Cities: Skylines

Cities: Skylines

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Prop it Up! 1.4.2
 
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0.113 MB
Mar 7, 2017 @ 12:27pm
Dec 16, 2017 @ 9:22am
13 Change Notes ( view )

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Prop it Up! 1.4.2

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Description
About this mod
Prop it Up! is a mod with a number of features that allow you to access and replace props and trees that are free-standing and embedded in buildings - in real-time. These features can be divided in global and asset-based tools.

So, how do I use this mod
See 'How to use Prop it Up!'

Notes (really, read this)
I have tried to make this mod as flexible and robust as possible, but there are a few things you'll need to keep in mind when using this mod:
- this mod can only replace props and trees that are present in-game: dependencies that you have not subscribed to are out of reach of this mod;
- certain props have special properties, such as seating area's (benches) or decal props. These props can only be replaced by props with those same properties, which is why sometimes you may find just a few available replacement options;
- the Extreme Mode option gives the player unrestricted access to every prop and tree installed, including decals, markers and effects. Extreme Mode is still experimental and therefore unsupported: use is strictly at your own risk!;
- I strongly recommend against replacing two or more different props or trees with the same replacement prop or tree. The reason for this can best be illustrated with an example: imagine a building contains two trees (A and B), and you replace both those trees with tree C. From that moment on, the mod no longer 'knows' that the building used to contain 2 separate trees, and will only detect tree C;
- I strongly recommend players apply all desired global free-standing and building replacements first and only add per-building replacements afterwards, especially when starting a new city. The reason for this is that when a city is being loaded, per-building replacements are applied first, and global replacements afterwards;
- due to the real-time application of replacements, per-building and global replacements can override each other;
- this mod only affects free-standing trees and props and trees embedded within buildings. If you want to customize roadside trees, use Boformer's awesome Network Skins mod;
- as of version 1.6, Cities: Skylines' Asset Editor supports prop randomization: I have not specifically tested this mod with that feature, but I don't expect any unusual behavior;
- using this mod implies that you have taken notice of all of the above.

Compatibility
This mod should be compatible with all other mods, as in should not clash on a technical level.
However, you should keep in mind that any other mod that touches building or free-standing props and trees might interfere with the working of this mod.


Most recent updates
December 16th, 2017 - v1.4.2
- Fixed a bug that sometimes caused prop/tree items to be shown in lists multiple times;
- Fixed a bug that caused issues when reloading a map when in-game.

December 4th, 2017 - v1.4.1
- Added option to remove marker props like parking markers (remove-only);
- Removing a prop or tree from an asset no longer requires selecting/highlighting that item in the top list first;
- Minor UI tweaks;
- Minor bug fixes.

November 29th, 2017 - v1.4.0
- Added option to remove embedded props and trees from buildings (read the 'How to use Prop it Up!' before using this feature!);
- Various minor bug-fixes.

Full update history
- Change log


Short demo video: click here[u.nya.is]

Source: Github[github.com]
Popular Discussions View All (3)
124
Feb 5 @ 7:33pm
Report issues here
Judazzz
2
Jul 8, 2017 @ 9:44pm
How to use Prop it Up!
Judazzz
0
Aug 31, 2017 @ 12:29am
trees automatically replace (editor vs in-game)
M_A_K
< >
340 Comments
TWAK 22 hours ago 
I am having the same issue as Lord Rato. Central Park is the asset I'm trying to remove trees from. It does show the props though...
Lord Rato 23 hours ago 
So, i donwloaded the mod and it works for the most part, but some vanilla parks and assets still wont have their trees changed and when i click on the asset/park to see which tree they have it shows a different name, despite the tree prop on the park/asset being the same "Oak" or whatever.
Strictoaster Jan 29 @ 10:23am 
@Judazzz brilliant, thanks!
Judazzz  [author] Jan 28 @ 9:17am 
@Strictoaster: have you enabled the (admittedly rather lamely named) "Extreme Mode" in the mod options? By default the mod ignores props with special properties (such as markers, seatings, etc.) to keep things a bit simple as the basic functionality should be sufficient for most users. By enabling that feature you'll have access to more "advanced" props.
Judazzz  [author] Jan 28 @ 9:14am 
@Kenji: you can reset things for that asset by editing the config file, which is located in the game's installation folder (file name = CSL_PropItUp.xml).

Let me illustrate with an example:
1. Image you want to restore an asset called "Multitask Park".
2. Open the config file and search (Ctrl-F) for "Multitask Park". You should find that asset's entry, which looks like this (ignore the dots):

<Building name="460047863.Multitask Park_Data">
.. <PrefabReplacements>
.... <PrefabReplacement type="tree" original="Bush01" replacement_name="896269440.Little Leafy Bush._Data" is_visible="true" />
.... <PrefabReplacement type="tree" original="Tree2variant" replacement_name="953004016.Large regular bush green_Data" is_visible="true" />
.. </PrefabReplacements>
</Building>


3. Now remove the whole entry (from <Building... to ../Building>, save the config file, and reload the game.

Please back up your config file before you start changing it!
Strictoaster Jan 22 @ 11:10am 
@Judazzz quick question, I saw that the changelog says you added the option to remove parking markers. How does one go about doing that? I'm selecting a building while in the "Props" tab but they don't show up in the list as a prop.

What am I doing wrong? Thanks!
Kenji Jan 22 @ 2:22am 
@Judazzz
I made a fault. I chose 'trees' for the 'park with trees' and delete the trees. Now I cant remove any tree. Is their an solution?
HGscMENTOR Jan 18 @ 8:35pm 
@Judazzz
Thank goodness.....I was so worried that someone (your or a subscriber of Prop It Up) would be upset by my misleading comments.
Thanks for being so sweet......I've learned that everyone in CS is NOT.....some folks get really uptight if you suggest a new way of doing anything, for example.....glad to hear you are "one of the good guys".
:^)
Judazzz  [author] Jan 18 @ 1:54pm 
@HGscMENTOR: d'oh! and I was so stoked to hear this mod also worked with roads. Never mind the fact that it is actually impossible because the mod never ever touches roads (I only realized that after I read your latest comment - I'm an idiot :D)
So don't sweat it, the confusion made me a good chuckle :)
HGscMENTOR Jan 18 @ 12:33pm 
@Judazzz
Hi. I'm so sorry - I may have confused the issue (for you and your subscribers). Turns out, I made the trees in the middle of my roads with Network Skins, not with Prop-It-Up.

I found this out when I had forgotten to turn Network Skins back on to load a gamesave (after working in the Editor for a bit) and all the trees defaulted back to the nasty Vanilla ones. Turned NS back on, and my trees reappeared. Your PIU mod was what I used to change out the trees on any Vanilla BUILDINGS that pop up in my gamesave so they are tropical - mostly by Mr. Maison.

My Bad......asking everyone's forgiveness.....