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The gold medal is practically gifted to you, which I quite like. And the diamond medal is quite manageable too. No clutter on the road, mostly no weird camera shifting and not that much precision required from the player. Also he track has quite nice visuals and the music track fits nice.
the 2nd teleporter should realy spawn the player on a road or have walls to ride on after it. because the road that gets you to the teleporter is at an angle. meaning you arent flying towards the next road at all.
the jumps themself are completely fine but i dident realy see a single arrow to help with navigation. (most other tracks use arrows to show where the next road peice is or what side you should be on)
if they added some small arrows to the jumps that have backwards ramps on them. then it would really help with first time navigation. wich is a pretty big issue with the track.
and noone should have to turn 180 degrees mid air after a jump to find the next bit of road like after the Y junction on this track.
also after the teleporter thats after the biggest leap of faith in the track. theres a random death barrier preventing you from jumping off the road. this startled me quite abit sense its just... there... for no reason.
and before omolog comes and says "you are just bad! git gud!"
i am good. i often get gold first or second try on difficult tracks.
and i am aware of advanced technuiqes like thruster flying.
also protip : test from each checkpoint to see if you have enough speed for the next jump. theres one checkpoint on this level that i know of thats almost at the edge of a jump. and it gets quite annoying.