Distance

Distance

Bad Sector
15 Comments
The Blazing Moon Jan 3, 2017 @ 3:38am 
:2016whoadude: Very fun track! There are so many different paths to take.

After a little exploring, a few tricky shortcuts strung together nearly cut my time in half, from 09:37.73 to 04:49:49 and jumped me from 46th to 2nd on the boards.

I know I can push it faster if I keep at it! :DeterminedRobot:
Plasmawario  [author] Oct 28, 2016 @ 9:35pm 
Next stable build i will update this track which reduces the infected particles by half, which should improve the frame rate. Thanks for pointing this out!
luziferius Oct 22, 2016 @ 2:13pm 
Really interesting and quite unique design (I do like the infected design using the »missing texture« checkboard texture and all those distorted objects).
But using intentional FPS drops to intensify the broken/infected design, although a nice idea in theory, does not work. It makes it impossible to play on weaker machines and is just nullified by the massive computation power of newer high-end GPUs. (My GTX 1070 yields smooth and stable 60 FPS during the infected parts…)

Can you set a target frame rate in the editor, so that some parts are limited to like 10FPS on every machine? Then use this and keep this idea, otherwise it makes this otherwise great track unplayeble for those without a high-end GPU…
Plasmawario  [author] Sep 30, 2016 @ 9:59am 
@R10101 I'll take a look at it and see if i can fix that. Thanks for pointing that out
R10101 Sep 30, 2016 @ 3:24am 
This is a pretty good level, however in some areas (like the first corrupted zone) some platforms and indicators are very difficult to see which can lead to very inaccurate jumps.
Subtle Roy Sep 13, 2016 @ 12:52am 
Great level, but holy fuck is it an eye sore in certain parts. This is like an epilepsy test and a half
Starck (Chess GM) Sep 13, 2016 @ 12:40am 
I didn't liked this track but you should try. The fact that you can't see the road on some part is the thing that bugs me the most.
Plasmawario  [author] Aug 17, 2016 @ 7:21am 
@Meerkatdoken @Athetosis Yes, the FPS drops were intentional as part of the "bad sector" part :P
Dingus Khan Aug 17, 2016 @ 5:23am 
I couldn't tell whether or not the FPS drop was supposed to happen. 10/10 would tank my GPU again.
ℕ𝕦𝕜𝕒ℂ𝕠𝕝𝕒V2 Aug 8, 2016 @ 8:46am 
feel like a end game level o.o
TOESFERATU Aug 7, 2016 @ 8:12pm 
the best Distance tracks are experiences rather than levels imo. I got the same sharp FPS drop on the glitch road (it stops the instant you jump off it), but it was part of the experience imo. fantastic level, thank you!
Plasmawario  [author] Jul 22, 2016 @ 7:03am 
@[LF]Fatso Thanks a bunch on the feedback :) Probably not my biggest intention to have that huge FPS drop though. My computer was ok at that area so i didn't know that would cause an issue xP
[FL]Fatso on the run™ Jul 21, 2016 @ 12:50pm 
This track is beyond great. The way you visualized the infected parts was outstanding compared to what people usually consider an infected level.
Also, was it you intention for players to run the game at 1 fps when driving on the missing-textures road?
davidg7732 Jul 13, 2016 @ 12:23am 
Great track. Hope my video card survived.
nickolaij Jun 4, 2016 @ 5:57pm 
It is like a picasso approach to level editing and I love how much it makes my brain hurt