Stellaris

Stellaris

4,397 ratings
Mass Effect Civilizations - Asari
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File Size
Posted
Updated
1.211 GB
Oct 31, 2016 @ 8:44am
May 7 @ 12:53pm
84 Change Notes ( view )

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Mass Effect Civilizations - Asari

In 1 collection by Princess Stabbity
Team Nessassity - Stellaris
20 items
Description
UNDER (RE)CONSTRUCTION!

The mod page is currently being overhauled, but you can refer to the Change Notes tab to see what's new!


Version 9.0.3 is available right now!

Major Changes & New Features:
  • Eternity Traditions: An exclusive Tradition Tree that expands on the mechanics of core Asari Civics
  • Cycle of Eternity: Amaranthine species go through three life stages, leaders gaining new benefits as they age
  • Asari Republics:
    > Ecclesia Trends serve as mini-factions that can spawn on planets
    > Eternity unlocks additional functionality and interactions
    > Pops and leaders both thrive in an ethically diverse empire
  • Asari Corporate Interests (Megacorp DLC):
    > Gains additional Influence from Trade Value
    > With Eternity, Influence can be funnelled into maintaining powerful Leverage Policies
    > Infinite Growth just like the Investors ordered... if you can afford the price
  • Asari Ascendancy:
    > Gain Influence from researching new Technologies
    > Adopt Eternity to gain access to Destiny Edicts, offering permanent, stacking diplomatic bonuses
    > Dominate the galaxy through either subjugation or cooperation... under your direction, of course
  • ...and more! You can download version 9.0.0 and experience the largest rework in the history of MEC now!

> More Details Placeholder

> Discord and Patreon Stuff Goes Here

> Patreon Wall of Fame

> Credits
Popular Discussions View All (3)
36
Apr 19 @ 3:22am
Orphaned NSC compatibility patch looking for a new home
Princess Stabbity
2
May 8, 2021 @ 8:39pm
relevant DLC?
Zoob Mer
0
Nov 5, 2016 @ 1:29pm
Media - Playthroughs, videos, etc.
Princess Stabbity
3,148 Comments
jtbush00 May 20 @ 1:39pm 
Have you thought about doing other mass effect species?
jakemoreau00 May 19 @ 10:23am 
i didn't think this would be updated thank you
jaydunne2014 May 17 @ 5:37pm 
I noticed that ships aren't showing up as well... at least on my end. Just throwing that out there.
Princess Stabbity  [author] May 14 @ 2:59pm 
And speaking of changes and PORTRAITS 2.0...

MONTHLY MOD REPORT Stellaris Megareport Edition! >o<

https://www.patreon.com/posts/104256825
Princess Stabbity  [author] May 14 @ 2:58pm 
@ParasiteX:
I believe there may still be diplo lines and some other things which check for same species class between asari empires. In any case, we don't want to touch anything portrait-related until we're implementing PORTRAITS 2.0, so while I'm open to the idea, I'd prefer to make it part of a larger rework in the future that can justify such far-reaching changes.
ParasiteX May 11 @ 9:06am 
Lol.. accidentally deleted my message when i was gonna reply.. :papyrus:
Anyways... I've had a look though the mod, and from what i can see you only do a single check against species class for an old code that switched gender to female, if male (which is kinda deprecated now, since you can set gender directly in empire creator).
And that code also checks against the core trait if the species class wouldn't match.
But maybe I'm missing something... In either case, just a suggestion. I've already made a personal patch for it, and seems to work fine so far.
Princess Stabbity  [author] May 11 @ 8:52am 
@ParasiteX: It's something we may consider when we get around to our portrait rework (hopefully later this year). But it wouldn't be quite as easy considering how much stuff we do have tied to the custom species class. It would have to be part of a larger overhaul.
Vecktor21 Apr 7 @ 9:53pm 
Does anyone know the id for the Prothean Beacon?
Ravayen Mar 27 @ 4:36am 
@Stormy Skies
Thanks i'll give that mod a try, so much easier to plan when you can see the resource income :)
Stormy Skies Mar 26 @ 11:16pm 
@Ravayen do you have a mod that updates the resources?
Something has to detect and add that resource to the list of shown resources for the UI to show it.
I'm personally a fan of !!!Universal Resource Patch [2.4+] for this purpose, remember to put it on the bottom of the mod order so it loads last.