Stellaris

Stellaris

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Star Trek: New Horizons
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File Size
Posted
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12.253 GB
May 20, 2016 @ 11:00am
Sep 1 @ 2:11pm
415 Change Notes ( view )

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Star Trek: New Horizons

In 1 collection by G-Man
ST: New Horizons - A Star Trek Collection
10 items
Description

Star Trek: New Horizons
4.0.23 Compatible WIP
[discord.gg]



ST: New Horizons is a community-driven project aiming to deliver a fantastic Star Trek game experience.

New Horizons is a total conversion of Stellaris, with a number of canon static maps full of empires, ships, species and events from the Star Trek universe. Prepare to relive your favorite Episodes and movies!

This mod will guide you through the entire Star Trek timeline, starting in 2150 a few years before the launch of the NX-01, up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new Federation and prepare to fight the upcoming threats to the galaxy.






Features
  • Canonical static/random maps incl. low-end PC and BOTF style.
  • About 100 canon races with animated portraits.
  • New district system overhauling economy and planet specialisation.
  • Full ship sets for 70+ races (UE, UFP, Terran, Klingon, Romulan, Cardassian, Dominion, Gorn, Borg, pirates etc.).
  • Iconic ships like: Sovereign Enterprise, Dominion Super BB, Voth City, Charon mothership.
  • Unique flagships with tech, exploration and combat roles.
  • Playable Borg with unique story, tech, ships, components, events and assimilation.
  • 800+ unique ship models.
  • 1000+ events, 1M+ words.
  • Many megastructures: Suliban Helix, Argus Array, Borg Unicomplex.
  • New traditions, edicts, decisions, policies.
  • Innovative ship designer with thousands of components.
  • New tech tree[grinsel.github.io] with ~2000 technologies.
  • Many anomalies, 50+ relics, hundreds of events.
  • 80+ planet classes/subclasses with unique art and Real Space upgrades.
  • Expanded districts/buildings. Specialise into Pleasure, Fortress, Embassy worlds.
  • City graphics for Cardassian, Klingon, Vulcan, Tholian etc.
  • New ship class system with retire/recommission option.
  • Cloneable Jem’Hadar and Vorta.
  • Federation Council, Great Links, Houses, Tal Shiar, Obsidian Order mechanics.
  • Founding of the Federation story. Paths: Federation, Terra Prime, Xindi victory.
  • Unique mechanics/events for many races (Bajorans, Ferengi, Klingons, Cardassians, Romulans, Tamarians).
  • Unique habitat playstyles (Hirogen, Suliban).
  • Many crises as like: Xindi, Alar Jihad, Control, Gomtu, Doomsday, Species 8472.
  • Bajoran Wormhole, Borg Transwarp, Turei/Vaadwaur Underspace.
  • Available in many languages.




Official ST: New Horizons Mods




Bug Reports

ST: New Horizons is in development, so there will be bugs. Please report any you find here:
Google Bug Forms[forms.gle]

Here you can view all reported bugs:
Google Bug Document[docs.google.com]

Please don’t report bugs anywhere else. Keeping them in one place makes things much easier.
You can also report on our Discord in #stnh_bugs_forum:
Join PDG Discord[discord.gg]



Attention
Please note that ST: New Horizons is still in development and therefore usually not compatible with other mods. We strongly recommend deactivating other mods before playing New Horizons.

If you encounter any bugs, we would greatly appreciate it if you could report them in our bug report forum on our PDG Discord.


Stay tuned!
For updates on our progress and the latest patches, please check the Steam Workshop and our PDG Discord. We are always looking for new contributors to our mod. If you would like to participate in our project, feel free to contact us on Discord.


We need YOU
We have opened channels on our PDG Discord for community event ideas. The idea behind this is that we will continue to need many Star Trek events, and we would be very happy if the community participates and helps us with this. It would be really cool if you could share your favorite Star Trek episodes or stories and write them down in a short text. You don’t need to worry about the coding behind the events, we will take care of that.




Patchnotes




Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod

Official ST: New Horizons Discord:
https://discord.gg/pdg




Basic Troubleshooting

Only keep these mods active in your playset:
  • Star Trek: New Horizons
  • PRE-TNG Submod (optional) – Use only if you want to play from 2300 onwards. Make sure to pick a PRE-TNG map ingame.
  • One STNH UI Submod (optional) – Do not activate multiple UI mods, this will cause crashes.
  • Music Mod (optional)




System Requirements
  • 16 GB RAM minimum. Less can cause crashes when loading.
  • Custom empires may also cause crashes – delete or deactivate them.


Popular Discussions View All (2028)
7,553
Sep 12 @ 9:14am
PINNED: Star Trek New Horizons Bug Report section
Shaggo
3,033
Aug 26 @ 5:37am
PINNED: Star Trek New Horizons Ideas and Feedback
Shaggo
3
Aug 15 @ 12:58pm
Archaeology
JamesMichaels
21,957 Comments
pgames-food 15 hours ago 
hi can i check what is the difference between the Borg Transwarp Gateway, and the Transwarp Aperture?

so far, i have been able to send ships through a transwarp gateway, and select which other transwarp gateway to emerge from, and it works great.

but, in my starting system, i have both the Transwarp Gateway and the APperture, but how do i use the apperture and what is it actually for? :o)
SARJOO 18 hours ago 
into year 2390 with the klingons, been fighting everyone and my PC can handle the load but every 3 years in game im getting an error with a 46.3MB crash message,iv validated files etc. On the path to something glorious so hate to lose the save any advice
militantacorn1 Sep 16 @ 8:20pm 
Howdy! Having an issue with the Orpheus mining facility step of the "Demons" mission.

I have the Enterprise, with Archer commanding, and a fleet of transports (with general) in Lunar orbit...and have no ability to continue. The timer keeping going down.

Help!
The Canadian Guy Sep 15 @ 6:19pm 
ahhhhhh ok was thinking that would've been funny
Cutter Slade  [author] Sep 14 @ 8:17am 
@The Canadian Guy
sry i didn't give you the entire path,
SteamLibrary\steamapps\workshop\content\281990\688086068
The Canadian Guy Sep 14 @ 8:05am 
@Cutter Slade
that's strange, when i go to the file i don't have a 688086068 one, that could be the problem
EndsM Sep 13 @ 9:22pm 
Is that normal I selected Caitian and Alpha/Beta quadrant map, and Voth space just appeared next to me? I restarted a few time, this seems a part of the map itself, not spawned by the starting event, and can't be controlled by the starting config's "Precursor" section. I thought they should be in Delta quadrant though
Cutter Slade  [author] Sep 13 @ 11:48am 
@The Canadian Guy
hmmm
you could try creating your own local mod and see what happens
copy the files (except the descriptor file) from steamLibrary/steamapps/workshop/content...
STNH is the "688086068" folder
The Canadian Guy Sep 13 @ 11:10am 
done that a few times, not sure why it isn't working thanks for the help anyway
Cutter Slade  [author] Sep 13 @ 8:29am 
@The Canadian Guy
have you tried to unsub/resub? sometimes steam doesn't update the mod properly.
maybe verify the integrity of game files as well.