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I would like to go back to the original set and add some more fun into it, update the shaders and such, just no time to figure out all that source integration stuff right now (working on a masters in Animation right now, so you know I got some good ideas). My Rancor Pit on my machine has the door opening and he's walking into the room, would love to get that out, but I don't think people are using it anymore. hehe
I bake all my lighting and texturing in Maya using Arnold, save that resulting texture as a jpg and export my meshes to obj. There is a guide on how to setup your environment in steam VR.
An easy way to get it in is screenshot a 360 image in your application and then put that as your backdrop, not as good as the real environment tho. You could do a mixture of both.
If so, how do I do that?
I created the scene in Maya, Zbrush and Substance painter, and used Arnold to render. For more information on this scene check out this article on uploadVR https://uploadvr.com/rancor-cloud-city-behind-vrs-best-april-fools-prank-yet/