Company of Heroes 2

Company of Heroes 2

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WWII MOD
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Item Type: tuning
File Size
Posted
Updated
16.771 MB
Apr 20, 2017 @ 8:35pm
Mar 2, 2024 @ 6:01pm
514 Change Notes ( view )

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WWII MOD

Description
Most of the units will show weapons range, all weapons range will be improved with the sophistication Veterancy.
Senior Veterancy 5, the unit will get experience when the value of 1/2 to the surrounding units.
CPU-Easy resources equivalent to the player, 0.8 oil, 0.6 manpower, 0.7 ammunition.
CPU-Standard's resources are equivalent to players.
CPU-Hard resources are multpilication 2 to player.
CPU-Expert resources are multpilication 4 to player.

Vehicle

1. The vehicle unit can obtain self-repair ability after the Veterancy of sophistication 1, Veterancy 3 can eliminate the movement-related obstacles, Veterancy 5 can repair the main gun and roof machine gun.
2. All combat vehicles can switch between armor (Main Arm: Load Armor Piercing) and grenade (Main Gun: Load HE Shells), and can spend ammunition to launch special armor piercing.
3. long gun body of the chariot has the shortest range of restrictions, will be close to the shooting can not.

Infantry

1. Infantry units can be down (Hunker Down!), Can reduce the chance of being hit and suppressed, but the movement will decline.
2. When the infantry unit picks up anti-armor weapons (Bazooka, Panzerschrock, Piat,), it can switch back to the original weapon by means of a change of weapons (Put Away Anti-Tank Weapon, Equip Anti-Tank Weapon).
3. Infantry after skill Veterancy3 Grenade skills and anti-armor weapons skills will be switched to full use.
4. Infantry gets heavy cover and garrisoned, and if there is space for weapons, a grenade is used to replace the original weapon and can be automatically thrown.
5. Hazard Removal Package removes grenade skills and gets the Plant Demolition Charge to destroy obstacles or bridges.
6. The officers of the camp can call the air support (Air Support), the level of rising awareness will increase the number of calls.
7. The camp officers coordinate Coordinated Barrage, and the artillery will attack the visible range of the designated block and the surrounding block.
8. Engineers and officers can build (Watchtower Post), alternative (Munitions Cache) and (Fuel Cache) to increase the income of oil and ammunition.
9. Part of the infantry can use the light machine gun (LMG) on the air shooting.

Artillery

1. All heavy artillery can be fired automatically, artillery (emplacement) other than the artillery can be moved.
2. howitzer can switch to direct fire (Main Gun: Load High Explosive Direct Fire) to attack the target, part of the howitzer can spend ammunition to launch high-penetrating armor (HEAT).
3. howitzer, mortar, rocket, can be counter-attack (Counter Barrage).
4. Most anti-tank guns can switch between Main Gun (Load Armor Piercing) and Grenade (Main Gun: Load HE Shells), and can spend ammunition to launch special armor-piercing shells.
5. mortars (mortar) can be stationed in the trenches (Trench), the direction of the trenches will affect the mortar shooting.

camp

The Soviet Union

1. All units can be produced.
2. KV-2, IS-2, ISU152, when shooting special armor-piercing bombs can be ignored obstacles and breakdown of the wall, B-4 203mm howitzer (B-4 203mm Howitzer) direct shooting can also ignore the obstacles.
3. After the construction of Support Weapon Kampaneya, Sandbags will be upgraded to Heavy Sandbags, which will prevent heavy vehicles from passing through.
4. "Combat Engineer", "Guards Rifle Infantry", "Penal Battalion", "Shock Troops", experienced Veterancy 1.3.5 will increase by 1 person, up to 9 people.
5. "Commissar Squad", "Conscript Infantry Squad", experienced Veterancy 1.3.5 will increase by 2 people, up to 12 people.

East Germany (Wehrmacht)

1. All units can be produced.
2. Tiger, Panther, Elefant, Pak 43 88mm AT Gun, you can ignore obstructions and break through the walls when launching special armor piercing.
3. After upgrading to upgrade to Combat Phase 2 (Escalate to Battle Phase 2), Sandbags will be upgraded to Heavy Sandbags, which will prevent heavy trucks from passing through.
4. Upgrade to upgrade to combat phase 3 (Escalate to Battle Phase 3), MG34 discontinued into MG42, GrW34 81mm discontinued into GrW42 120mm, infantry upgrade MG34 to MG42.
5. After the construction of the Heavy Panzer Korps, the Panzer IV Ausf F1 and the 3th Bulletin E (StuG III Ausf. E Assault Gun) were discontinued.
6. "Stormtroopers" can be upgraded "G43 Sniper Rifles".
7. Commander Skills The Stuka Bombing Strike is now being replaced by a Stuart (JU-87) approach, which will fire before attack, and it can be shot down by an air defense gun.

US Forces

1. All units can be produced.
2. M26 Pershing Heavy Tank M36 'Jackson' Tank Destroyer (M36 'Jackson' Tank Destroyer), the launch of special armor piercing obstacles can be ignored and breakdown of the wall.
3. After the Lieutenant is unlocked, Sandbags will be upgraded to Heavy Sandbags, which will prevent heavy trucks from passing through.
4. "M4 Sherman Calliope" can initially launch 20 rockets, sophisticated level 2 can launch 40 rockets, sophisticated level 3 can launch 60 rockets.
5. "Pathfinders" can be upgraded "M1C Sniper Rifles" and get artillery barrage (Artillery Barrage).

Oberkommando

1. All units can be produced.
2. King Tiger, Jagdtiger, Panther, Jagdpanzer IV / 70 (V), Pak 43 88mm AT Gun, can be ignored when launching special armor-piercing And breakdown of the wall.
3. After building the Battlegroup Headquarters, Sandbags will be upgraded to Heavy Sandbags, which will prevent heavy tanks from passing through.
4. After the construction of "Mechanized Regiment Headquarters", MG34 discontinued into MG42, GrW34 81mm discontinued into GrW42 120mm, infantry upgrade MG34 to MG42.
5. "Jaeger Light Infantry Recon Squad" can be upgraded "G43 Sniper Rifles".
6. Sturmtiger (Sturmtiger) main gun can be automatically fired, it can hurt their own units, do not remember to use when you shut down the main gun.
7. Panther When you open the Command Mode, you can get Infrared Searchlight to detect camouflage and enemies behind the obstacle.
8. "Sturm Offizier", "Obersoldaten" soldiers holding "Stg44" can use Infrared Searchlight, but the team will lose this skill when the soldier died.
9. "Sdkfz251halftrack Stuka" can carry soldiers.

British Forces

1. You can produce all units other than "Infiltration Commandos" and "British Medic".
2. Comet Tank, Sherman Firefly, 17-Pounder AT Gun, you can ignore obstructions and break through the walls when launching special armor-piercing battles.
3. After building the Platoon Command Post, Sandbags will be upgraded to Heavy Sandbags, which will prevent heavy chariots from passing through.
4. Mortar position (3-inch Mortar Emplacement) can be stationed in machine guns, the construction direction will affect the machine gun shooting.
5. Churchill AVRE (Churchill AVRE) main gun can automatically shoot, it can hurt their own units, do not remember when you use the main gun.
6. Base 25 pound gun (Base qf25lb howitzer) can automatically shoot, indirect shooting distance of 350, direct shooting distance of 140.

Added game mode "Infantry and Machine Gun"

Headquarters upgrade "Infantry and Machine Gun" and when all players agree to activate the ability, all vehicles except "sWS Supply Half-track", fixed positions and artillery will be automatically destroyed, commander ability, artillery and air support cannot be used, players Play the game with AI that will use infantry and machine guns.

Skill "Armistice" of "Infantry and Machine Gun"

Players can spend fuel in exchange for truce time (1 minute, 2 minutes, 3 minutes). During truce, weapons cannot be fired, grenade skills are prohibited, and infantry and machine gun units will be forced to retreat when they enter neutral or hostile territory.
459 Comments
003skar98 Jan 7 @ 3:06pm 
ive played this mod quite a lot and i have a lot of points that should change if you are interested in making this mod better.
I CHALLANGE YOU TO IMPLEMENT THEM IF YOU CARE ;)
003skar98 Jan 7 @ 3:06pm 
-tanks are way too fast and HE is way too powerful (make tanks slower and/or spread infantry more)
-UK arty is too OP (maybe just make them shoot slower)
-entrenched troops and troops undercover are invinciple
-infantry is too weak in general in comparison to everything else, low HP, low damage, low range...
-snipers, AT funs and machine guns are kinda useless
-Tanks are way too easy to get, we either get too much fuel or the tanks are too cheap when it comes to fueal cost
-hand grenades are super weak
- its way too easy to use exploits like partisans or any troop that spawns in a building to just pin the enemy at their base
-1 stratigic bombing airstrike, AVRE or Sturmtiger shot can destroy the entire enemy's base
-Ai is too dumb
-being able to get fuel, ammo and repair vehicles in the map leads to getting vanilla vehicles and getting too powerful in early game
-there is no withdrawal units options

everything else is perfect
数珠丸恒次 Dec 15, 2024 @ 5:03am 
好mod,但兼容性极差,玩这个要做好很多地图都会闪退的心理准备。
长安街上飚坦克 Oct 10, 2024 @ 11:54am 
想问一下mod数据怎么修改,想改着玩玩
YankAussie Oct 8, 2024 @ 6:48pm 
Awesome mod thank you for making it.
derpiestderp :3 Sep 14, 2024 @ 1:52am 
The is-2 takes more damage frontaly from a panther than a KV-8 does from the same panther, Panzer 2 doesnt get oneshot by IS-2 but a stuart does.... what did they mean by this
芙芙爱抽芙蓉王 Sep 6, 2024 @ 5:39am 
好玩,更适合德国宝宝的mod,但是突击虎只能造一辆有点可惜,4本的技能有一个斯图卡投弹感觉有点鸡肋,而且跟其他的cd一样
Twiggs742 Sep 3, 2024 @ 12:37pm 
love this mod but it keeps randomly crashing , please sort out the stability if poss thnx :)
数珠丸恒次 Aug 17, 2024 @ 8:21am 
唯一的缺点可能就是AI的坦克会无视你家正在攻击的迫击炮直接碾过去...
刘今朝 Aug 7, 2024 @ 7:48pm 
我喜欢这个
i like this