129 ratings
Fixed Facility Pips
Tags:  Fixes
File Size
0.052 MB
Nov 27, 2016 @ 3:23pm
1 Change Note ( view )

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Fixed Facility Pips

Bug: Alien Facilites and the Avatar Project don't show pips anymore.

This mod fixes that.

Firaxis, get your ♥♥♥♥ together.

Overrides: UIStrategyMapItem_Mission
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Player Sep 2, 2017 @ 3:48am 
Looks like they fixed it in WOTC, theyre faint but the pips are there now
Zombie(NL) Aug 23, 2017 @ 5:13pm 
i tried the xcom2 mod launcher.
it showed no conflict for UIStrategyMapItem_Mission

i deleted the content of the config folder and started the game from steam
now i see the pips for the underwater base (did not find any facility's yet)
so i guess the pip-fix works now.
Dragon32 Aug 23, 2017 @ 1:39am 
Zombie(NL) Aug 22, 2017 @ 3:21pm 
Where can i find UIStrategyMapItem_Mission?
and how can i check if a mod override it?

i got exact the same problem as matt30060
Wikinger Jun 27, 2017 @ 2:17am 
Sorry bei mir geht das nicht

Mod geladen geht immer noch nicht
Dragon32 Apr 11, 2017 @ 11:23am 
Worked fine for me in my last campaign, do you have another mod overriding "UIStrategyMapItem_Mission"?
Won't disagree with the quality (or lack of) of the November patch though
matt30060 Apr 10, 2017 @ 7:18pm 
Feedback, it appears that the pips are still not appearing. FYI, I have both Shen's Gift and the Alien Rulers DLC running as well as an assortment of other UI mods. But you are correct, Firaxis really messed up a lot of things this time around. It is a bit discouraging.
Dr. Phil Jan 27, 2017 @ 4:45pm 
is this save game compatible?
Hiddey Jan 20, 2017 @ 9:35am 
@Kylehayman it does what it says on the tin. Prior to the last patch Advent facilities on the world map would show red dots under them. The number of dots is what that facility contributes to the avatar counter. If you destroy that facility the number of dots they are worth is subtracted from the avatar counter.

Now that the dots no longer show you don't know what the impact will be if you destroy it. This mod correct that.
KyleKen Jan 19, 2017 @ 9:39pm 
what is this mod even trying to correct? i do not see a problem xD