RimWorld

RimWorld

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Realistic Darkness Lighter Version V4.95 B18
   
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Aug 16, 2016 @ 3:23pm
Nov 26, 2017 @ 1:42am
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Realistic Darkness Lighter Version V4.95 B18

In 2 collections by Willowisp
Helpful Bot's Rimworld Realistic Darkness Collection
12 items
Helpful Bot's Hostile Environment Collection
16 items
Description
STEAM ID: 745800936

This mod's motto: In vanilla, lights are for your pawns; in realistic nights, the lights are for you.

UPDATED TO A17, HAD TO REMOVE ECLIPSE FUNCTIONALITY temporarily and will rewrite the mod in xpath soon.

THIS IS THE LIGHTER VERSION. The key differences is that in this version night is no longer devoid of light without the use of illumination. I'd say that this version is HALF the light of vanilla and TRIPLE the light of the normal mod. This version is also up to change with feedback and polishing. Enjoy!

P.S. Toxic Fallout still uses vanilla nights. This will be addressed in 2060 or earlier.

Tired of not being able to tell whether its day or night because they both look similar? Ever wanted lighting to matter? Well then this is for you.

This mod changes lighting and saturation in rimworld to be dynamically darker. Also changes colors and saturation of weather patterns and the eclipse event along the same lines.

The darker version is purposely targeted at people like myself who not only want the immersion/flavor of true nights but also want to make the game distinctly harder.

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One of the most powerful tools you can use IN-GAME for altering darkness levels is the Reshade program. Its easy to install as it does most of the work for you. Just select the Rimworld program folder and you're set. It will ask you if you want all the effects, just say yes and it'll install all the effects for you. Once inside the game press shift + F2 and configure it how you like.
Click here for a link to the: RESHADE UTILITY [reshade.me]
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Important Disclaimers: (+ Critical)
  • +This mod does NOT alter your colonists' (or plants) feelings about or perception of darkness and light levels.
  • + This mod also does NOT change accuracy calculations relating to darkness or the effective brightness value of a tile.
  • + This mod DOES override your vanilla weather definitions (Could not be avoided, this was not elective). Weather effects are the same as vanilla with the exception of accuracy debuffs associated with Foggyrain and gentle snow. Foggy rain is now 0.4 (0.5 vanilla) and gentle snow is now 0.9 (0.8 Vanilla).
  • At night and especially during weather events, unlit areas will be very difficult to see! This is not a slightly darker mod; with this mod enabled darkness really means darkness.
  • + As mentioned later, foggy rain weather makes night extremely dangerous because you WILL NOT BE ABLE TO SEE UNLIT AREAS AT ALL!
  • As of 14A, fires do NOT produce light. That is just how the game is currently coded and has nothing to do with this mod. You just never realized it before because night was'nt really that dark.
  • + The darkness of night is pretty dependant on your monitor. Using this version of my mod; unlit areas at night should be harshly dark to the point that you can see where enemies are but you have difficulty seeing what they're doing or are equipped with. Nor should you be easily able to discern small terrain detail.
Includes:
  • Daylight remains unchanged but weather patterns have a stronger effect on aesthetic (NOT effective) light levels even during daylight hours.
  • Nights are considerably darker.
  • Night darkness changes dynamically with weather conditions:
    • Hard/Gentle snow are the lightest nights
    • Dry thunderstorms are only slightly darker than clear nights.
    • Foggy Rain is the darkest.
      YOU WILL NOT BE ABLE TO SEE AREAS UNLIT BY TORCHES/LIGHTS DURING THIS WEATHER PATTERN AT NIGHT!
  • Saturation (color strength) changes more dynamically in response to weather.
  • Movespeed and ranged accuracy are very close to vanilla values. Hard snow and foggy rain are harshest on accuracy and movement (foggy rain movement is same as rain).
  • Eclipses are now as dark as clear nights.
Although it uses no content from Viceroy's Darkness Revamp mod, I would like to give him credit because this mod was created during my work to update his to A14. I made creative decisions that would have changed his mod's mechanics so I instead released this as my own.

Link to non-workshop download and this mod's forum topic:
https://ludeon.com/forums/index.php?topic=23244.new#new

Issues list:
  • (As mentioned before) As of 14A, fires do NOT produce light. That is just how the game is currently coded and has nothing to do with this mod. You just never realized it before because night was'nt really that dark.
  • Toxic fallout uses vanilla light levels. Until I bring toxic fallout events under the umbrella of this mod, just consider the radiation to be so powerful that it lights up the night.
COMPATIBILITY NOTES:
  • You SHOULD be able to load/unload this mod at will without any ill effects.
  • This mod overrides 1 definition file and 1 assembly event:
    • weathers.xml definition file.
    • Eclipse events in the core game assembly. (Does not touch event handlers; only the specific verse associated with this one event)
  • This mod has a very small footprint and should be compatible with everything that doesnt touch eclipses or the weather definitions.


FOR NON STEAM DOWNLOAD GO TO LUDEON FORUMS AT
https://ludeon.com/forums/index.php?topic=23244.msg247075#msg247075

STEAM ID: 745800936STEAM ID: 745800936
Popular Discussions View All (1)
0
Aug 16, 2016 @ 4:14pm
Modding this mod, changing ambient light levels; A Primer.
Willowisp
134 Comments
Emperor Status Feb 17, 2022 @ 4:20am 
damn bro the lighter dark
EMERL Oct 30, 2018 @ 1:33am 
kooky that's only the darker version, this page is for the lighter version
EvilNecroid Oct 11, 2018 @ 9:46am 
last online 76 days ago
i guess this isnt getting updated
Rex705 Sep 22, 2018 @ 11:42pm 
I love this mod need it bot B19
xTRACKERx Sep 21, 2018 @ 8:00am 
oh plz update :(
EvilNecroid Sep 17, 2018 @ 6:57am 
last online 52 days ago :(
Melanistic Albino Sep 8, 2018 @ 10:04pm 
Love this mod, will you have any time to update it? Thank you!
EvilNecroid Sep 6, 2018 @ 9:38pm 
helpful bot last online 42 days ago :(