Cities: Skylines

Cities: Skylines

590 ratings
Riverport (1:1)
File Size
10.893 MB
Feb 20 @ 10:50am
1 Change Note ( view )

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Riverport (1:1)

Hello, my dear subscribers and all fans of Cities: Skylines!

This is my new project of a harbor called Riverport.
It’s a model of the harbor building of Khanty-Mansiysk (Russia)’s port. It’s located on the bank of Irtysh river.

Its distinctive silhouette has a shape of a steamboat. It took me more than 2 months to reproduce it in details :)

Special thanks to modder BloodyPenguin who suggested the idea of making this buidling and helped me during all stages of making the asset.

Some boring technical info:
Footprint: 23x8.
Sub-buildings: 4 parts. More detailed info:
All stats are the same as of vanilla harbor.
Name in search panel: Riverport
Construction cost: 80000
Maintenance cost: 1600
Noise pollution: 120
Parking spaces: 51

I didn’t put any streetlights and trees intentionally so that you can decorate it with the ones you like using the following mods:
More Beautification
Prop Snapping
Move It!
Prop anarchy
Tree Snapping
If you like it, please don’t forget to show your appreciation by clicking the thumbs up button!
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Muzofon96X Oct 14 @ 10:26am 
чувак, это дэбчик)
SkiRich Sep 5 @ 10:12am 
Yes it does happen in vanilla, it is a shame. What you can do is move the spawn/despawn points and ship path away a bit from shore. That will also change the "Docked" look of the asset, but you could add a "Jetway" type extension to compensate Or ...
One of the things I have done with ship paths is to make them less sharp/narrow U shaped and make them more elongated "Bowl" shaped. That way I could "extend" my harbor a bit away from land and when the ship starts to turn, its not near the port.
AliTarGz  [author] Sep 5 @ 1:38am 
@SkiRich, I can not do this so that the ships dock to the pier without crossing the building. Since this algorithm was made by the developers of the game. I just paved the way in which the ships moored to the port. It looks the same as in a vanilla building. Shoe shape.
But I can try to do both on screen 2
But if you can make mod so that ships can not cross buildings, it would be cool.
SkiRich Sep 5 @ 12:52am 
Love the harbor however the spawn points are way to close to the building causing the ships to either spawn on the ground or on the building and then move out. Also ships arriving wind up turning around in front of the harbor and visually clip the building and sometimes the ground. I get this is a river harbor and you can choose smaller ships to spawn but it would be nice to make this allow the occasional cruise ship. Can you adjust? If not no worries I can make the mod myself.
Porg Jul 30 @ 11:35am 
Good Job!
EvilZeus Jun 12 @ 5:28am 
Как житель города Ханты-Мансийск, очень благодарен за полное сходство. Спасибо, очень порадовало такая достоверность.
AliTarGz  [author] May 21 @ 12:02am 
Also when using different corrections of color, brightness of blue and green color strongly differs from each other. Perhaps you have established other mods
AliTarGz  [author] May 20 @ 11:59pm 
@cameronsteele, @NickRoyer, @Overlord.
Sorry, guys. I can't change this brightness at this moment, as it appeared a little more difficult than usually. Because of the fact that the port consists of several parts and to locate them with the same sizes that is now, me with some difficulty. Therefore it will take more time than it would be desirable.
But I will surely make it but later. :)
By the way, when I collected this asst that used this of mod of color correction.
Natural Color:
So I have possibly not noticed that in the vanilla mode it has turned out too brightly.
По-большебы таких вот работ от Русских.
AndrewDragoRUS May 8 @ 1:34am 
За Русский язык ставлю Любо и Подписываюсь!
Всегда поддерживаем своих.