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I'll admit, I'm completely baffled you guys are this scrutinizing about finding skips in my map. I thought for sure I'd quarantined off all those segments with the initial upload, but I suppose it's only fair that I remove the killgrids and give people something to compete against. Even if it is cutting out an enormous chunk of the level I'd worked on.
On the plus side, I've taken this upload ((seeing as how it's my first published map)) as a learning experience and at least know what to work toward for the next one ;D
..That being said, yeah, you'll have to re-run it after the update tonight if you guys want to place
Yeah, I'll brighten those up; I've heard similar complaints. One of the biggest gripes I've had though, is that the inverted jumps are too difficult. Anyone else finding that to be the case?
A good portion of the pop-up blockers (mostly in the first half) could use a little more warning, as i found myself crashing into a lot or just barely missing them. Another thing is that the part where the track diverges into 2 paths (the bit shown on the thumbnail) those cooling rings really need to be brightened up as i can barely see them; I spent a bit of time trying to figure out where to go because they were too unnoticable. Other than that i think this is a pretty solid track. Good job on it.