Europa Universalis IV

Europa Universalis IV

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The Idea Variation
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File Size
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63.493 MB
Jan 19, 2016 @ 8:45am
May 24 @ 1:32pm
167 Change Notes ( view )

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The Idea Variation

In 1 collection by flogi
The Idea Variation + Addons
11 items
Description
Vision of the mod
I always love the idea system of EU IV, but soon found it quite lacking in variation. Thus this mod was started. Its scope soon became wider, adding buildings government reforms and new estates all interacting with the new idea groups. What once was a small mod has probably reached the level of total conversation as it is.


Useful links
Idea Variation Wiki[eu4.paradoxwikis.com]

Discord Channel[discord.gg]

Idea Variation Toolkit[eu4toolkit.vx-tek.de]

My Patreon Page[www.patreon.com]

Features:

- 42 new idea groups
- Every religion has its own idea group
- Rebalanced old idea groups
- Over 600 new policies
- Numerous new buildings
- 3 new CBs
- more than 20 new advisor types
- more available idea groups
- A huge new system of government reforms
- 2 new estates
- Supported Languages: German & English
- no DLCs needed

Direct Download:
Follow the link. First Post: Section Downloads
You will find old versions of the mod there as well.
via Forum[www.strategie-zone.de]



Credits:
- Big thanks to Lord Satyr and the Veritas et Fortiudo Mod for helping with interface changes in the past
- Thanks to Neprut from the old Shattered Europa Mod
- Thanks for Brainstorming, testing and sharing ideas: Recur, Dieter, Ölfus, Bob & many more.
- Thanks to Clonepilotz for localisation of some new religious idea groups
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Comrade Doge for providing the new estate interface
- Thanks to the Monuments Expanded Team for letting me use their great work!

For people who want to support my work: You might want to take a look at my patreon site[www.patreon.com]
Popular Discussions View All (17)
314
Apr 7 @ 12:56pm
How to report bugs/crashes etc.
flogi
133
Apr 10 @ 9:01am
Compatibility Patches for other Mods
flogi
9
Mar 19, 2021 @ 4:29pm
Idea Variation FAQ
flogi
2,972 Comments
flogi  [author] May 28 @ 1:20pm 
@Reza: Thank you! If you are interested: There's also a CK 3 version of the mentioned mod :)
¤Templar¤ Wolf_SE May 28 @ 12:39pm 
Thank you
Happy 奥斯曼的瑞 May 28 @ 12:36pm 
Been playing with this mod for awhile now and I thought I recognized your name from the CK2 Building/Tech mod (haven't played in years lol), and just realized you are one in the same! Amazing mod and keep up the great work!
flogi  [author] May 28 @ 12:17pm 
Yeah that is a known issue I cant fix with the new building system. It only seems to affect the farm estate in the early tech stages though and should start working again at some point, at least for me.
¤Templar¤ Wolf_SE May 28 @ 12:13pm 
it seems this happens with other nations too
¤Templar¤ Wolf_SE May 28 @ 12:11pm 
hi, the construction of manufactories of locally produced goods,
no longer works via the bulding window interface, it remains blocked. all other buildings can be built. this problem and especially linked to France, a friend has the same problem as me with the mod.
Canadian May 28 @ 10:28am 
Ah. thanks for the quick reply!
flogi  [author] May 28 @ 10:00am 
Those are unique to this mod.
Canadian May 28 @ 9:58am 
Is the custom nation creator ideas unique to this mod or is it borrowed from somewhere else?
flogi  [author] May 24 @ 1:37pm 
Thanks for reporting. I uploaded a fix.