Stellaris
Ocen: 8,897
More Events Mod
28
76
9
8
13
24
6
8
2
3
3
5
4
3
3
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
1.233 GB
18 lipca 2016 o 9:33
10 września o 9:42
Listy zmian: 176 ( zobacz )

Zasubskrybuj, aby pobrać
More Events Mod

Opis
COMPATIBLE with Stellaris 3.13.*

Are you looking for more action and interesting events to show up while you are doing your day to day enslaving and conquering business? If, like us, you find the mid to late game a little lacking of interesting diversion, then you have come to the right place. This mod adds new anomalies and events to your game, focusing on spicing up the game after exploration has slowed down.

Note: There have been some slight changes to the galactic_features_events.txt

ACHIEVEMENTS WILL BE DISABLED WHEN USING THIS MOD

This mod will be constantly updated with new content for your game. All events are designed to be balanced with the events in the vanilla game.



Languages



Mod Content
Anomalies, Events and Archaeological sites to add more variety to your gaming expierience. Additionally there are various new species portraits (used for our factions) which are also accessable for custom empires, but they will not spawn as randomly generated empires.
Also this mod adds deactivatable planetary shield graphics as well as an also deactivatable alternative version of the shieldworld planets.

[more-events-mod.wikidot.com]
Our Wiki is still under construction. Everyone is welcome to add info to it they would expect to see there.

Fun with numbers:
Anomalies:
69 with a total of 127 Outcomes (not counting potential branching events after the anomaly finisher)
Archaeological sites: 22
Astral Rifts: 1
Primitive related events: 18
Colony level events: 13
Country level events: 17
Special system focussed events: 5
Origins: 1 (4 if you count the 3 used as switches)
Highimpact Questlines and Crises: 11
  • Elusive Carcosa
  • Legacy of the Carcharorion
  • Food Constructor
  • Lost Emperor
  • Descended Ascendant
  • Extinct Abductors
  • The Last Orila

  • Return of the Sadrell
  • Surveyor Probe
  • Broken Clock
  • Vazuran Menace

If there are ARTISTS out there who are able to produce event pics with a quality and style matching that of Paradox´s pics and would like to support our work we would love to use their artwork in this mod.



Bug Reports
You found a bug during your game session? Please, post it in the Bug report discussion thread so we can squish it in the next version. And if you could give us some hints on how to reproduce it, it would be also very helpful.

FAQ
Q: Is this or that event from your mod?
A: First, open your console while the event window is still there. Then type in "debugtooltip" and press enter, then close the console. Now check the tooltip when hovering your mouse over one of the event's options. It displays the event_id among other information. All of our event_ids start mit "mem_". If there's no "mem_" it's not from us.

Q: I hate these f*****g Vazurans! They are the worst crisis ever and it makes me disable this s****y mod! How do I make them go away forever!?!
A: The Vazuran Menace only has a 5% chance to occur naturally, but if you do not enjoy them at all, you can easily disable them during your game setup. Just create an AI empire with the "fainthearted backwater" origin and set it to force spawn. This will 100% prevent the Vazurans in your game.

Q: Can I activate this mod in a running save game?
A: Yes you can, but some events won´t appear in that case, as they are set at game start. Aside from this there should be no issues.

Q: My planetary shields are not correctly centered on my planets. What is wrong?
A: All shield objects are adjusted to vanilla scaling. Every mod that changes planet/system scaling will lead to our shields being off centered. If this is the case and you do not want to deactive the other mod, you'll have to deactivate our graphical shield effect in our options menu.

Real Space Users could try this compatibility fix:
Real Space System Scale/Planetary Shields Compatch 2.0


[discord.gg]



Donations

If you want to further support our work on improving the mod by adding additional art assets, please leave us a little donation. The page is set up to accept the lowest possible amount in my currency. Whatever you can spare, you'll have our thanks for it. You also won't be throwing your money into the aether either, as we have clear goals on what to do next with donated funds - visible on that page. See our latest addition (Orila, Vazuran and Neochadamus portraits) to get an idea of the quality you can expect. In the end you'll support both the mod and the artist, with whom we plan to keep on colaborating.

The Orila (+ their currently worked on expansion), Vazuran and Neochadamus (paragon) portraits were funded by us. At this point we have to make a cut however as our personal funds for this project are limited as well.

Anything further will need your support. Next we want to add new species portraits for the different Broken Clock aliens (devouring swarm molluscoids, determined exterminator robots, fanatic purifier lithoids all following the same scheme in terms of shape so we can use the same animations for all three and lower the price) which are also meant to be available for the player species.



Finished and implemented:
  • Neochadamus paragon portrait
  • Orila species portrait with outfits and hologram paragon portrait variation
  • Vazuran species portrait
  • Neochadamus portrait expansion for species portrait *
  • Overlord Trailer Emperor paragon portrait *
  • Orila Expansion (fitting robot portrait, hologram version for normal portraits, cybernetic variation)
Currently worked on:
  • Broken Clock molluscoid devouring swarm species portrait *
Funded and next on the plan:
  • Broken Clock lithoid purifier species portrait *
  • Broken Clock machine terminators species portrait *
Planned, not yet funded:
    * funded through donations

    Vote, what should be done next![forms.gle]



    [www.buymeacoffee.com]
    Popularne dyskusje Zobacz wszystkie (73)
    1,992
    9 godz. temu
    PRZYPIĘTE: Bug Reports
    Malthus
    281
    29 czerwca o 17:27
    Ideas
    Malthus
    4
    29 sierpnia o 2:38
    Spawn Chance
    Era
    Komentarzy: 5 264
    Malthus  [autor] 2 godz. temu 
    I'm not sure actually. Our mod has a few overrides of vanilla entries, however even if these overrides would not work, the negative effects should be only minor, nothing game breaking as far as I'm aware.
    Daevinski 8 godz. temu 
    What is the recommended load order when using this mod alongside other big events mods? More specifically, Dynamic Political Events, Civil Wars and Forgotten History.
    Malthus  [autor] 19 września o 4:33 
    @水游鱼 I can only give you the same answer, I give to anyone asking for a translation. I won't be adding any more translated files to the main mod. It is just too much of a hassle to keep everything in order when things change. All files in the main mod are copies of the english files, so that whatever language setting you use, you won't get missing text strings.

    If there is anybody who is willing to make and maintain a translation submod, however, I'll gladly add a link to it in the mod description, once that submod is online.
    水游鱼 19 września o 3:51 
    chinese?
    doctornull 14 września o 11:26 
    It was from GPM, not one of yours. Sorry again!
    doctornull 13 września o 23:02 
    I'm not sure! I thought it was but I do have several other mods installed. Sorry if I've made a mistake, I'll search the files.
    Malthus  [autor] 13 września o 22:02 
    @doctornull I agree that single ships outside of fleets are a hassle and will try to adjust it if this is the case for any of our event ships. I have searched for the name you mentioned, but could not find anything in our files. Can you explain the event you got it from? Are you sure it is from MEM?
    doctornull 13 września o 16:22 
    https://i.imgur.com/QjDhWnz.jpeg

    Please let me merge event ships like Daughter of Stars with my regular fleets. It's such a fun ship early but it needs escorts.
    Malthus  [autor] 13 września o 5:41 
    I'm not doing any translations myself, but if there is any such submod, please let me know and I'll add a link to it in the mod description.
    Apireon 13 września o 5:37 
    A german translation would be nice.