Stellaris

Stellaris

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Mass Effect Civilizations - Asari
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1.578 GB
31.10.2016 klo 8.44
18.6. klo 0.29
93 muutosilmoitusta ( näytä )

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Mass Effect Civilizations - Asari

1 kokoelmassa, tekijä Princess Stabbity
Team Nessassity - Stellaris
20 luomusta
Kuvaus
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled (one of those centuries...) but you can refer to the Change Notes tab to see what's new!


Version 10.0.0 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional benefits from recieving (or extorting) Favors
    > Favors leave a Lingering Impression on its business partners
    > With Eternity, Favors and Lingering Impression unlock even more benefits
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more!

TODO:

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Suositut keskustelut Näytä kaikki (3)
36
19.4.2024 klo 3.22
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
8.5.2021 klo 20.39
relevant DLC?
Zoob Mer
0
5.11.2016 klo 13.29
Media - Playthroughs, videos, etc.
Princess Stabbity
3 257 kommenttia
lemurs2 20.6. klo 8.41 
Stabbity, there were never hundreds of outfits for your pops in pre 4.0*.
There was never a pre 4.0*
These are vile blasphemous rumours spread by the unclean.
Princess Stabbity  [tekijä] 18.6. klo 1.20 
Update!
Lots of general polish and some balance/feelslance adjustments, BUT also some good news!

Turns out, while Pops indeed can no longer support our old Outfit Selector setup, with some adjustments, we were able to reintroduce some fashion sense to Pop Groups.
(Big thanks to the SE Restyled team for figuring it out <3)

They can't wear job-specific clothes like they used to, and due to how strata are set up, slave clothes also don't work with Indentured Assets (RIP Illium maids), but Civic and Authority-based variants can serve as a decent substitute.

That said, we're still going to prune the pop wardrobe big time come Portraits 2.0, so please enjoy while it lasts n_n
Princess Stabbity  [tekijä] 10.6. klo 12.58 
Hmm... it was originally designed to be a surprise reward for taking an unconventional path, but I suppose you're right. At this point, it's probably okay to let the tooltips be more informative. I'll try to figure something out.
@ Stabbity Oh, well you might want to include that little detail in the civics description!! spent way too long trying to figure out what the hell i was doing wrong.
Princess Stabbity  [tekijä] 9.6. klo 19.56 
@victoriousdread07 (private): No, you aren't supposed to. It can be unlocked via one of the Thessia origin's routes.
Possible Bug: Is there a reason i cant seem to pick the ascendant destiny civic?
Princess Stabbity  [tekijä] 7.6. klo 12.20 
That said, the changes actually line up nicely with our future plans.

In the future, we plan to rework the portraits as part of our PORTRAITS 2.0 project. The plan was always to trim the fat off pops and focus 90% of our energy on leader portraits, but post 4.0, we might as well make it 100%

And from a more pragmatic standpoint, the depiction of pop_groups in the planet UI is practically microscopic, so even if they could still have conditional clothing, we likely would have ended up giving them a single generic outfit anyway. Because there's no reason for such tiny icons to load and keep multiple full-sized clothing textures in your working memory. I imagine Stellaris devs had similar concerns when they were trying to make pops less performance-hostile.

"Hundreds of outfits for your pops" sounded like a great selling point years ago, but it probably was never worth the cost.
Princess Stabbity  [tekijä] 7.6. klo 12.12 
Yes, to elaborate, the game no longer uses the "pop" asset_selectors. Those selectors still exist in code, but as far as we can tell, they've been deprecated and likely will be deleted for good one day.

While the role of pop_groups may be similar as far as they are presented to players, on the portrait backend, they do NOT depict pops with jobs, strata, modifiers, planetary conditions, etc. Instead, a pop_group depicts the species that forms it. So, it draws portraits from the default species scope. It has no bespoke portrait definition of its own.
TheGrandN  [tekijä] 6.6. klo 18.55 
@Van
Yeah, something changed with clothing selectors in the new pop setup. It seems pops all get the same outfit now. Leaders work as expected still though.
vanvlaandern 6.6. klo 15.06 
Asari pops on planets are only wearing the same default outfit, i assume the pops clothing should change according to job it has, ruler, scientists, soldier, etc. With leaders there is no issue.