Cities: Skylines

Cities: Skylines

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World Trade Center - Part 1 of 11
   
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11.105 MB
16 sep 2015 om 10:42
23 jun 2016 om 15:48
3 wijzigingsnotities (weergeven)

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World Trade Center - Part 1 of 11

In 1 verzameling van BoldlyBuilding
BoldlyBuilding's World Trade Center
13 items
Omschrijving
[www.paypal.me] [ko-fi.com]
If you'd like to support and motivate me in my work, please contribute via PayPal or Ko-Fi!
* www.paypal.me/KyleJHudak * www.ko-fi.com/boldlybuilding *

NOW FOR PLOPPABLE RICO!
If you have the optional Ploppable RICO mod by AJ3D , you can plop this building as an office property. If it's not available as a ploppable RICO, try re-subscribing to the asset.

ONE-PART ploppable version utilizing Boformer's Sub-Buildings Enabler is available
HERE
Subscribe to that version if you want to be able to place the entire set of buildings at once. It does not use Ploppable RICO and cims only go into 7 WTC.

The World Trade Center, Part 1 of 11

1:1 Scale

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DIRECTIONS FOR BUILDING IN-GAME:

WATCH THIS tutorial video to see how it's built, or follow the steps below:
https://youtu.be/5a_mgqRxEcM

1. FLATTEN the site (50x50 area at least) using the TERRAFORM TOOL MOD.
https://steamcommunity.com/sharedfiles/filedetails/?id=411095553&searchtext=terraform+mod
The area must be as flat as possible.

2. Build a road to the edge of the planned construction area, then build PART 1 (7 WTC) along that road. Extend Part 1's roads as needed.

3. Start plopping Parts 2-11 as per the site plan in the above gallery or at the link below, adding/closing the roads as needed. http://s17.postimg.org/3vobq6sgf/wtc_plan.jpg

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IMPORTANT NOTES:

- ALL 11 parts MUST be built, and built as they're intended to be laid out. They are not designed to be built individually or in different patterns.

- The 3D columns of the towers may result in odd patterns with poor or no anti-aliasing. You can fix this by using better anti-aliasing, or using the DYNAMIC RESOLUTION MOD, which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=406629464&searchtext=dynamic+resolution

- This complex was designed to be explorable with the GROUND LEVEL CAMERA MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=406749417&searchtext=first+person
You can also use the FIRST-PERSON CAMERA MOD to explore it: https://steamcommunity.com/sharedfiles/filedetails/?id=406255342&searchtext=first+person

- In the future, I may make individually-ploppable versions of the towers, 7 WTC, and the hotel for those who want a little more freedom to place things where they want.

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IN-GAME basics:

Level 6 Unique Building
Contains a number of hangout areas and entrances.
Lot size: 13x11
Construction Cost: $80,000
Maintenance Cost: $3,000

MODEL basics:

Main Model:
4,838 tris and 2048x2048 textures.

LOD Model:
482 tris and 512x512 textures.

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Feel free to notify me of any major issues should they come up.

Thanks for subscribing!
68 opmerkingen
RadicalEdward2 5 nov 2023 om 21:03 
I hope this gets ported to CS2 so I can keep these beautiful buildings in my city ♥
Ragnarac 17 dec 2022 om 0:31 
question:
does the sub building mod still needed? it says its been absorbed into the base game?

Thank you for keeping this up out of all the assets that add this yours is my favorite
Geogrick 19 sep 2021 om 18:12 
Never a fan of tower 7, to be honest I didn't realize that it was part of the complex till it's gone. I was only 6 when it happened after all.
Driver Kaldie 10 dec 2019 om 14:10 
Love this assets, but would be even better if it had a underground subway station just like the real structure had....
< blank > 18 okt 2019 om 14:10 
@BRickhouse, use road anarchy and get the road to go through. I know the idea was not in the right mind no harm
Сибињанин Јанко 6 apr 2019 om 2:00 
It gives me an error idk why, someone have an idea?
REX KING 21 nov 2018 om 9:54 
The mod is awesome but, part 1 and 4,9 are not even with the building area because I can't rotate them to the right angle they should be in, also can u make the road on WTC part 1 a little bit longer or something?
Angelhearth 1 sep 2017 om 4:22 
Would really have loved it if you added underground passage-ways for pedestrians. Placing an assets that employs up to about 40,000, without underground passages is madness. The same is true for underground access-ways for transport, visitors and workers. Any chance you could do something about it?
BrainlessTeddy 6 jun 2017 om 13:51 
Awesome! Great work!
RMZX 26 apr 2017 om 17:10 
Really like it but it looks really bad on uneven land. I am playing on a flat world but part 4 and 2 keep glitching on me. They are uneven when on the most flattist land.