Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Trade Screen
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Type: Mod
Mod: UI
File Size
Posted
Updated
1.452 MB
Feb 26, 2017 @ 4:14pm
Aug 8, 2023 @ 9:21am
13 Change Notes ( view )

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Better Trade Screen

Description
Introduction
The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes.

NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod.

Main Features

Sort Options
  • Can sort routes based on yields (Food, Production, Gold, Science, Culture, Faith), and turns remaining
  • Can multilevel sort by holding shift and clicking on sort buttons.

New Filter Options
  • Added City State, International, and City State with Trade Quest filters.

Trade Overview Screen - Overhaul
  • Added sort options from above.
  • Added filter options from above and others.
  • Correctly shows all Available Routes. Previously it only showed some of them.
  • Routes are colored based on their origin city, to better distinguish between various routes.
  • Routes are categorized based on their origin city or destination city. This is required to manage 1000+ possible routes late game.
  • Shows origin city and destination city yields on the same screen.
  • Shows City State Trade Quest icon on relevant routes.
  • Clicking on a route auto opens the relevant screen - Make Trade Route screen or the Change City screen.

Trade Route Tracker
  • Turns remaing to complete route is correctly calculated. Base game shows wrong info here.
  • Currently running routes are tracked (with turns remaining to completeion) in My Routes tab.

Trade Route Automater
  • Set a route to repeat itself based on the last destination.
  • Can set a route to repeat based on the top route from the sort settings.

General UI Overhaul
  • Yield values are colored based on their respective yields.
  • Yield values are aligned.

Other UI Mods by me:
More Lenses
Better Espionage Screen
Popular Discussions View All (15)
3
Aug 27 @ 2:07pm
Download for Epic Games players.
MouseRangers
4
Sep 1, 2024 @ 12:32pm
A couple questions
MeniliteZ
2
Jan 29 @ 6:45am
Weirdly long trade route calculations
jaskij
518 Comments
jungke Oct 30 @ 11:49pm 
简介
本 MOD 的目的是改进《文明 6》中的贸易界面,帮助管理和监控运行中的贸易路线。

注意:CQUI 和 HBUI 用户: 此MOD已包含在它们中,如果您也使用此MOD,可能会导致问题。

主要功能

排序选项
可根据产量(食物、生产、黄金、科学、文化、信仰)和剩余回合对路线进行排序
可按住 shift 键并点击排序按钮进行多级排序。

新过滤选项
添加了城邦、国际和有贸易任务的城邦筛选器。

贸易概览界面 - 大修
添加了上述排序选项。
添加了上述及其他过滤选项。
正确显示所有可用路线。以前只显示其中一部分。
根据起始城市对路线进行着色,以更好地区分各种路线。
根据出发城市或目的地城市对路线进行分类。这是在游戏后期管理 1000 多条可能的路线所必需的。
astor  [author] Oct 17 @ 8:25pm 
You can stop the auto repeat from the My Routes tab in the Trade Overview screen. There should be an X next the repeated route.
MeniliteZ Oct 16 @ 6:24am 
"Repeat Route" shouldn't be in there without a way to deactivate it.
That said, I've never seen a way, which is why I avoid it like the plague.

Extreme measures: Going to war with the city/civ the trader is going to should stop the route.

But hopefully we can hear from the author that there is a better way first.
Ohmygreek Oct 15 @ 10:07pm 
Any one know how to deactive repeat route?
chloe5cent Aug 12 @ 4:18pm 
Does anyone else experience lag when using this mod? I'm getting lag when I'm in the available trader routes screen. Might be a mod conflict in my case, but I'm not sure what :/
MeniliteZ Aug 1 @ 1:32pm 
No trade route takes 5-7 turns. 20 is the minimum* a trade route can take (on Standard in Ancient Era.. that'd be 10 on Online I think). The estimated route length shown without this mod is for a single 1 way trip. With this mod it shows the total turns the route will take.

*The minimum increases as eras go by.
bruce22n Aug 1 @ 1:13pm 
the mod seems to make trade routes take 20+ turns for routes that usually take 5-7 turns. Playing on online speed.
ChrisMartin Jul 7 @ 3:27pm 
This mod works great in my game, have played about 6000h with it.
MeniliteZ Jun 30 @ 11:19am 
@Artherom
If you mean "this mod" is causing crashes, I would check for a mod conflict. and make sure the other mods are unsubscribed, not "reinstalling themselves", though how any mod would do that I have no idea.
Artherom(^-^) Jun 30 @ 10:48am 
This game is crashing my game, and it keeps installing itself! Trash!