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Miscellaneous 'CORE'
File Size
0.196 MB
Jun 15, 2016 @ 8:18am
Nov 20, 2017 @ 1:41pm
21 Change Notes ( view )

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Miscellaneous 'CORE'

*** This mod contains various core functions for other Miscellaneous parts. ***
*** It must be loaded before the other parts! ***

The following video shows all that Miscellaneous can add to your game:
Miscellaneous Showcase by Soapie Plays

It also comes with the following functions/items:

-Colonist Keys: Place/Group
This allows you to use the keys 6, 7, 8, 9 to create teams
The key 0 releases all drafted colonists
(Note: This needs a new colony to work; the keys can be reconfigured)

Some brain implants to enhance your colonists
(an idea from 'Old Mans War')

The source code for all Miscellaneous mods can be found on my GitHub:
Miscellaneous Source[github.com]

(Version: 0.18.1)

Language: English, German, Chinese, Russian

Thanks to duduluu now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian

Info for older versions:
For older versions of my mods, please take a look at nexusmods[www.nexusmods.com]

Detailed Description: Keybinding:

The keys 6, 7, 8, 9 can be used to define where colonists should go to.
Use them like this: Draft all the colonists you want to set the positions for and position them.
Now press SHIFT+7 (for group 7) and the positions of your drafted colonists will be saved.
To recall the positions just press 7. All this can be done for the keys 6, 7, 8 and 9.

Key 0 has another function:
Once you press it, all your drafted colonists, who don't have an active job, will be undrafted.
Press SHIFT+0 to switch the recall mode between POSITION and GROUP.
Another key is the F1 key. If you press it, you will jump to a random position inside your home zone.

You can rebind the keys to your own desire with the normal keybinding options.
Popular Discussions View All (1)
Jan 3 @ 1:55pm
continual issue noticed
< >
Haplo_X1  [author] Jun 26 @ 8:37am 
only on my computer for now ;-P
Omen267901 Jun 26 @ 7:14am 
Is there a version for the 1.0 beta?
CannonOfDoom Jun 11 @ 11:37pm 
nevermind sorry to bother you
i had tried to load the mod about 50 times and it didnt work
then i decided to verify the rimworld files and now it works
CannonOfDoom Jun 11 @ 8:35pm 
i am running 0.18.1772
the conflict checker says it just wont load along with two other mods
dragonsphotoworks Jun 10 @ 1:02pm 
I got this other day and is working for me
Haplo_X1  [author] Jun 10 @ 9:10am 
I have it up for roundabout 6 month and noone complained about the wrong version.. :)
Please tell me which version you have running (start screen upper left side)
CannonOfDoom Jun 10 @ 3:36am 
this mod doesent work with the latest rimworld. every time i select it the game says somthing is not compatable. i have also run it through the compatability checker and that also says it wont load.
is this going to be fixed
dragonsphotoworks Jun 8 @ 3:18pm 
Ahh i was right :-) It was Robots ++ that says needed Misc core and also needs misc robots. I didnt word it well first time my bad. Gonna just say heck with it and get all three. Cross fingers no conflicts :-)
dragonsphotoworks Jun 8 @ 3:16pm 
Hmm i thought i read needed all three? Was late so must of misread.
Haplo_X1  [author] Jun 8 @ 11:01am 
You know that Misc. Robots is one of the few mods that don't need Misc. Core? :)
If a mod needs Misc Core -> it is written in the explanation text. -> *** Needs Misc Core... ***