Space Engineers

Space Engineers

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Type: Mod
Mod category: Block, Production
Tags: NoScripts
File Size
Posted
Updated
10.412 MB
Dec 17, 2016 @ 12:59pm
Nov 25, 2024 @ 1:03pm
49 Change Notes ( view )

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Description
Mod Version: 4.67
SE Version: 1.250
Creative: Yes
Survival: Yes

Mod Description
This Mod adds some better versions of the normal refinery, reactors, etc.

News
Back Alive!
Work now with SE 1.205 (Survival and Creative)
Added Eearthbreaker Drill back to work

Mod Variants!
(in Work)
Now there are mods with lower MK available. If you think, MK6 is too much, the other mods have less MK levels!
MK2 only: http://steamcommunity.com/sharedfiles/filedetails/?id=1219811066
MK2 - MK3: http://steamcommunity.com/sharedfiles/filedetails/?id=1219812767
MK2 - MK4: http://steamcommunity.com/sharedfiles/filedetails/?id=1219813420
MK2 - MK5: http://steamcommunity.com/sharedfiles/filedetails/?id=1219814286
MK2 - MK6: http://steamcommunity.com/sharedfiles/filedetails/?id=820259930 (Basic Mod)


MK6 Special: https://steamcommunity.com/sharedfiles/filedetails/?id=1726555965
(This mod has removed thruster Flare for people with Eye Problems)


Mod Basic
There are two new types of "special" Components:
A component for each Cube, where 10 of that components cost the same as such a "standard" cube but have nearly no weight.
But they take more time to create (calculated of the normal time of the amount of party you need normally for those components).
(Example: 10 Refinery MK Component costs the same ingots as a normal refinery and nearlythe same time to build).
The other MK-Component is an expensive High-Tech Component to represent the higher Technology Level.
MK2 Components do not need platinum, so it is possible to build these on Planets.
The advantage in higher MK-Cubes is the massive saving of space, weight, build time and power consumption.
(For example, one MK2 Refinery has the Efficiency of 4 Refineries, but only the space and weight of one, and uses only the power of 2 Refineries.)


Technical Information:
================================================
You only need this information for detailed calculation.

Modificators:
There are following Standard multiplicators:
Regular multiplicator: (x4 each level)
MK2: x4 MK3: x16 MK4: x64 MK5: x256 MK6: x1024
The power consumption multiplicator
MK2: x2 MK3: x8 MK4: x32 MK5: x128 MK6: x512
The Secondary multiplicator
MK2: x2 MK3: x4 MK4: x8 MK5: x16 MK6: x32
The Special multiplicator: x1,30 per MK-Level
MK2: x1,30 MK3: x1,60 MK4: x1,90 MK5: x2,10 MK6: x2,50

Following modificators are for every Cube:
Power consumption: power consumption multiplicator
Build Time: Secondary multiplicator
Material Cost: Regular multiplicator:
MK Components: MK2: 30 MK3:150 MK4: 630 MK5: 2550 MK6: 10230

Blocks:
(The data in the brace are with full multiplicator, if not specified other)
- Assembler (Speed, Capacity)
- Refinery (Speed, Capacity)
- Basic Refinery (Speed, Capacity)
- Container (small, medium, large, hydrogen, oxygen) (Capacity)
- Thruster (standard, hydrogen and atomspheric) (Thrust Power)
- Jump drive (Jump Weight, Range Special multiplicator)
- Reactor (Power)(Careful, it still consumes Uranium ore - and that can be much!)
- Battery (Capacity, input, output, Starting Power +10% per MK Level)
- Solar Cells (Output, Special: MK Components cost only 1/4 to make them more attractive)
- Wind Generator (Output, Special: MK Components cost only 1/4 to make them more attractive)
- Hydrogen Generator (Output, Secondary Capacity and Efficiency)
- Gyroscope (Gyro Power)
- Oxygen Generator (Speed, Capacity)
- Stone Crusher (Speed, Capacity)

Special Blocks:
- Ore detector (Range Special Modificator to prevent server laggs)
- Drill (Cost like MK5, use the model of the Earthbreaker Drill) (Drill ONLY MK5!)
- Assembler replacement: Added "MK" components category
- Yield Module has following: MK2: MK3:33% MK4:133% MK5: MK6:
- Power Module has following: MK2: MK3: MK4: MK5: MK6:

Modules:
- Upgrade Module Replacement: Energy and Efficiency

Known Problems:
- Because the mod override the Normal Assembler, it could be incompatible
with other mods, which replace the Assembler, too. Sometimes the change
of the mod order can fix this.

Bugs detectect?:
Please report, if any bugs are found.


Changelog
================================================
Version: 4.67
Changes: - Fixed MK5 components from Earthbreaker drill from 400/40 to 40/4...
- Fixed Large Grid Large Reactor MK Components from 40k Gravel to 4k Gravel

Version: 4.66
Changes: - Fixed missing Tabs in Assembler

Version: 4.65
Changes: - Added Earthbreaker back to work

Version: 4.61
Changes: - Fixed last Errors

Version: 4.60
Changes: - Updated but removed Earthbrreaker drill - it cease to work correctly

Version: 2.54
Changes: - Fixed several Minor Bugs, Added Stone Crusher
Popular Discussions View All (1)
12
1
Nov 19, 2024 @ 11:16am
Bugs + Fixes
MrChupa
103 Comments
Naustromo Mar 22 @ 8:11am 
I am liking the mod. Things I have noticed, not a critique, just info for anyone using the mod. The vanilla modules like speed, efficiency, and yield are pretty much nullified. It may be one of the other mods I have, just saying for other's information. The one question I have has to do with the Stone Crusher for this mod. Does the stone crusher only make gravel, or does it fully refine like a basic refinery??
Darelius  [author] Nov 19, 2024 @ 12:07pm 
Addad back the Earthbreaker Drill
Now testing with playing, before trying to add DLC items
Darelius  [author] Nov 19, 2024 @ 9:11am 
Okay, finally updated - report errors
I try to add DLC and Progress later
[TWF] Damigeil Lapin *LEAO* Oct 7, 2024 @ 5:56am 
If the need for DLC is a problem, why not just create versions of the mods per DLC and make the DLCs required for the mods?
MotifatorEX Sep 19, 2024 @ 1:31pm 
most recent update broke this mod, worlds will not load.
Leonfel Nov 15, 2023 @ 5:27am 
Please update the mod! the assembler bugs the tab with personal weapons, it is simply not available.
UnknonRetad2546 Mar 2, 2023 @ 4:15pm 
10/10 best mod name ever
eXtermyn@torX Apr 14, 2022 @ 12:59pm 
The mk2 Component need uranio so its a no go in planets ...can you fix that ??
lildiabetic Mar 25, 2022 @ 4:09pm 
MOD removes Ammo from Assembler
OGatoAJato Feb 4, 2022 @ 1:53pm 
This mod is awesome but unfortunatley i can't use it because it removes a section from the assembler so i can't make ammmunitions for other weapons