Stellaris

Stellaris

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Star Trek: New Horizons
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File Size
Posted
Updated
12.307 GB
May 20, 2016 @ 11:00am
Oct 15 @ 6:00am
421 Change Notes ( view )

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Star Trek: New Horizons

In 1 collection by G-Man
ST: New Horizons - A Star Trek Collection
10 items
Description

Star Trek: New Horizons
4.1.5 Compatible WIP
[discord.gg]



ST: New Horizons is a community-driven project aiming to deliver a fantastic Star Trek game experience.

New Horizons is a total conversion of Stellaris, with a number of canon static maps full of empires, ships, species and events from the Star Trek universe. Prepare to relive your favorite Episodes and movies!

This mod will guide you through the entire Star Trek timeline, starting in 2150 a few years before the launch of the NX-01, up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new Federation and prepare to fight the upcoming threats to the galaxy.






Features
  • Canonical static/random maps incl. low-end PC and BOTF style.
  • About 100 canon races with animated portraits.
  • New district system overhauling economy and planet specialisation.
  • Full ship sets for 70+ races (UE, UFP, Terran, Klingon, Romulan, Cardassian, Dominion, Gorn, Borg, pirates etc.).
  • Iconic ships like: Sovereign Enterprise, Dominion Super BB, Voth City, Charon mothership.
  • Unique flagships with tech, exploration and combat roles.
  • Playable Borg with unique story, tech, ships, components, events and assimilation.
  • 800+ unique ship models.
  • 1000+ events, 1M+ words.
  • Many megastructures: Suliban Helix, Argus Array, Borg Unicomplex.
  • New traditions, edicts, decisions, policies.
  • Innovative ship designer with thousands of components.
  • New tech tree[grinsel.github.io] with ~2000 technologies.
  • Many anomalies, 50+ relics, hundreds of events.
  • 80+ planet classes/subclasses with unique art and Real Space upgrades.
  • Expanded districts/buildings. Specialise into Pleasure, Fortress, Embassy worlds.
  • City graphics for Cardassian, Klingon, Vulcan, Tholian etc.
  • New ship class system with retire/recommission option.
  • Cloneable Jem’Hadar and Vorta.
  • Federation Council, Great Links, Houses, Tal Shiar, Obsidian Order mechanics.
  • Founding of the Federation story. Paths: Federation, Terra Prime, Xindi victory.
  • Unique mechanics/events for many races (Bajorans, Ferengi, Klingons, Cardassians, Romulans, Tamarians).
  • Unique habitat playstyles (Hirogen, Suliban).
  • Many crises as like: Xindi, Alar Jihad, Control, Gomtu, Doomsday, Species 8472.
  • Bajoran Wormhole, Borg Transwarp, Turei/Vaadwaur Underspace.
  • Available in many languages.




Official ST: New Horizons Mods




Bug Reports

ST: New Horizons is in development, so there will be bugs. Please report any you find here:
Google Bug Forms[forms.gle]

Here you can view all reported bugs:
Google Bug Document[docs.google.com]

Please don’t report bugs anywhere else. Keeping them in one place makes things much easier.
You can also report on our Discord in #stnh_bugs_forum:
Join PDG Discord[discord.gg]



Attention
Please note that ST: New Horizons is still in development and therefore usually not compatible with other mods. We strongly recommend deactivating other mods before playing New Horizons.

If you encounter any bugs, we would greatly appreciate it if you could report them in our bug report forum on our PDG Discord.


Stay tuned!
For updates on our progress and the latest patches, please check the Steam Workshop and our PDG Discord. We are always looking for new contributors to our mod. If you would like to participate in our project, feel free to contact us on Discord.


We need YOU
We have opened channels on our PDG Discord for community event ideas. The idea behind this is that we will continue to need many Star Trek events, and we would be very happy if the community participates and helps us with this. It would be really cool if you could share your favorite Star Trek episodes or stories and write them down in a short text. You don’t need to worry about the coding behind the events, we will take care of that.




Patchnotes




Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures.
This is a Star Trek Fan-Art-Mod

Official ST: New Horizons Discord:
https://discord.gg/pdg




Basic Troubleshooting

Only keep these mods active in your playset:
  • Star Trek: New Horizons
  • TNG Submod (optional) – Use only if you want to play from 2300 onwards. Make sure to pick a "TNG" map ingame.
  • One STNH UI Submod (optional) – Do not activate multiple UI mods, this will cause crashes.
  • Music Mod (optional)




System Requirements
  • 16 GB RAM minimum. Less can cause crashes when loading.
  • Custom empires may also cause crashes – delete or deactivate them.


Popular Discussions View All (2031)
7,579
Nov 11 @ 11:46pm
PINNED: Star Trek New Horizons Bug Report section
Shaggo
3,038
Nov 11 @ 11:27pm
PINNED: Star Trek New Horizons Ideas and Feedback
Shaggo
11
1
Oct 25 @ 10:16pm
my big BORG tips_thoughts & questions page
pgames-food
22,128 Comments
Russ (STNH)  [author] 17 hours ago 
if you have canon tech mode on @Senior Bob then Galaxys become available just before 2360. You can advance this via an option at Jupiter Station
Senior Bob 23 hours ago 
It's 2350, i'm playing on the 3k canon map as UFP. I have at least a third of the galaxy under my control and probably nearing 50 million fleet power. The Borg FAFO'd a century ago. I don't want to spoil anything, so I'll say that a blast from the past crisis occurred in the last 20 years and it was a joke, that war continues but they have no colonies or ships, thinking its bugged. Guys, is my game over? Is there any chance the AI is going to somehow magically kick my butt in the future with some kind of future crisis? ... still wondering why i havnt seen galaxy class ships yet =P
Senior Bob 23 hours ago 
It's 2350. I don't yet have a Galaxy Class starship. Anyone know what year they become available? I have Akiras and Defiants, but no bloody Galaxy.
B.R. NortherlyRose Nov 12 @ 9:41pm 
@Storm Vader, It should be in the start menu that happens after like 1 day on slowest speed
Storm Vader Nov 12 @ 8:16pm 
@B.R. NortherlyRose, which option is it, Ill try it, i kind of hate how you lose anomoly chances to an exploring near neightbor
B.R. NortherlyRose Nov 12 @ 5:12pm 
@Storm Vader, there's an option to turn off minor expansion, dunno if it affects exploration tho
Storm Vader Nov 11 @ 10:23pm 
its been a bit, and i don't remember all of the campaign settings, is there a setting that will prevent minors from exploring the galaxy?
pgames-food Nov 9 @ 8:32pm 
"Redeye 9 Nov @ 3:09am :Some people might take for granted, this is by far one of the best mods ever created for Stellaris. Guys, you did really well."

yeah its an amazing mod, created with a lot of love all around :lunar2019piginablanket:
Annarresti Nov 9 @ 5:39pm 
How do you make the custom maps (both systems AND customised political geography/empires), please? I can't find out online as easily as I thought I would
Redeye Nov 8 @ 7:09pm 
Some people might take for granted, this is by far one of the best mods ever created for Stellaris. Guys, you did really well.