx  [author] Jun 25, 2017 @ 12:37pm 
@GammaFunction Yeah, I'm one of those people. I think it really does take the fun out of things if you skip, but hey, if you tried it out first legit before skipping the second time, I have no problem with that. I did notice it was kinda hard with some turns. Even I had trouble, but I wanted to see how everyone else would do first. As for the portal, now that you mention it, it IS kinda hard to see the portal. I think I'll go back and place an arrow or 2. I don't wanna make it obvious, but just enough for people to know they're headed the right direction. Thanks for the feedback. I'll be sure to look into that the next time I start a new track.
GammaFunction Jun 25, 2017 @ 12:16pm 
Nothing makes me want to skip a level like anti-skip killgrids. :P

I really enjoyed the aesthetic, and I did play it legit once. Some of the turns were really tight, even with thruster turning, and it's hard to stay on the track in places. Smoothing out a few things like that might help.

You might hint at the hidden tele more using lights/particles/arrows. The whole place is equally lit, and I was looking for some light sneaking out of somewhere but couldn't find anything. I ended up just following a ghost.