Distance

Distance

Inferno
36 Comments
Mattiator Apr 19, 2023 @ 4:52am 
Yeah, no. It's a great looking track and the tricks like having to 180 over top of the end of a track to continue are really interesting, but you shouldn't have to look up a walkthrough to figure out where to go in a racing game. With proper signposting this would have been a much more fun track rather than the hourlong slog of flinging yourself at it to try and acquire the galaxy space brain needed to figure out where to go, especially in the third sequence.
Hijacker02 Apr 22, 2021 @ 6:56pm 
map bad >:D
BCPowerhouse Apr 10, 2021 @ 8:37pm 
Where are you supposed to go? I have 1/2 a sec to figure out where to go, and there is nothing indicating where that might be. How do you know where the track is? There are several times when the track just stops and you have to go through a section multiple times trying to figure out where the track picks back up. It isn't nightmare difficulty because it is hard, it's nightmare difficulty because it's a nightmare trying to find the track.
vulduv Nov 1, 2019 @ 9:59am 
i have to agree that the jumps themself arent a problem. its mostly the lack of arrows on the track that makes navigating it the first, second probably even third times annoying.
Hotride Nov 1, 2019 @ 3:53am 
From the Nightmare Fuel set, this is the track that I like the most. I instantly hated it the first time I played, and it took me forever to finish it the first time, but after a few hours afterwards it starts to make a lot of sense and its not bad at all.

The gold medal is practically gifted to you, which I quite like. And the diamond medal is quite manageable too. No clutter on the road, mostly no weird camera shifting and not that much precision required from the player. Also he track has quite nice visuals and the music track fits nice.
vulduv Mar 16, 2019 @ 3:20am 
i played it again now that i know the track.
the 2nd teleporter should realy spawn the player on a road or have walls to ride on after it. because the road that gets you to the teleporter is at an angle. meaning you arent flying towards the next road at all.
the jumps themself are completely fine but i dident realy see a single arrow to help with navigation. (most other tracks use arrows to show where the next road peice is or what side you should be on)
if they added some small arrows to the jumps that have backwards ramps on them. then it would really help with first time navigation. wich is a pretty big issue with the track.
Host Mar 15, 2019 @ 4:25pm 
P.S. I have to play this level at 800x500 resolution on this MacBook Pro to get a decent framerate. I can barely see anything with so few pixels, but it's still fun.
Host Mar 15, 2019 @ 4:23pm 
@vulduv, I suggest you play this level a bit more and get better at it (what I meant by "git gud"), because that's when this level really shines. The first few times I played this level I hated it, too. But unlike many other levels, where the more you play them, the more boring they become, this level gets better with time! Most other levels that are jarring at first usually stay jarring. This one doesn't. Think of it as an acquired taste, like coffee or beer. Most people don't like it at first, but many people change their mind later. Don't be too quick to judge like I was. :terminated:
vulduv Mar 14, 2019 @ 12:52pm 
how the heck did this get added to the game? detail wise its bloody stunning. but the track has a few issues of not knowing where to go. and few to many leaps of faith.
and noone should have to turn 180 degrees mid air after a jump to find the next bit of road like after the Y junction on this track.
also after the teleporter thats after the biggest leap of faith in the track. theres a random death barrier preventing you from jumping off the road. this startled me quite abit sense its just... there... for no reason.

and before omolog comes and says "you are just bad! git gud!"
i am good. i often get gold first or second try on difficult tracks.
and i am aware of advanced technuiqes like thruster flying.

also protip : test from each checkpoint to see if you have enough speed for the next jump. theres one checkpoint on this level that i know of thats almost at the edge of a jump. and it gets quite annoying.
Host Feb 23, 2019 @ 4:23am 
I agree this level has some performance issues, and the checkpoint placement is pretty punishing in a couple places, but "not a race map"? Wut‽ This is one of the most fun race maps there is! Git gud, kid. :terminated:
Noboty Dec 13, 2018 @ 12:04am 
If I could give this zero stars, I would. Exterminator has it right: this is not a race map. I could go into a lot of detail, but it's all already been said. Respawns are brutal, it kill my framerate, getting through is RNG (oh hey, you lightly bumped this gear? Prepare to go sailing off into oblivion!). Seeing where to go ahead of time is impossible. After over an hour of trying, I am throwing in the towel. Congrats on having the hardest level in the game. Congrats on getting your map featured in the main game. Congrats on having my my abolsutely despised map being yours.
exterminator2100 Oct 2, 2018 @ 11:47pm 
Would like to say congrats on being the last level on Distance 1.0s Nightmare Difficulty. Having said that, this gets a thumbs down from me because I do not consider it a race track. 1/4th of it, sure has "race", "challenge" and "speed mastery" to it. The other 3/4 of it is a mess and should not be considered a part of the stage as it has nothing to do with racing and everything to do with "Hey kids, can you find the way out?" and this will confuse people with what is going on in certain areas. All the other "fun" nightmare levels had proper challenges with those key terms I mentioned above, but this map however derails to the point of no return. As someone who has Gold in all the races, I do no count on checkpoints but regeneration at least on certain parts of the level would have made this tolerable. I would not play a stage like this if I was not going on a Gold hunt. The only reason I am is because yours is now part of the main game. Again, congrats.
Gureumi Aug 23, 2018 @ 10:14pm 
I can't clear this map on play 1horus. This map is must only play pro pro pro:steamsad:
-Ω- Aug 24, 2017 @ 9:31am 
Thanks, man :D

Want me to link the video when it's finished?
Backgrounds'  [author] Aug 24, 2017 @ 5:46am 
Nah, i don't mind, go right ahead.
-Ω- Aug 23, 2017 @ 9:39pm 
Hi, would you mind if I used the music you made in a video of this map?
Skirmisher Jul 4, 2017 @ 12:32am 
@Sliestwheel: Try verifying your game files from the game properties in Steam. A couple others have had similar issues.
Sliestwheel Jul 4, 2017 @ 12:16am 
http://steamcommunity.com/id/5357055/screenshot/852719903881921131 why is there a wall there just for me and no one else
Jeebüüs May 1, 2017 @ 8:26pm 
Just an update. I stil can't finish this sucker, and the respawns are super annoying. Sorry, I'm unsubscribing.
Jeebüüs Apr 30, 2017 @ 5:24pm 
I like the concept, the track is amazing, and the visuals are nice. But, there's a huge bummer, at least for me. The respawn system is brutal. I haven't finished this course yet and don't know if I will because of the horrible respawn locations. Crashing places you waaay further back than it should (i.e I got through the first section and to the first portal but missed the track, I get placed back in the first section). But I like what I've seen so far so there is that.
5el. Mar 5, 2017 @ 3:22am 
This masterpiece could've been my favourite track ever, gameplay and visuals, but it's let down by horrid optimization. I'm sorry, but those frames aren't holding up at my end and there's a lotta visual stuff I see that's irrelevant to the track anyway. Please fix it so I can play this one to death as well :)
¤Soccertease¤ Dec 29, 2016 @ 3:42pm 
Severely well designed wingless track. It will be quite difficult for players who don't have a basic knowledge of how thrust boosting works. The gravity and directional changes in combination with the fluid design, theme, and lighting make this track exciting, menacing, and gorgeous. Definitely a 10/10 as long as you label it as "very challenging". I'm definitely going to be following your portfolio. Cheers.
-Ω- Nov 20, 2016 @ 8:10pm 
Whew. Wow. What a workout.
Krispy Oct 15, 2016 @ 1:13pm 
This is now my new favorite track of all time. And i hate the workshop system for not showing me this sooner. 11/10 would "like" again.
Spoghetto Oct 13, 2016 @ 4:19am 
This track really bought out the puzzle platformer in me, was definitely an interesting ride.
ash Aug 20, 2016 @ 10:11pm 
Love this track, great work. It's very rare to see an extremely difficult track that actually has good flow and gameplay, as well as great visuals.
Forcy Jul 17, 2016 @ 8:35am 
I love this level and it's difficulty!
Dislin Jul 14, 2016 @ 10:51pm 
I did it, finally, in a little under 20 minutes. I'd like to say this track is actually pretty awesome, but it's a bit of a tough cookie for me to play regularly. giving it a thumb before uninstalling
Tachrayonic Jun 25, 2016 @ 8:20pm 
So, I got across the first wallrides alright, then I hit the brakes to turn around and help the new players get through it (as I was hosting a server). Then my computer turned off...

This has happened to me before while messing with the level editor. It's caused by having too many particles overlapping each other, usually seen when a particle system with a large number of particles has it's size set to a really small value.

You might want to check your track, especially in that area for any particle systems that might overload a computer. Just be careful, it might crash your computer when you look at it.
El-Chubbo Jun 19, 2016 @ 11:03pm 
"Hello, operator? I'd like to report the murder of my hands while playing Inferno."
Plasmawario Jun 14, 2016 @ 6:37pm 
rediculously confusing, especially the transfers. Made it much harder to find out where the road was than to actually get there.
SlenderPaul Jun 12, 2016 @ 11:14am 
I've just seen your route. Didnt know 2 of your shortcuts but used a skip that you didnt :P
Also nice music O.o
SlenderPaul Jun 12, 2016 @ 10:56am 
Although there was some direction confusion on the first playthrough, this was the first map since a while that motivated me to learn it well. Super Visuals + awesome gameplay. Good Job!
Nynx Jun 12, 2016 @ 5:55am 
a nice hard level :). Very well made, like Skirmisher's comment its really well put togheter
nickolaij Jun 11, 2016 @ 6:09am 
Some of these transfers are stuff I have never could dream of. This was great and you should be proud of this. The ending was great too :D
Skirmisher Jun 10, 2016 @ 7:09pm 
Really well put together, especially the ending!. The fire particles are a bit much, though; they really kill the framerate of the level, and it was a relief once I got out of that area. I love the way you designed the track to promote effective use of grip, too; it feels nice (when the framerate cooperates, that is.)

My only major complaint is that I had a really hard time figuring out where to go in some spots, especially the middle of the fire section. There's nothing guiding me to the next piece of road, and the omnipresence of the fire really throws things off sometimes. Also, I feel like a couple additional checkpoints in that section would help it, especially in places where the next track is hidden or tricky.