RimWorld

RimWorld

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Miscellaneous 'CORE'
 
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0.196 MB
Jun 15, 2016 @ 8:18am
Nov 20, 2017 @ 1:41pm
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Miscellaneous 'CORE'

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Description
*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays

It also comes with the following functions/items:

-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists
(Note: This needs a new colony to work; the keys can be reconfigured)

-BrainPals
Some brain implants to enhance your colonists
(an idea from 'Old Mans War')


The source code for all Miscellaneous mods can be found on my GitHub:
Miscellaneous Source[github.com]


(Version: 0.18.1)

Language: English, German, Chinese, Russian

Thanks to duduluu now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian

Info for older versions:
For older versions of my mods, please take a look at nexusmods[www.nexusmods.com]


Detailed Description: Keybinding:

The keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them.
Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved.
To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.

Key 0 has another function:
Once you press it, all your drafted colonists, who don't have an active job, will be undrafted.
Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.

Note:
You can rebind the keys to your own desire with the normal keybinding options.
Popular Discussions View All (1)
1
Jan 3 @ 1:55pm
continual issue noticed
doomrider69er
< >
259 Comments
Haplo_X1  [author] Jun 26 @ 8:37am 
only on my computer for now ;-P
Omen267901 Jun 26 @ 7:14am 
Is there a version for the 1.0 beta?
CannonOfDoom Jun 11 @ 11:37pm 
nevermind sorry to bother you
i had tried to load the mod about 50 times and it didnt work
then i decided to verify the rimworld files and now it works
sorry
CannonOfDoom Jun 11 @ 8:35pm 
i am running 0.18.1772
the conflict checker says it just wont load along with two other mods
dragonsphotoworks Jun 10 @ 1:02pm 
I got this other day and is working for me
Haplo_X1  [author] Jun 10 @ 9:10am 
I have it up for roundabout 6 month and noone complained about the wrong version.. :)
Please tell me which version you have running (start screen upper left side)
CannonOfDoom Jun 10 @ 3:36am 
this mod doesent work with the latest rimworld. every time i select it the game says somthing is not compatable. i have also run it through the compatability checker and that also says it wont load.
is this going to be fixed
dragonsphotoworks Jun 8 @ 3:18pm 
Ahh i was right :-) It was Robots ++ that says needed Misc core and also needs misc robots. I didnt word it well first time my bad. Gonna just say heck with it and get all three. Cross fingers no conflicts :-)
dragonsphotoworks Jun 8 @ 3:16pm 
Hmm i thought i read needed all three? Was late so must of misread.
Haplo_X1  [author] Jun 8 @ 11:01am 
You know that Misc. Robots is one of the few mods that don't need Misc. Core? :)
If a mod needs Misc Core -> it is written in the explanation text. -> *** Needs Misc Core... ***