RimWorld

RimWorld

9,903 ratings
Simple sidearms
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.333 MB
May 16, 2017 @ 1:02pm
Aug 13 @ 12:07am
82 Change Notes ( view )

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Simple sidearms

Description
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked.

See forum thread for details.
https://ludeon.com/forums/index.php?topic=32497.0

Non-steam version and old releases can be found here.
https://github.com/PeteTimesSix/SimpleSidearms/releases

For a simpler alternative, consider Pocket Sand:
https://steamcommunity.com/sharedfiles/filedetails/?id=2226330302

If you want to express gratitude, support me or attempt to convert money into motivation, you can do so here: ko-fi.com/petetimessix

I've set up a Discord server[discord.gg], which is the preferred medium for discussion and bug reports.
Popular Discussions View All (50)
120
Aug 11 @ 10:36pm
PINNED: Rimworld 1.4 Bug reports
PeteTimesSix
56
Oct 17, 2022 @ 2:53pm
PINNED: Rimworld v1.3 bug reports
PeteTimesSix
1
Feb 7 @ 5:00am
Pawn puts weapon back immediately
The Earl of Shitterton
2,792 Comments
阳光悍匪 Aug 21 @ 5:41am 
伟大无需多言
Spank Daddy Aug 19 @ 12:06pm 
this is probably one of my favorite mods. thanks dude
subzeroggwp Aug 19 @ 12:03am 
NAKED dude with 0 in melee can KILL a CENTIPEDE solo:

Let me explain:

There is currently a bug which allows pawns attack DURING PAUSE by DRAFTING and UNDRAFTING them when they have a melee and a ranged weapon in their inventories.

1. Let an enemy get close into melee range
2. PAUSE your game
3. Draft and undraft your pawn that is being attacked in melee.
4. Congrats, now you can kill ANYTHING with a beer bottle or whatever garbage melee weapon your pawn carries :)

If you need live footage then message me, I'll send it over.

I love this mod, yet for now I 'll have to disable it since it's extremely game breaking :(

Discovered it randomly when I got attacked by insects.

My half dead planter had to kill 8 megaspiders/spelopedes on a clear plain xd

Thank you for creating solution in advance ;)
MadMage Aug 18 @ 2:44pm 
My pawns are dropping sidearms when they change/grab main weapons.
VitaKaninen Aug 18 @ 1:07pm 
@Serica, I had the same thing happen, but I was able to remove it with character editor. I think I had to remove the ghoulification, then make them drop and forget about the weapon, then reghoulify them, otherwise they would just go pick it back up again.
Serica Aug 18 @ 7:03am 
the prisoner turned into a ghoul will still use his weapon and can't remove it
Oblivion Aug 17 @ 9:42pm 
is there a way to fully disable thhe multiple /sidearm part of this and just make sure it equip the mainweapon i want all the time?
Monkey Magic Aug 16 @ 3:10am 
@Tobi - GIven that it doesn't currently support swapping to melee rom ranged as it's supposed to, I'd say probably not.

@grandtran - The mod Pocket Sand has that open, but lacks the memory, and auto-swap feature. Although the autoswap feature is having issues with some weapons, and melee anyway.

@FutStub - The mod Not a Weapon allows you to bar certain items as weapons, namely woodlogs and beer. This should no longer be a problem. @Iirly - This should work for you too.

@NeinDao - you can change this in the mod options.

@Vatonage - This may be an issue with Odyssey DLC . The same issue has been reported on the other mod mentioned above too.
Vlad Draculea Aug 16 @ 12:25am 
do pawns automatically switch guns if they have more in their inventory instead of just reloading? like say i have a pawn carrying 4 flintlock pistols will they keep switching out until emptying all 4 before reloading?
Jet Aug 15 @ 12:30pm 
not a bug but whenever i reform my caravan its hard to tell which weapon belongs to who. so unless you reform with everyone at the same time (and thus break the temp map) u end up with one colonist with all of the weapons from someone elses inventory. Could anything be done to address this somehow even from a player perspective? Like an icon in the caravan menu to signify in whos inventory the weapon is currently in?

the preserve sidearms through caravans mod option seems to be whats made for this but it only works if everyone reforms at the same time. Pawns dont pick up automatically unless the weapon is dropped and unforbidden so itd be a lot of micro potentially. I think an icon in the menu would be the best option for this