Distance

Distance

1,239 ratings
Inferno
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Difficulty: Expert
Mode: Sprint
Tags: level
File Size
Posted
1.035 MB
Jun 10, 2016 @ 9:55am
1 Change Note ( view )

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Inferno

Description
We're uploading you now to a reactor in the midst of a
meltdown, if this situation goes untreated this could
turn into a Stage Six Void Cascade Event!
The only coolant that can possibley resolve such a sudden
conflict is a "Cap44-Tube" we've implanted into your
refractor. Though be aware, this is an unstable fluid that
reacts negatively to immense amounts of heat. It shouldn't
be effected by the temperatures outside of your vehicle as
long as you keep your In-core pressure down.
If you can't keep the coolant cold, it will most certainly
cause a elemental fissure that will resault in an almost
instant explosion!
Your looking for "Core-12", it will be hidden behind a
large Gate so that it is not troubled by any alien
radiation. Within this chamber you will feel sudden
amounts of antimatter chemicals that will cause a loss
of gravity. Once inside, find the Transfer Device and
upload yourself with the coolant into the mainframe.
The System will naturally begin to reject the coolant
slightly before the upload begins, but you should be able
to by-pass its waves with your rear thruster.

Goodluck to you fellow Pilot!
-The Alliance


**Custom Music: Backgrounds' - Yang**
(Made for this track in mind.)
36 Comments
Mattiator Apr 19, 2023 @ 4:52am 
Yeah, no. It's a great looking track and the tricks like having to 180 over top of the end of a track to continue are really interesting, but you shouldn't have to look up a walkthrough to figure out where to go in a racing game. With proper signposting this would have been a much more fun track rather than the hourlong slog of flinging yourself at it to try and acquire the galaxy space brain needed to figure out where to go, especially in the third sequence.
Hijacker02 Apr 22, 2021 @ 6:56pm 
map bad >:D
BCPowerhouse Apr 10, 2021 @ 8:37pm 
Where are you supposed to go? I have 1/2 a sec to figure out where to go, and there is nothing indicating where that might be. How do you know where the track is? There are several times when the track just stops and you have to go through a section multiple times trying to figure out where the track picks back up. It isn't nightmare difficulty because it is hard, it's nightmare difficulty because it's a nightmare trying to find the track.
vulduv Nov 1, 2019 @ 9:59am 
i have to agree that the jumps themself arent a problem. its mostly the lack of arrows on the track that makes navigating it the first, second probably even third times annoying.
Hotride Nov 1, 2019 @ 3:53am 
From the Nightmare Fuel set, this is the track that I like the most. I instantly hated it the first time I played, and it took me forever to finish it the first time, but after a few hours afterwards it starts to make a lot of sense and its not bad at all.

The gold medal is practically gifted to you, which I quite like. And the diamond medal is quite manageable too. No clutter on the road, mostly no weird camera shifting and not that much precision required from the player. Also he track has quite nice visuals and the music track fits nice.
vulduv Mar 16, 2019 @ 3:20am 
i played it again now that i know the track.
the 2nd teleporter should realy spawn the player on a road or have walls to ride on after it. because the road that gets you to the teleporter is at an angle. meaning you arent flying towards the next road at all.
the jumps themself are completely fine but i dident realy see a single arrow to help with navigation. (most other tracks use arrows to show where the next road peice is or what side you should be on)
if they added some small arrows to the jumps that have backwards ramps on them. then it would really help with first time navigation. wich is a pretty big issue with the track.
Host Mar 15, 2019 @ 4:25pm 
P.S. I have to play this level at 800x500 resolution on this MacBook Pro to get a decent framerate. I can barely see anything with so few pixels, but it's still fun.
Host Mar 15, 2019 @ 4:23pm 
@vulduv, I suggest you play this level a bit more and get better at it (what I meant by "git gud"), because that's when this level really shines. The first few times I played this level I hated it, too. But unlike many other levels, where the more you play them, the more boring they become, this level gets better with time! Most other levels that are jarring at first usually stay jarring. This one doesn't. Think of it as an acquired taste, like coffee or beer. Most people don't like it at first, but many people change their mind later. Don't be too quick to judge like I was. :terminated:
vulduv Mar 14, 2019 @ 12:52pm 
how the heck did this get added to the game? detail wise its bloody stunning. but the track has a few issues of not knowing where to go. and few to many leaps of faith.
and noone should have to turn 180 degrees mid air after a jump to find the next bit of road like after the Y junction on this track.
also after the teleporter thats after the biggest leap of faith in the track. theres a random death barrier preventing you from jumping off the road. this startled me quite abit sense its just... there... for no reason.

and before omolog comes and says "you are just bad! git gud!"
i am good. i often get gold first or second try on difficult tracks.
and i am aware of advanced technuiqes like thruster flying.

also protip : test from each checkpoint to see if you have enough speed for the next jump. theres one checkpoint on this level that i know of thats almost at the edge of a jump. and it gets quite annoying.
Host Feb 23, 2019 @ 4:23am 
I agree this level has some performance issues, and the checkpoint placement is pretty punishing in a couple places, but "not a race map"? Wut‽ This is one of the most fun race maps there is! Git gud, kid. :terminated: