Space Engineers

Space Engineers

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OKI Grand Weapons Bundle
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
136.493 MB
Apr 20, 2015 @ 9:08am
Jun 25, 2020 @ 1:29pm
42 Change Notes ( view )

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OKI Grand Weapons Bundle

Description
State of the mod!

The current version is very outdated and is no longer supported, so please use one of the reuploads provided below!

Seff's fixed reupload
Please use this much more up to date variant of the pack fixed and maintained by Seff: : https://steamcommunity.com/sharedfiles/filedetails/?id=2374200567

Weapon Core compatible version
This version by derekt includes some of OKI weapons made compatible with Weapon Core: https://steamcommunity.com/sharedfiles/filedetails/?id=2323902217


Introduction

This collection of weapons uses variety of small, medium and large caliber guns that come with a choice of small grid / large grid fixed, casimate or turret mounts.

Bundle includes precise defence and sniper cannons, medium caliber rapid fire cannon and short range armor crushers, long range devastating artillery weapons and new rocket launchers.

It also offers a range of small grid amored turrets for your heavy fighters or crawlers that match their large grid comrades in efficiency and rate of fire.

This particular bundle is the source of all other reuploads in steam workshop and is the driving force for all the new features and items. If by some reason the version you use misses some of the listed weapons or features - please report to the author of your reuploaded version that he might need to update it as well.


Contributors

Whiplash - for coding exlusive weapon framework for this mod`s damage effects as well as many other awesome scripts, such as Rotor Turret AI or weapon salvo which further improve the efficiency of this bundle`s weapons.
Gauge - original scrip for deformation (script is no longer used, but his effort to balance the weapons in attempt to keep it afloat is never the less a major one and must be noted!).
Seff - for keeping the mod alive and fixed.
derekt - for making Weapon Core compatible version.


Reuploads of OKI Grand Weapons Bundle

It is clear that it is impossible to sattisfy everyone with a single weapon pack. Not all might see the balance in the current version reasonable and suiting for their needs or compared to other mods.

For these reasons i would like to encourage people to do whatever they please wih the mod be it balancing, retexturing, remodelling or combining with other mods efforts. There is a thread here in this mod`s discussion where you can find some reuploads already made and post yours if you are willing to share it!

I`m absolutelly ok with any sorts of balancing reuploads of the current mod. As well as using any assets in the mod for whatever needs you may have.


Mod contents:

Small and large grid designator units - these are literally a 360deg cameras with zoom. Can be connected to conveyor system (via bottom ports) and supplied with special ammo to spot potential threats or neutral derelicts up to 3500 / 10000 m (small grid / large grid). Fires a fast projectile that leaves a vivid red beam-like trail for a brief period of time.

Can be used to control custom turrets with Whip`s AI turret slaving script (and similar working scripts): https://steamcommunity.com/sharedfiles/filedetails/?id=672678005&searchtext=custom+turret

14.5mm Heavy Machineguns / CIWS - simple small grid defence weapons / large grid version with greater ROF than vanilla gatlings, but lower per shot damage. Great for missile defence and meteor interception.

50mm Burstcannons / Stormgun - all grid long range precision weapons / powerful heavy gatling cannon. All are effective against small grids and for sniping out turrets.

122mm Assault Guns - powerful weapons capable of destroying 2x2 light armor blocks per hit and destroying heavy armor with continous concentrated fire (8-16 shots depending on accuracy). Fires 15 rounds per minute.

230mm Battlecannons - long range equivalents of assault guns with greater damage and area of effect, but slower rate of fire (5 RPM). Destroys light armor with extreme efficiency usually completelly wiping out a small-scale ship in one hit. Dents heavy armor in large area around impact and crushes it with successive 2-3 shots.

Fixed mounts - all weapons in this mod come in compact fixed versions for small or large grids depending on relative weapon`s size. For small grids the weapons are: 14.5mm machineguns, 50mm bustcannons, 122mm assault guns. For large grids: 50mm stomgun (50mm gatling cannon), 230mm battlecannon, massdrivers.

Casimate mounts - large grid 45 deg cone compact weapons (assault gun and battlecannon versions).

Vehicle turrets - CIWS, Burstcannon and Assault Gun turrets for small grid ground vehicles or gunships. Durable, but bulky.

230mm Battlecannon Battery - massive turret that fires battlecannon rounds with a rate of fire of 15 shells per minute (against 5 rounds per minute of all other weapons). This is the largest turret-mounter weapon system in the mod.

Massdrivers - state of the art and very expensive cannons that can hit targets at very long ranges with outstanding accuracy and speeds. Come in two variants:
- 75mm Hyper-P Penetrator Drives is designed to pierce up to 2 layers of heavy armor blocks (or 8 layers of light armor) at ranges of up to 3500 meters with pinpoint accuracy.
- 180mm Hyper-X Explosive Driver is capable to destroy 2x2 heavy blocks upon impact at ranges of up to 2400 meters.
Both drivers fire with a ROF of 2 rounds per minute and require constan input of 50mw of power while recharging the capacitors before making successive shots.



Ammo IDs -> proper names for scripts

OKIObserverMAG -> Designator Charge
OKI23mmAmmo -> 14.5mm Ammo Drum (240x)
OKI50mmAmmo -> 50mm Precision Shells Rack (10x)
OKI122mmAmmo -> 122mm Assault Shell
OKI230mmAmmo -> 230 mm Battlecannon Shell
OKI180mmHVXammo -> Hyper-X Explosive Shell
OKI75mmHVPammo -> Hyper-P Penetrating Slug


Other OKI mods
- OKI NPC Expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=420119159
- OKI Custom Turrets Collection: https://steamcommunity.com/workshop/filedetails/?id=1836705118

--------===========--------

Known Issues

- outdated construction models for a few weapons


Textures

Please note that models in this mod are supplied with simplified textures and wont receive anything high-res in the future. The models are final.


Okim's Workshop discord: https://discord.gg/GXJEnmj
Popular Discussions View All (12)
89
Jun 25, 2020 @ 11:31pm
Feature requests
Okim
4
May 8, 2021 @ 3:29pm
Guns dont automatically take ammo
Elperson
6
Apr 6, 2020 @ 9:12am
Mod`s versions
Okim
1,507 Comments
erik Feb 28 @ 5:34am 
the activation of slow motion which turns off when I start my game can you correct this thank you and sorry for my English
Okim  [author] Jun 8, 2023 @ 10:52am 
Sure.
ogrimdooh Jun 8, 2023 @ 7:00am 
@Okim can i create a upload version with only vanilla system, removing the railgun framework?
Asuka_Nishida <3 Dec 23, 2022 @ 8:39am 
why do the designators suddenly have 0m range? the range has for some reason just turned to zero and when i adjust the scale it only goes to 4m idk what is wrong
sethharpenger Nov 1, 2022 @ 3:33pm 
seffs is broken for me, at least with the 14.5 mm fixed guns
they build, consume ammo, nothing comes out
Volnick May 18, 2022 @ 2:51am 
I wouldn't use Derekt's version. Over time, I have read a lot of Draconis Sigma's comments on their page, and that mod was made specifically for their server. They do not want the general public using their mod, they made that very clear, to the point that I thought they were being rude. They also disable progression, and you can't build a lot of vanilla weapons. When I had it installed, half of my weapons wouldn't work correctly.
Okim  [author] May 17, 2022 @ 9:56pm 
Don't use this mod - it is outdated.

Use Seff's mod provided in the description...
MachinegunMagpie May 17, 2022 @ 5:17pm 
crashes on load. never been able to try it
ThePhoenixKnight Apr 13, 2022 @ 1:25pm 
Alright.
Okim  [author] Apr 13, 2022 @ 1:16pm 
Use the mods provided in description.
THIS mod is just a base - it wont be updated anymore.