Distance

Distance

707 hodnocení
Bad Sector
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Difficulty: Expert
Mode: Sprint
Značky: level
Velikost souboru
Přidáno
Aktualizováno
656.560 KB
27. kvě. 2016 v 9.31
16. pro. 2016 v 14.00
Poznámky ke změnám (2) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Bad Sector

Popis
[DISCLAIMER] This level is old and no longer reflects my current level quality! Please consider checking out my newer stuff! :)



This level, when it started out,was supposed to take advantage of a texture glitch that happened when a golden simple was stretched to it's maximum. Over time, it became some sort of a badly generated sector or something. Just enjoy anyway.
Počet komentářů: 15
The Blazing Moon 3. led. 2017 v 3.38 
:2016whoadude: Very fun track! There are so many different paths to take.

After a little exploring, a few tricky shortcuts strung together nearly cut my time in half, from 09:37.73 to 04:49:49 and jumped me from 46th to 2nd on the boards.

I know I can push it faster if I keep at it! :DeterminedRobot:
Plasmawario  [autor] 28. říj. 2016 v 21.35 
Next stable build i will update this track which reduces the infected particles by half, which should improve the frame rate. Thanks for pointing this out!
luziferius 22. říj. 2016 v 14.13 
Really interesting and quite unique design (I do like the infected design using the »missing texture« checkboard texture and all those distorted objects).
But using intentional FPS drops to intensify the broken/infected design, although a nice idea in theory, does not work. It makes it impossible to play on weaker machines and is just nullified by the massive computation power of newer high-end GPUs. (My GTX 1070 yields smooth and stable 60 FPS during the infected parts…)

Can you set a target frame rate in the editor, so that some parts are limited to like 10FPS on every machine? Then use this and keep this idea, otherwise it makes this otherwise great track unplayeble for those without a high-end GPU…
Plasmawario  [autor] 30. zář. 2016 v 9.59 
@R10101 I'll take a look at it and see if i can fix that. Thanks for pointing that out
R10101 30. zář. 2016 v 3.24 
This is a pretty good level, however in some areas (like the first corrupted zone) some platforms and indicators are very difficult to see which can lead to very inaccurate jumps.
Subtle Roy 13. zář. 2016 v 0.52 
Great level, but holy fuck is it an eye sore in certain parts. This is like an epilepsy test and a half
Starck (Chess GM) 13. zář. 2016 v 0.40 
I didn't liked this track but you should try. The fact that you can't see the road on some part is the thing that bugs me the most.
Plasmawario  [autor] 17. srp. 2016 v 7.21 
@Meerkatdoken @Athetosis Yes, the FPS drops were intentional as part of the "bad sector" part :P
Dingus Khan 17. srp. 2016 v 5.23 
I couldn't tell whether or not the FPS drop was supposed to happen. 10/10 would tank my GPU again.
ℕ𝕦𝕜𝕒ℂ𝕠𝕝𝕒V2 8. srp. 2016 v 8.46 
feel like a end game level o.o