RimWorld

RimWorld

6,117 ratings
Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
434.476 KB
Jul 25, 2016 @ 1:40am
Apr 17, 2024 @ 8:00am
19 Change Notes ( view )

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Mad Skills

Description
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Popular Discussions View All (3)
6
Apr 11, 2024 @ 5:19pm
20lvl cap
nuclear_twister
2
Oct 11, 2024 @ 3:43pm
Is there a way to stop decay once a pawn hits level 20?
BippyMiester
1
Jul 21, 2021 @ 10:02am
Not Working
Spanks Masterson
840 Comments
GhostLiner Jun 23 @ 4:17pm 
Great ! Thank you for your work on this mod, it's been a must include on my runs for the past few years lol
Ratysz  [author] Jun 23 @ 3:07pm 
@GhostLiner: Eventually.

Thanks for the suggestion; that one is in my notes already.
GhostLiner Jun 23 @ 10:50am 
Hey do you plan on updating this on 1.6 ?

Also I was reading the anomaly wiki and it seems there's a new trait "perfect memory" as a speciic reward that negates all skill loss. Maybe this mod can change it into +33% learning rate, similar to the great memory change ?
polaris.ursa Jun 14 @ 12:09am 
1.6 plz!!!
Ratysz  [author] May 6 @ 11:41am 
@crisp-tasty, @Untrostlich: this sounds like the Vanilla Skills Extended incompatibility. Removing VSE will fix the issue, alternatively @mystery_origin a few comments below suggested that removing Prepare Carefully instead also somehow fixes it.
Untrostlich May 4 @ 10:09am 
@crisp-tasty same problem,@Ratysz so how to solve it
crisp-tasty Mar 14 @ 7:37pm 
I'm running into a bug where when you hit the daily XP limit, you can no longer do that work type due to some sort of reference error. The colonist just tries over and over again to do work, without making progress.
LOSSYmooker Feb 19 @ 9:31am 
do you skibidi the rizzler?
Ratysz  [author] Feb 8 @ 6:30am 
@D: Thanks for the suggestion, made a note to investigate it at some point. No promises on when.
D Feb 5 @ 6:48pm 
Could you consider also providing alternative to 'Perfect Memory' trait carried by creepjoiners?