RimWorld

RimWorld

9,428 ratings
Simple sidearms
18
60
7
22
3
17
9
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2
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2
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
May 16, 2017 @ 1:02pm
Jun 24 @ 12:01pm
79 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (48)
117
May 11 @ 6:16am
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
19
Aug 1, 2023 @ 9:09pm
lag on pawn selection the more sidearms are equiped/shown on gui.v1.2
Kasamplanka
2,690 Comments
OhHoop Jun 25 @ 10:46am 
Thanks Pete <3
Kylo Jun 24 @ 12:22pm 
That was quick with the VEF update damn Pete. <3
The Moustache Jun 24 @ 12:12pm 
thanks everyone for commenting about the VEF incompatibility! I was lost lol
PeteTimesSix  [author] Jun 24 @ 12:11pm 
VEF issue should be fixed.
OhHoop Jun 24 @ 11:38am 
For those with the incompatibility issue. you can use pocket sand instead until either this or VEF is update to fix the issue. It's not ideal, but close enough.
OhHoop Jun 24 @ 11:29am 
Indeed -> Incompatible with Vanilla Expanded Framework update
Ribera Jun 24 @ 10:37am 
Yep, colonists just standing
VEdgar Jun 24 @ 10:01am 
Incompatible with Vanilla Expanded Framework update
iyuha Jun 24 @ 9:34am 
This appears to be incompatible with the latest update for Vanilla Expanded Framework for 1.6
StockSounds Jun 21 @ 9:06am 
I'm not really sure how this is supposed to work, because my pawns will randomly switch from guns to grenades when we're fighting in our own base next to allied pawns. Cue the metalfreak incapacitating the genie with a frag even though he has a shotgun to use instead.